Cloudberry Kingdom
Cloudberry Kingdom | |
---|---|
Developer(s) | Pwnee Studios |
Publisher(s) | Ubisoft |
Platform(s) | Linux, Mac OS X, Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U, Xbox 360 |
Release date(s) | PlayStation 3 July 30, 2013 Steam, Xbox 360 July 31, 2013 Wii U August 1, 2013 PlayStation Vita, Mac OS X, Linux TBA 2014 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer |
Distribution | Download |
Cloudberry Kingdom is a platform game created by Pwnee Studios.[1] The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.[2]
Cloudberry Kingdom is a downloadable title for Mac OS X, Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360.[3][4]
References
- ↑ "Pwnee Studios /about/". pwnee.com. Retrieved 2012-11-17.
- ↑ "How to Make Insane, Procedural Platformer Levels". gamasutra.com. Retrieved 2012-11-17.
- ↑ "Indie game Cloudberry Kingdom hitting Wii U in December, utilizing Kickstarter". gonintendo.com. May 10, 2012.
- ↑ "Cloudberry Kingdom Will Destroy You - With A Smile". Ign.com. May 10, 2012. Retrieved 2012-11-17.