Brotherband

Brotherband

Australian cover of The Outcasts
Author John Flanagan
Country  Australia
Language English
Genre Fantasy, Adventure
Publisher Random House (AUS & NZ)
Philomel (US)
Published 1 November 2011–
Media type Print Paperback & Hardcover
E-book

Brotherband is a series of fantasy novels written by Australian author John Flanagan. The first book titled The Outcasts was released in Australia and the United States on 1 November 2011 and in New Zealand on 4 November 2011. The series is a spin-off from Flanagan's other highly popular series, Ranger's Apprentice, but it focuses on new Skandian characters.

Books

The Outcasts

The book introduces us to Hal Mikkelson, a half-Skandian, half-Araluen boy. His father, Mikkel "Fastblade" died in a raid 10-years-prior, leaving him alone with his mother, Karina, a former Araluen slave freed by Mikkel. She and Hal restore Mikkel's dearest friend, Thorn, to good health after she finds him drunk on the street, wallowing in self-pity about the arm he lost years ago. Six years pass, and Hal becomes a great inventor, carpenter, and natural helmsmen - he builds a ship with a unique sail plan, that can tack into the wind in a better way than most Skandian Wolfships (He names it The Heron). Although an outcast because of his heritage, he befriends Stig (A Skandian boy also cast aside because of his father's crimes, while his mother is forced to do others' laundry. He was very short-tempered) whose life he saves, and bonds closely with Thorn, a former drunk. Both boys, Stig and Hal, have a mutual enemy, Tursgud, a self-centred Skandian who boasts about his father being the current Maktig and bullies weaker people than himself. They then enter Brotherband training, a camp which prepares young boys for becoming Skandian warriors.

The training begins with the selections of the Brotherbands, Tursgud quickly forms The Sharks, which consists mainly of his own friends, and another boy, Rolland, forms The Wolves. Although three Skirls are needed, as three Brotherbands are required, no one steps forward - although Stig does wish for Hal to become a Skirl, no one seconds his opinion. After the selection process goes by, eight boys remain. They form into another Brotherband, nominate Hal as Skirl, and name themselves The Herons after Hal's ship.

A mysterious black ship comes into the Hallasholm harbour, seemingly very damaged, and on the point of sinking. The captain, Zavac, asks Erak, the Oberjarl of Skandia, if he can stay in port for a few weeks to repair his ship. Erak agrees, though reluctantly. After a series of gruelling challenges, the Heron's brotherband wins the competition, and are allowed the privilege of guarding Skandia's most treasured artifact, the Andomal, for one night. However, Zavac sneaks in and steals the Andomal, and then escaping into the dark. The Heron brotherband are disgraced and disbanded, and are sent to collect their weapons from their tent to return. The Herons agree that they will escape and go after Zavac to return the Andomal. Thorn appears, saying he will go with them.

The Invaders

Hal and his crew are chasing Zavac. After surviving a massive storm, they set out to continue their search for the pirates. They then camp at shelter bay for a few weeks, where they repair their ship and add the Mangler and the hull fin. Thorn also gives them battle drills. Afterward, they go to a small village to stock up on supplies. Meanwhile, Zavac and his crew invade Limmat, a town with a secret emerald mine to sell emerald. Even though it is fortified, Zavac uses a captured trading vessel to get the boom opened and sails through.

While Hal is going back to shelter bay, he sees Wolfwind and sails south for a day. While heading back they find Lydia, a girl from Limmat who tells them of the pirate attack. Hal thinks it may be Zavac so he continues back to shelter bay. Wolfwind ambushes them but ends up helping them. The next day, they start sailing to Limmat, and when they arrive, they see Zavac's ship. Thus, they hide in the marshes where they find the town's soldiers. Hal forms a plan with the locals and when they attack it is a total success. After the attack Zavac slips away and cripples Wolfwind, but the ship survives.

The Hunters

Hal and the crew start off by sailing to the river Dan in search of Zavac with the grudging assistance of Rikard. As they near the mouth Ingvar gets a fever from his wound. The crew land on shore to cure him. While on shore Rikard escapes but is quickly tracked and captured by Thorn and Lydia. While this is happening, Ingvar is cured with willow tree bark and when Lydia and Thorn return, they are quickly sailing again. While sailing down the River, they stop at Krall. They find evidence of Zavac, but are accused of murdering Rikard. They are cleared and then they are captured by the Gatmeister at Bayrath.

