Boss Fight Books

Boss Fight Books is a Los Angeles-based book publisher and its eponymous series of books about video games. Similar to the style of 33⅓, a series of books about a single record album, each book focuses solely on one video game. The company was founded by Gabe Durham in June 2013, and following a successful Kickstarter campaign in July, they released their first book, EarthBound by Ken Baumann in January 2014.[1]

The idea for the series came when Durham was reading Jeff Ryan's Super Mario: How Nintendo Conquered America, Durham wished that the book would slow down and provide more depth to the games it covered. After finding there was no equivalent of 33⅓ for video games, Durham pitched the idea of the series to his friend, Ken Baumann, who agreed to write the first book and serve as the series' designer.[2][3][4] Final Fantasy VI and Chrono Trigger were considered as candidate subjects initially, but Baumann believed that the scope of those games were narrower than that of EarthBound, a game he describes as "a weird, satirical, emotional, spiritual game", and "unlike any story I've experienced since".[2][5]

After securing agreements with authors for the first five books, Durham turned to Kickstarter, seeking $5,000 in funding, a target that was met within eight hours. At the close of the campaign, Boss Fight Books had raised $45,429, allowing the project to proceed. As part of the crowdfunding campaign, backers got to vote on the subject of a sixth book, and Chrono Trigger, which had been considered but not included in the first five, was chosen. The author, Michael P. Williams, was selected after an open call for pitches.[2][3][6]

List of books

No. Title Author Release date ISBN
1 EarthBound Ken Baumann January 15, 2014 978-1-940535-00-5
Baumann recalls playing EarthBound with his older brother as "one of the most formative experiences of my childhood", and he credits researching the book with a rekindling of his relationship with his brother. The book meshes Baumann's analysis of the game with autobiography, chronicling his playing of the game as a child, his upbringing, and his acting career. The book's structure has been likened to Grant Morrison's Supergods and Matthew Berry's Fantasy Life.[7][8]

Cameron Kunzelman, writing for Paste, gave the book a mixed review. He found Baumann's portrayal of the game and its characters evocative, managing to "render the strangeness of [the] game into graspable language", but criticised the self-indulgence of certain autobiographical sections.[9] On the other hand, in a review at The Collagist, Ian Denning found the autobiographical sections an "emotional high point", passages on Baumann's relationship with his brother were described as "interesting, sometimes tender and funny". It was Baumann's analysis of the game that drew complaint from Denning, who criticised his scattershot approach, and questioned the value of its tangential references. Still, Denning deemed the book an accomplishment, "a book that argues that video games—a medium once considered cultural garbage—can be important catalysts in an artist's aesthetic development".[10] Reflecting on the polarised reception of the autobiographical sections, Baumann said "I kind of love both reactions, and still do. I just like the strength of the reaction. I'm happy that I used personal stuff if it incites that much love or hate."[5]

2 Chrono Trigger Michael P. Williams April 1, 2014 978-1-940535-01-2
Williams drew upon his experience living in Japan and his familiarity with its culture to explore Chrono Trigger '​s themes, examining the depiction of race, gender and sexuality in Japanese role-playing games. The book features original interviews with Ted Woolsey and Tom Slattery, translators on the SNES and DS versions of the game respectively. The structure of the book reflects the narrative of the game; the book skipping between themes as the game's plot skips backwards and forwards in time.[6][11][12]

Kunzelman, in his review for Paste, while noting the personal nature of the book, found it without the self-indulgence of Baumann's EarthBound. He found the initial chapters weak, declaring a chapter on the game's recruitable characters as "almost unbearable", but described later chapters as proposing "tightly-tuned arguments". Kunzelman sees the strength of the book stemming from Williams' insight into how Japanese culture and society may have shaped the game.[13] Zach Welhouse, writing at RPGamer, too found the book more focused than EarthBound. He highlighted a chapter of new information on the game's English language localisation process, something also highlighted by Andy Hoover at Nintendojo, who deemed it as "a must read" for Chrono Trigger fans; the interview with Woolsey offering particular insight for those critical of the SNES localisation.[12][14] Philip J. Reed, in his review at NintendoLife commended the book's personal approach for having "come as close to capturing games as experiences as might actually be possible." Reed suggests that the book offers a new way to revisit the game, "[allowing] you to travel back in time and see it again, for the first time, through a fresh set of eyes." He concludes that the Boss Fight Books series could provide "an alternative future where video games no longer rot young minds and incite violence, but spur philosophical discussions and self-improvement."[15]

3 ZZT Anna Anthropy June 2, 2014 978-1-940535-02-9
ZZT is both a video game and a game creation system; Anthropy examines both aspects in her book. Anthropy delves into the now-defunct communities around the game, interviewing designers of ZZT user-created games, and highlighting a culture that has otherwise gone unrecorded.[11]

Kunzelman gave the book high praise in his review for Paste. He found none of the literary digressions for which he criticised earlier books in the series, though he had trouble understanding some of its more technical passages. Kunzelman found the book giving "an impassioned argument for why ZZT was, and continues to be, incredibly valuable for game players", and concluded that "Anthropy has set the gold standard for book-length studies of games with ZZT".[16]

4 Galaga Michael Kimball July 1, 2014 978-1-940535-03-6
Galaga consists of 255 mini chapters, mirroring the 255 stages found in the game. Kimball looks at the game, its place in contemporary culture, and how he related to it growing up in an abusive environment.[17]

