Boston (card game)

Boston
Origin France
Family Trick-taking
Players 4
Skill(s) required Strategy
Cards 52
Deck French
Play Clockwise
Playing time 25 min.
Random chance Medium
Related games
Whist

Boston is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Appropriately named after a key location in the American War of Independence, it was probably devised in France in the 1770s,[1] combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille (card game). Other lines of descent and hybridization produced the games of Twenty-five, Preference and Skat.

History of the game

By the late 18th century English players were forsaking Quadrille for partnership Whist. In France, Quadrille-playing society was finding itself rapidly decimated by the guillotine. This left room for the development of a new game of the same alliance genre as Quadrille, but of simpler, more populist structure, and free from what must have been regarded as the "effete" associations of aristocratic women's games. Such is Boston Whist, le whist bostonien, which became the great nineteenth century alternative to Quadrille, almost everywhere in the Western world, except Britain, where, however, it eventually emerged as Solo Whist. Boston is usually, but misleadingly, represented as a variation of classic partnership Whist made by abandoning the fixed partnership principle. It is better regarded as a Solo or Alliance game created by grafting the simplest mechanism of Whist onto the structural stock of Quadrille.

The origin of Boston is shrouded in dubious legends. It is claimed that Bostonians under the siege of 1775, sought to relieve their tedium and political frustrations by divorcing English Whist from fixed partnership, the solo or independence element, a claim supported by additional bids under such names as Philadelphia, Souveraine and Concordia. A survey of nineteenth century compendia, however, shows that most of them were introduced long after the event in question. Another view credits the game to officers of the allied French fleet then lying off Marblehead. Two little islands in the harbor are known as Little Misery and Big Misery, by which, it is said, the bids of Petite misere and Grand misere were inspired; but these too prove under examination to be latter additions. Yet, another claim is that Benjamin Franklin, who was a keen player and who is even said to have invented the game, introduced it to the Court of King Louis XVI, upon his trip to Versailles in 1767. More likely than any of these romantic flights of fancy is that it developed in France and took its name and inspiration from current events in America, to which it had become a welcome export before the signing of the Franco-American Alliance of 1778. In this connection it is perhaps only an attractive "red-herring" to note that Trappola cards were known in parts of Europe as boston karten, from the suit of bastoni, or clubs.

Two early forms of Boston, Le Whischt Bostonien and Le Mariland, are described in the Almanach des Jeux of 1783.[2]

Object

The object of the game is: a player pledges himself to perform a certain task, which we shall call an announcement. That player who makes the highest announcement, is entitled, if successful, to the contents of the pool, and a certain number of counters from each of the players.

Gameplay

The game of Boston, Boston De Fontainebleau or French Boston, whose appearance dates of around 1810, is played by four persons with a pack of 52 cards, which rank as at Whist. There are, moreover, four baskets or trays of different colors, one for each player, containing each five round counters, which represent one hundred each; twenty short counters which represent fifties, and twenty long counters, which represent fives. The deal is decided by cutting, and the player cutting the lowest card deals. The cards are not shuffled by the dealer, but each player has the privilege of cutting the pack once, the dealer last. The deal is performed by giving each player four cards twice around, and then five, thus giving thirteen cards to each. Each dealer deposits one short counter of fifty in the pool for the privilege of dealing.

After the preliminaries of cutting and dealing have been concluded, the eldest hand proceeds to make his announcement, or pass; the succeeding players have then, each in his turn, the opportunity of over bidding or passing. Thus, if the eldest hand thinks he can get five tricks with Clubs for trump, he announces, "five in Clubs". But if the second player undertakes to make five tricks with Diamonds for trump, he supersedes the first, and may in his turn be superseded by the third engaging to get six or seven Levees, or play Little Misere. The fourth hand, or dealer, may also supersede the third hand by announcing Picolissimo, or eight Levees, or any of the other chances lower down on the table. In short, whoever undertakes to do more than the other players has the preference. When a player has once declined announcing, he cannot afterwards do so in that hand; but if he makes an announcement, and it be exceeded by some other subsequent announcement, he may, in his regular turn, increase his first announcement if he chooses. If all pass without announcing, then the hand must be played, and he who takes the least number of tricks wins the pool. In this hand there is no trump. Any player whose announcement proves to be the highest can, if he pleases, call for a partner. The privilege of calling for a partner extends only to announcements number 1, 2, 4, 6, 8 and 10; the other being bids to play solo.

The eldest hand leads first, and the hand is played and tricks taken in the same manner as at Whist, with the exception that partners play precisely in the order that they sit.

Honors in this game count the same as at Whist, but cannot be counted in as tricks bid, thus: if a player bids for eight tricks and only takes seven, he loses, even if he has four honors; but if he succeeds in taking eight tricks, then his four honors added would entitle him the payment of twelve tricks. If the player wins his announcement, he receives everything in the pool, and from each player the amount named in the table of payments, for instance: if he announces five Levees in Hearts, and makes two over, this would make seven, he would then receive thirty from each player; but if he had two by honors, that would make nine, and he would receive forty from each player; but if he had announced seven in Hearts, and made it, and had two by honors, then he would receive seventy from each player. In the same way, if he had announced seven in Hearts, and lost it by two tricks, this would be nine, and his two by honors would make it eleven lost, then he would pay into the pool eighty, and the same to each player. The adversaries merely play to make the announcer lose, and therefore cannot, even if successful, win the pool, which stands over to the next hand. The pool can only be taken by a successful announcer; or, in the event of all having passed without announcement, it becomes the prize of the player who takes the least number of tricks.

