Bourré

For the town in France, see Bourré, Loir-et-Cher. For the dance and its music, see Bourrée.

Bourré (also commonly known as Bouré and Boo-Ray) is a trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States of America. It is also played in the Greek island of Psara, with the name Boureki (Μπουρέκι in Greek). The game's closest relatives are probably Spades and Euchre; like many regional games, Bourré sports a large number of variant rules for both gameplay and betting considerations.

Object

The object of Bourré is to take a majority of the tricks in each hand and thereby claim the money in the pot. If a player cannot take a majority of tricks, his/her secondary goal is to keep from bourréing, or taking no tricks at all. A bourré usually comes at a high penalty, such as matching the amount of money in the pot.

Rules

The game is played with a standard 52-card deck; aces are high. There can be anywhere from 2 to 7 players. When there are 7 players, the players may only diss 3 cards (as to not use the dead cards). After every player antes, the dealer passes out five cards to each player, one at a time. In a traditional game, the dealer flips their own fifth card—the last dealt—and the suit of that card is considered trumps, however House Rules may allow the dealer to flip any card he/she wishes (without seeing the face of the cards, prior), for example. In Boureki it is called kozia or atoy. As in Spades, this suit beats all others; a 2 of trumps is "higher" in rank than an Ace of any other suit.

After the deal, each player (starting with the one to the dealer's left and continuing clockwise) states their intent to play. Many variants require an additional ante at this point. Those who are not playing in the hand fold, and those cards are collected by the dealer.

Once every player has stated their intent, the dealer asks those still in the game (in the same order as before) how many new cards they desire. They can take any number from zero to five; their discards go in a separate pile, and the dealer hands them as many new cards as they discarded. If the main stock is depleted before all the players have been serviced, the dealer shuffles the "folded" hands and deals those; if that stock is depleted as well, the discards are shuffled and used.

Once everyone, including the dealer, has either folded or completed their redraw, the trick-taking phase begins. The first player to the dealer's left that is still in the game starts by playing any card from their hand (with few exceptions); rules of play are as follows, and a lower-numbered rule overrides any higher-numbered one.

  1. You must play to win. This goes beyond simply "playing a higher card"; if you know that no one else has any trumps, and it is your turn to lead, you must play trumps if you have them.
  2. You must play on-suit if possible, even if your highest on-suit card will not beat the highest card in play. Even if a trump has been played on a non-trump lead, if you have a card of the suit led, you must play on that suit.
  3. You must play a trump if you have no on-suit cards, and can "play to win". If the only trump played is a 3, you hold the 2 and the Ace of trumps but no cards of the lead suit, you must play the Ace of trumps. If you cannot "play to win" then it is not required to play a trump card that cannot possibly win the trick. Some variants override the "play to win" rule and require a trump card to be played regardless that the player cannot possibly win the trick.
  4. If you have neither any cards of the lead suit nor any trumps, you may play any card. This is an off card, and is effectively lower than the 2 of the lead suit.

The winner of a given round, or trick, collects the cards and places them face-up in front of them. They then lead with another card. Play proceeds until all five tricks have been completed.

Deal then passes to the left.

There are complex rules about forced plays; a simple example is when someone has just taken their second trick and holds the Ace of trumps in their hand. Since the Ace of trumps is unbeatable, they must play it as their next card. Similar occurrences are when a player has taken one trick and has both the Ace and King, or (more complex) the Ace, Queen, and Jack. This is sometimes called the "cinch win" rule. If it is a "cinch" that you will win, you must win immediately by laying down the winning cards all at once. While the rules themselves are simple in theory, the details about forced plays can make Bourré challenging for even the skilled player.

The "must play to win" rule can have contentious results if a player is playing "nice", trying to keep others from bourréing. Most games disallow such "nice" plays; players must attempt to bourré as many other players as possible. As Bourré is a game with imperfect information, and gamesmanship should (hopefully) trump rules-lawyering, care should be applied to any analysis of rounds when looking for such "nice" plays.

Variations

Variations in the rules of Bourré abound, possibly due to its nature as a regional game. Perhaps the most common is the introduction of a pot limit, which caps the total amount a single bourré or renege can cost a given player. In some games, it is common for the dealer to ante for all of the players; this simplifies trying to determine whether individuals have anteed. In a sense, the dealer is paying for his face up trump. In this variation, for a five person, one dollar ante game, the dealer of each hand would ante five dollars. A common point of dissent is whether a player who holds trumps but not the lead suit should be forced to play a trump if they cannot beat a higher trump already on the table; while the consensus seems to be that the "play to win" rule applies, groups of players are known to require a player to play trump even though the player cannot possibly win the trick. Punishments for misplay range from simple retraction (good for new players), retraction-and-renege, or just a renege, which can lead to the misplaying individual attempting to bourré one or more other players. The default ante amount is understandably variable, and the second ante is fairly common.

In the news

A game of Bourré apparently sparked the dispute which led to NBA star Gilbert Arenas's suspension. During an overnight flight from Phoenix to Washington, DC on December 19, 2009, Arenas was needling teammate Javaris Crittenton for losing over $1,000 in a game of Bourré. The two exchanged words, with Arenas joking that he would blow up Crittenton's car, and Crittenton saying he would shoot Arenas in his surgically repaired knee. Two days later Arenas brought four guns to the Washington Wizards' locker room and left them, with a sign saying "Pick One," at Crittenton's locker. The incident, combined with Arenas's trivialization of it in the media, led to his indefinite suspension from the NBA on January 6, 2010.[1] He has since been restored as an active NBA player.

A game of Bourre also sparked a feud on the Memphis Grizzlies team plane between NBA teammates OJ Mayo and Tony Allen in January, 2011. "Mayo owed Allen money from a card game, ‘Bourre,' and sources said Mayo became increasingly belligerent and antagonistic toward Allen when asked to settle the debt," Yahoo Sports' Adrian Wojnarowski reports. Allen walked away from Mayo, the sources told Wojnarowski, only to return later and find Mayo still berating him. Then Mayo "inched close to Allen" and "Allen hit Mayo." Other players separated the two, according to Wojnarowski's sources, and the pair was called in to talk to coach Lionel Hollins about it. Mayo missed the following game against the Oklahoma City Thunder, on January 5. The team says it was due to bronchitis, but Wojnarowski's sources say it was "connected to the fight."[2]

Resources

References

  1. Washington Post, A01, January 7, 2010
  2. Grizzlies Fight on Plane