They are imprisoned but Lydia frees them. They then sail down Wildwater Rift and meet up with the SeaHawk. Her captain tells the Herons to stay behind him and the traders and they agree but are attacked by pirates further down river and the Herons save him and the traders. They are rewarded and have a feast at Drogha. Here, Hal finds out about Raguza (where Zavac is hiding) and its rules and regulations. Hal then poses as a pirate and gains entry in to Raguza. The Korpaljo asks what they are up to and they accuse Zavac of cheating them of emeralds. Zavac is called and an argument starts but the Korpaljo breaks it and takes half of Zavac's emeralds. Zavac then arranges for them to be killed but the assassins are fought off and in the following day Zavac is expelled from Raguza but Hal challenges Zavac to a ship battle. The Herons win and return to Hallasholm.

Slaves of Socorro

Hal and the Herons have returned home to Skandia after defeating the pirate captain Zavac and reclaiming Skandia's most prized artifact, the Andomal. Now Erak believes it is time for them to once again prove their worth. The crew of the Heron is asked to travel to Araluen and be the Skandians that serve in the country for the next year. Before they can arrive though, an old face returns. Tursgud, leader of the Shark Brotherband and Hal's constant opponent, has gained his own ship, and with his crew he's turned from a bullying youth into a pirate and slave trader. When Tursgud surfaces in Araluen and takes 12 citizens to turn into slaves, the Herons dispatch and pursue him with the help of one of Araluen's finest Rangers, Gilan, who also appears as an important character in Flanagan's other series, The Ranger's Apprentice.

Scorpion Mountain

Hal, his Brotherband crew, and the Ranger Gilan have freed the twelve Araluens sold into slavery. After reaching the Royal Palace, the group is given a mission none of them expect. Princess Cassandra has recently survived an attempt on her life. Now whispers of a second attempt have reached the kingdom, and the deadly sect known as the Scorpion Cult is believed to be the culprit. An assassin who tries to take Cassandra's life gives up vital information on the cult during interrogation. The cult worships the goddess Imrika, and whenever anybody pays them, they make a compact called the tolfah, to kill the person the customer wants.

The crew of the Heron leaves to find the man who paid for the tolfah, Iqbal, brother of a man the Brotherband killed in the last book. They bring along the Ranger Gilan to help negotiate with the cult and ensure Cassandra's safety. While sailing they meet an old friend of Gilan's, the wakir Selethen. He tells the crew that Iqbal has taken over a city called Tabork along with a Hellenese man Philip Bloodyhand. Using a surprise takeover of an attack vessel of Phillip's, the Herons takeover the city after a bloody fight. They mortally wound Iqbal but find out the tolfah cannot be removed without the death of the Shurmel, the leader of the Scorpion cult. Ulf gets injured and has to stay in the port as the crew moves on to confront the cult.

They sail to the old Toscan colony of Ephesa so Hal and Gilan can go inland to Scorpion Mountain, the headquarters of the cult. There they go inland and find the remnants of an old Roman-style city. Hal notices the constant wind and makes a land-sailer to travel across the desert without a horse. He takes Gilan and Hal inland to go and see the Shurmel to remove the tolfah. The remaining crew stays to defend against the Ishti, a group of fighters owned by the Scorpion cult. At the mountain the trio is let in with the Scorpions believing that they have come to buy a tolfah. Gilan is upfront and tries to get it removed. The Shurmel is offended and challenges Gilan to a sword fight where he is defeated and killed. The trio moves to go back and meets Umar, a leader of the Bedullins who helped to free Erak in Erak's Ransom. He wants to defeat the Scorpion cults and helps defeat the Ishti who were attacking the remaining Heron crew. The Heron crew leave after the battle to Araluen where they are relieved from duty to the kingdom. They sail back to Hallasholm where they meet a feast and are welcomed back into their country.

Characters

Important items

Weapons

Places of interest

References

    External links