Bidding system

  1. Simple Boston - by this the player binds himself, if a certain suit, which he designates, become trumps, to win five tricks; or, if he can find a whister, or partner, to sustain him to win three additional, or in all, eight tricks. Whenever a player announces a certain number of levees, it must be understood that, should he avail himself of the assistance of a whister, he and the whister must, in order to take the pool, win three tricks more than the levees announced, and in all cases, losses and gains must be equally shared with the whister.
  2. Six Levees - to win six tricks, upon the same condition in regard to trumps as above mentioned, i. e., six alone, or solo, or nine—three extra, sustained by a whister or partner.
  3. Little Misere - not to win any tricks at all. Before commencing to play this call, each player must discard any one card he: may choose from his hand and play with the remaining twelve only.
  4. Seven Levees - to win seven tricks upon the same conditions as Simple Boston.
  5. Picolissimo - to discard one card, as in Little Misere, and for the player to win neither more or less than one trick.
  6. Eight Levees - to win eight tricks upon the same conditions as Simple Boston.
  7. Grand Misere - without discarding any card, not to win a single trick.
  8. Nine Levees - to win nine tricks upon the same conditions as Simple Boston.
  9. Little Misere on the Table - played like Little Misere, only that the player must spread his hand upon the table, exposed to the view of the other three.
  10. Ten Levees - to win ten tricks upon the same conditions as Simple Boston.
  11. Grand Misere on the Table - played like Grand Misere, only that the player must spread his hand upon the table, as in nr. 9.
  12. Eleven Levees - to name a trump, and win, unassisted, eleven tricks.
  13. Twelve Levees - to win twelve tricks.
  14. Chelem, or Grand Boston - an announcement of the whole thirteen tricks.
  15. Chelem, or Grand Boston on the Table - same as nr. 14, the player spreading out his cards on the table, as explained in nr. 9.

Laws of the game

  1. The deal is decided by cutting, and the player who cuts the lowest card deals. Ace is lowest, and ties cut over. After the first game, the deal passes to each player in succession to the left.
  2. The cards are not shuffled, but each player has the privilege of a cut, the dealer last.
  3. Each player who deals must deposit a short check of fifty in the pool for the deal.
  4. The cards are dealt four at a time twice round, and then five, which distributes the pack.
  5. Should the dealer make a misdeal, he does not forfeit his deal, but must deposit another fifty in the pool as penalty, and deal again, unless either of the other players touch their cards, or the pack be faulty, in which cases he will deal again without penalty.
  6. If a player once decline to announce, he cannot afterwards do so in that hand; this does not debar him from assisting as whister if called on.
  7. If a player make an announcement which is superseded by another, he can, when his turn comes round again, augment his bid.
  8. If all pass, the hand is played without any trump, and the player who takes the least number of tricks wins the pool.
  9. If a player make a revoke, his side forfeits three tricks to the opposing side.

Variants

Le Whisch Bostonien

The last card is turned up for trump and no other suit may be nominated. The lowest bid is a Demande, equivalent to Ask-Leave, to win five tricks solo. To this, any other player may call je soutiens (I support), thereby allying themselves with the bidder in a contract to win at least eight tricks between them. The higher bid of Independence offers to win at least eight tricks playing solo. In either way, there is an extra bonus for winning all thirteen tricks formerly called la vole, but now le chelem, from English "Slam".

Mariland

All bids are solo, the lowest being to take four tricks in any suit. Each may be over-called by bidding higher number of tricks, or the same number in a better suit. For this purpose a better suit is that of Preference, previously determined by turning the last card of the deal, and best of all is Superpreference, which for the whole session remains the suit turned for Preference upon the first deal.

American Boston

American Boston is a game for 4 players in two partnerships with 2 packs of 52 cards. The cards are never shuffled; one of the packs is dealt, and the other cut alternately to determine the trump, which governs the game. The dealer deals 5 cards to each player twice, and 3 the last time around. If the first player can make 5 tricks, he says: "I go Boston" and his competitors may overbid him by saying: "I go 6, 7, 8, 9,10, 11,12, or 13", as the hand of each may warrant. Should either of them fail to make the number of tricks he bids for, he must pay to each competitor a forfeit regulated by a card of prices, which must he prepared beforehand.

Russian Boston

Played as in Boston de Fontainebleau, except that a player who does not hold trump may declare "chicane" before play, and collect two chips from each of the other players. This variation differs slightly from Boston De Fontainebleau, with Diamonds, not Hearts as the preferred suit.[3]

Boston de Nantes

An apparent compound of the original Boston and Mariland, which appeared around the turn of the 19th century. With two preferred suits: Belle for permanent and Petite for each deal, it also features the addition of the Jack known as the "carte de boston", or simply Boston, as a permanent top trump. It contains the bids of Proposal, which may be accepted by another player, and Solo, for playing alone.

Literature

See also

Notes

  1. Oxford Dictionary of Card Games, David Parlett, p.27 - Oxford University Press ISBN 0-19-869173-4
  2. Wandering Jew Card Game & How to win at Whist, vol. 4, p. 28, R. D. Manning, 1999 ISBN 1-895507-02-2
  3. Eugene Onegin: A Novel in Verse, Aleksandr Sergeevich Pushkin, p. 163 - Princetown University Press, 1975 ISBN 0-691-01904-5

References

External links