Bloody Roar

Bloody Roar franchise
Genres Fighting
Developers Eighting/Raizing
Eighting
Hudson Soft
Publishers Virgin Interactive
SCEA
Hudson Soft
Activision
Konami
Platforms Arcade, PlayStation, PlayStation 2, GameCube, Xbox
First release Beastorizer
1997
Latest release Bloody Roar 4
2003

Bloody Roar (ブラッディロア Buraddi Roa) is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including Virgin Interactive, Activision and Konami.

Hudson Soft was absorbed into Konami in 2012, and as a result Konami now publishes the Bloody Roar series.

Information

The series began in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf). The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus a game based on a sidestory set between 3 and 4 on the Nintendo GameCube which was later ported to the Xbox.

The following is a complete list of the games in the series:

Title Year Platforms
Beastorizer/Bloody Roar/Bloody Roar: Hyper Beast Duel 1997 Arcade, PlayStation
Bloody Roar 2 1999 Arcade, PlayStation
Bloody Roar 3 2000 Arcade, PlayStation 2
Bloody Roar: Primal Fury/Bloody Roar Extreme 2002 GameCube, Xbox
Bloody Roar 4 2003 PlayStation 2

Gameplay

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The gameplay experience of Bloody Roar is a combination of classic and current style side scrolling fighting games. such as Tekken, Soulcalibur, Guilty Gear and Street Fighter. Although some of the characters have remained almost identical through all 4 games others have changed completely. For example Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games evolution over time and generations.

Characters in Bloody Roar have command moves and standard moves. Standard moves are the combination style moves from games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of the eight directions at the same time. Command moves are special moves that require a rolling technique and inputting certain commands with the directional pad, like Street Fighter. Each character has around 14 "suggested" combination techniques listed in the manual, most of these can be varied into many different ways, allowing nearly 40 - 70 combination techniques with each character. Every character also comes with at least 8 command moves, which can be incorporated into cancel points in these standard moves or combos. These cancel points from character to character can be around 20 - 40 in each character's combo palette. These cancel points, when utilized with command moves, can then be canceled once more, allowing the player to begin a new strategy with adequate timing. As well as this, the combat system has 3 types of dodging techniques, a heavy and light block that spans over 3 parts of the body, instead of the typical 2 in most fighting games, and "scratch" techniques, which can break guards from dead angles and a series of command counters, throws and vanishing attacks. Bloody Roar 4, the latest game in the series, may be the most complex of the series, with the largest fighter roster of 17 characters, and the ability to earn more moves by earning experience in "Career mode".

Characters

The following is a complete list of available characters in each game.

Bloody Roar1234PFEX
AliceGreen tickGreen tickGreen tickGreen tickGreen tickGreen tick
Bakuryū "I"Green tickRed XRed XRed XRed XRed X
Bakuryū "II" (Kenji)Red XGreen tickGreen tickGreen tickGreen tickGreen tick
BusuzimaRed XGreen tickGreen tickGreen tickGreen tickGreen tick
CronosRed XRed XRed XRed XGreen tickGreen tick
GadoGreen tickGreen tickGreen tickGreen tickGreen tickGreen tick
GaneshaRed XRed XRed XRed XGreen tickGreen tick
GregGreen tickRed XRed XRed XRed XRed X
FangRed XRed XRed XRed XRed XGreen tick
FoxGreen tickRed XRed XRed XRed XRed X
JennyRed XGreen tickGreen tickGreen tickGreen tickGreen tick
KōryūRed XRed XGreen tickGreen tickGreen tickGreen tick
LongGreen tickGreen tickGreen tickGreen tickGreen tickGreen tick
ManaRed XRed XRed XGreen tickRed XRed X
MitsukoGreen tickRed XRed XRed XRed XRed X
NagiRed XRed XRed XGreen tickRed XRed X
ReijiRed XRed XRed XGreen tickRed XRed X
RyōhoRed XRed XRed XGreen tickRed XRed X
ShenlongRed XGreen tickGreen tickGreen tickGreen tickGreen tick
ShinaRed XGreen tickGreen tickGreen tickGreen tickGreen tick
StunRed XGreen tickGreen tickGreen tickGreen tickGreen tick
UranusRed XRed XGreen tickGreen tickGreen tickGreen tick
UrikoGreen tickGreen tickGreen tickGreen tickGreen tickGreen tick
XionRed XRed XGreen tickGreen tickGreen tickGreen tick
YūgoGreen tickGreen tickGreen tickGreen tickGreen tickGreen tick

Other media

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Monthly Shōnen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang, and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.

For their 2000 single "My Console," the Italian eurodance group Eiffel 65 include Bloody Roar along with several other popular PlayStation titles in the song's lyrics.

Sequel

On February 9, 2011, It was revealed that a new Bloody Roar sequel was in production, but after Hudson Entertainment closed down, it was canceled.[1] Waiting for sponsors to promote their new game for the next generation consoles but lacking financial push and marketing.

References

External links