Clockwork Knight 2
Clockwork Knight 2 | |
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North American Saturn cover art | |
Developer(s) | Sega |
Publisher(s) | Sega |
Director(s) | Tomoyuki Ito |
Producer(s) | Noriyoshi Oba Yoji Ishii Makoto Oshitani |
Composer(s) | Hirofumi Murasaki |
Platform(s) | Saturn |
Release date(s) |
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Genre(s) | Platform |
Mode(s) | Single-player |
Distribution | 1 CD-ROM |
Clockwork Knight 2, known in Japan as Clockwork Knight: Pepperouchau's Adventure - Last Volume (クロックワーク ナイト ~ ペパルーチョの大冒険・下巻~), is a side-scrolling platform video game developed and published by Sega for the Saturn. It is the sequel to Clockwork Knight, a title for the Saturn that also was released in 1995. A second sequel, the working titles for which included Clockwork Knight 3: Pengin War and Clockwork Knight Puzzle, used gameplay similar to Bomberman,[1] but never made it past the beta stage. Another possible sequel, titled Knight n Knight, was scheduled to appear on the GameCube,[2] but never released.
Story
Clockwork Knight 2 immediately picks up on the cliffhanger left by Clockwork Knight 1. Chelsea is safe and sound, but will not wake up. As the toys not under the spell ponder just what to do, Chelsea is suddenly kidnapped again. Thus, Pepper again sets out to rescue her...[3]
Characters
Being a direct continuation of the first Clockwork Knight, Clockwork Knight 2 uses the same exact cast.
Gameplay
Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with two levels each, plus a final boss.[4]
However, there are three minor additions:
- Four playing cards are scattered around each level. Spinning all four cards gives players a Gold Key; collecting all 32 cards in the game yields a secret code.
- There are some forced scrolling levels in which Pepper rides on the back of his steed Barobaro. Attacking is done not with Pepper's key in these levels, but by firing Barobaro's head at enemies.
- An additional game mode called "Bosses Galore" lets the player control either Pepper or Ginger in fighting all the bosses of both Clockwork Knight games one after the other. Doing well in this mode is said to unlock a mini-game.
Reception
Clockwork Knight 2 was well-received by reviewers. Electronic Gaming Monthly gave it an 8.75 average and described it as a must-have game for the Saturn. They especially praised the innovative use of both foreground and background playing areas, the impressive graphics, and the numerous secrets.[5] Sega Saturn Magazine gave the game an 88%. While criticizing its short length, they praised the pacing of the gameplay, the impressiveness of the 3D graphics, and the large number of hidden areas and secrets, and summarized that "Clockwork Knight 2 manages to succeed, in every respect, where the original game failed."[4]
References
- ↑ "Clockwork Knight Puzzle". Sega Saturn Magazine (3) (Emap International Limited). January 1996. p. 15.
- ↑ E3 2003: Clockwork Knight Sequel, IGN.
- ↑ "The Knight's Errand", Clockwork Knight 2 instruction manual.
- ↑ 4.0 4.1 Guise, Tom (November 1995). "Review: Clockwork Knight 2". Sega Saturn Magazine (1) (Emap International Limited). pp. 60–61.
- ↑ "Clockwork Knight 2 Review". Electronic Gaming Monthly (81) (EGM Media, LLC). April 1996. p. 34.
External links
- Clockwork Knight 2 at GameFAQs
- Clockwork Knight 3: Penguin War AKA Clockwork Knight Puzzle information at SEGASaturno (spanish)
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