Burning Rival

Burning Rival

Japanese Burning Rival candy cabinet marquee.
Developer(s) Sega AM2
Publisher(s) Sega
Programmer(s) Yasushi Nakajima[1]
Composer(s) Hideaki Miyamoto[1]
Platform(s) Arcade
Release date(s) July 1993[2]
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Arcade system Sega System 32 hardware
CPU V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)
Sound (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)
Display Horizontal, 416 x 224 pixels, 60.00 Hz, 16384 colors

Burning Rival (バーニングライバル) is a 1993[2] fighting arcade game developed by Sega AM2 and published by Sega. It was released exclusively in Japan in July 1993.[2] It was also the first fighting game developed by Sega AM2; however, Virtua Fighter and Shenmue creator Yu Suzuki wasn't involved in this work. It is noted for its distinct 2D graphics and animations by Zero-One. It was created during the fighting game trend of the 1990s that was popularized by Capcom's Street Fighter II.

Plot

The game takes place in a fictional city located in central Canada known as "Destiny City," a midsized American metropolis. Once every few years, strong fighters gather here and hold a violent, secret no-holds-barred fighting spree. This year, too, a group of extraordinary fighters gathered, sick of fighting by the rules. Some coveted the titled of "World's Strongest," while others dreamt of acquiring vast wealth. Things in Destiny City heated up before the tournament began.

Gameplay

Burning Rival gameplay screenshot

Burning Rival plays similarly to other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of eight selectable fighters to choose from, each with their own fighting style and special techniques. In one player mode, after selecting a character, the arcade randomly selects an opponent.

Characters

There are eight playable characters, and one boss. Their voices were recorded at the Power House Studio.

Development

Burning Rival was the first fighting game developed by Sega AM2 before they went on to release the successful arcade game the same year titled Virtua Fighter. Yu Suzuki, creator of Hang-On, After Burner, Space Harrier, Virtua Fighter and Shenmue, despite being the head of Sega-AM2, wasn't involved in this work. It is noted for its distinct 2D graphics and animations by Zero-One,[2] which this style was widely used in later fighting games such as Capcom's DarkStalkers franchise, Arc System Works' Guilty Gear franchise and Fuuki's Asura Blade: Sword of Dynasty and its sequel.

References

  1. 1.0 1.1 Closing credits of Burning Rival. Retrieved on 10-10-2009.
  2. 2.0 2.1 2.2 2.3 SEGA-AM2 home page (Internet Archives). Retrieved on 09-21-2009

External links