In his review for the Baltimore City Paper, Brandon Soderberg lauded the treatment Kimball gave the game, rejecting the "Buzzfeeding of the immediate past", and instead providing depth and poignancy. The book caused Soderberg to reflect on his own life, and how video games act as windows into trauma, as he recounts the experience of playing Contra following a friend's suicide.[18] Kunzelman, writing at Paste, found Galaga by far the weakest of the first four Boss Fight books. Kunzelman found the "short, staccato chapters" an exercise in frustration and quickly tired of their cyclic nature. He criticised the book's indulgence, believing some sections to be overwrought, and others to be overloaded with trivia. In between these flawed passages, Kunzelman found Kimball displaying expert craft in telling a moving personal story about "coping with the world through videogames" that "many, many people can relate to". For Kunzelman, that Kimball could be capable of such quality only made the other sections even more disappointing.[17]

5 Jagged Alliance 2 Darius Kazemi August 25, 2014 978-1-940535-04-3
Kazemi looks at the development history of Jagged Alliance 2 through interviews with the development team. At the 2014 Critical Proximity conference, Kazemi spoke about the insight he gleaned from looking at the game's source code as part of his research.[19] Kazemi cites Aramis, or the Love of Technology as one of his inspirations behind the book in an article for The Atlantic exploring his motivations. He chose Jagged Alliance 2 not only because it is his favourite game, but because he believed that the game's obscurity would allow for more candour from its developers. He also believed that the shift from 2D to 3D graphics in the wider video games industry taking place during the game's development would surface as tensions in the story told.[20]

Austin Walker, writing for Paste, felt that the book worked well as a history book, placing Jagged Alliance 2 in the context of the video game industry as it transitioned through small independent developers towards larger teams tied to publishers. He praised the way Kazemi aligned all of the factors that formed the game and made it successful, without trying to force a dramatic narrative out of the people involved like other books, but criticized that the approach made Kazemi "struggle with selling it to us as a fun game to play".[21]

6 Super Mario Bros. 2 Jon Irwin October 6, 2014 978-1-940535-05-0
Irwin, a staff writer for Kill Screen, examines the game in four sections based on the game's four player characters.[2]

References

  1. "About". Boss Fight Books. Retrieved 2014-06-08.
  2. 2.0 2.1 2.2 2.3 Gabe Durham (2013-06-05). "Boss Fight Books". Kickstarter. Retrieved 2014-05-30.
  3. 3.0 3.1 Episode 257: The Cold (Console) War Is Heating Up. Invisible Walls. 2013-06-07. 15 minutes in. Retrieved 2014-06-02.
  4. Matthew O'Mara (2013-06-13). "Boss Fight Books brings the video game nostalgia in paperback form". Financial Post. Retrieved 2014-05-30.
  5. 5.0 5.1 Andrew Hayward (2014-05-21). "Why a TV star gave up acting and wrote a book about Earthbound". Joystiq. Retrieved 2014-05-30.
  6. 6.0 6.1 Gabe Durham (2014-04-28). "Editor vs. Author: Boss Fight's Gabe Durham Chats with Chrono Trigger Author Michael P. Williams". Boss Fight Books blog. Retrieved 2014-05-30.
  7. Drew Toal (2013-06-07). "What Are You Playing This Weekend? Ken Baumann, actor and writer". The Gameological Society. Retrieved 2014-05-30.
  8. Salvatore Pane (2014-03-21). "Gaming’s Greatest Cult Hit Gets The Treatment It Deserves". BuzzFeed. Retrieved 2014-05-30.
  9. Cameron Kunzelman (2014-02-03). "EarthBound by Ken Baumann". Paste. Retrieved 2014-05-30.
  10. Ian Denning (2014-02-15). "EarthBound by Ken Baumann review". The Collagist. Retrieved 2014-06-03.
  11. 11.0 11.1 Maxwell McGee (2013-10-08). "Boss Fight Books Explores the Cultural Significance of EarthBound and Others". GameSpot. Retrieved 2014-05-30.
  12. 12.0 12.1 Zach Welhouse (2014-04-17). "Review - Earthbound and Chrono Trigger". RPGamer. Retrieved 2014-05-30.
  13. Cameron Kunzelman (2014-04-14). "Chrono Trigger by Michael P. Williams Review". Paste. Retrieved 2014-05-30.
  14. Andy Hoover (2014-05-12). "Book Review: Chrono Trigger by Michael P. Williams". Nintendojo. Retrieved 2014-05-30.
  15. Philip J Reed (2014-04-01). "Book Review: Boss Fight Books - Chrono Trigger". Nintendo Life. Retrieved 2014-05-30.
  16. Cameron Kunzelman (2014-06-02). "ZZT by Anna Anthropy Review". Paste. Retrieved 2014-06-02.
  17. 17.0 17.1 Cameron Kunzelman (2014-07-08). "Galaga by Michael Kimball Review". Paste. Retrieved 2014-09-07.
  18. Brandon Soderberg (2014-08-18). "Arcade Games Saved My Life". Baltimore City Paper. Retrieved 2014-09-07.
  19. Ben Kuchera (2014-03-17). "Finding treasures in the code: Why the source code of classic games matters, even to non-coders". Polygon. Retrieved 2014-05-30.
  20. Darius Kazemi (2014-08-27). "Why I Wrote a Book About an Obscure '90s Computer Game". The Atlantic. Retrieved 2014-09-07.
  21. Austin Walker (2014-08-15). "Jagged Alliance 2 by Darius Kazemi Review: A Material History". Paste. Retrieved 2014-10-15.

External links