Black Mesa (video game)

Black Mesa

Black Mesa title card
Developer(s) Crowbar Collective (Black Mesa Modification Team)[1]
Distributor(s) Steam (selected via Greenlight)
Composer(s) Joel Nielsen
Series Half-Life
Engine Source
Platform(s) Windows[2]
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player
Distribution Download

Black Mesa (originally Black Mesa: Source; stylized as BLλCK MESA) is a third-party total remake of Half-Life, Valve Corporation's critically acclaimed debut title, on Valve's Source engine. The 40-person volunteer development team says they hope to create a more engrossing in-game world with more varied, complex environments; and more challenging, realistic gameplay.

During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve. Due to its long development time, the modification became notable for its delays, and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010.[4][5]

The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012.[6][7] Valve, through public voting on the Steam Greenlight program, has approved Black Mesa for distribution on Steam.[8][9]

Gameplay

Black Mesa is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. The core gameplay remains unchanged from the original Half-Life; the player can carry a number of weapons that they find through the course of the game, though must also locate ammo for most weapons. The player's character is protected by a hazard suit that monitors the player's health and can be charged as a shield, absorbing a limited amount of damage. Health and shield packs can be found scattered through the game, as well as stations that can recharge both.

The primary difference in gameplay from the original Half-Life is the ability to use the Source engine's physics to influence gameplay elements. The original Half-Life engine based on the GoldSrc engine, lacked such physics, with certain events or situations instead hard-coded as animations, such as a toppling stack of boxes. With the Source engine, these physical effects can be handled directly by the engine and on-the-fly, allowing the player to initiate such actions to their advantage, or to make certain challenges more difficult such as jumping across a number of crates suspended by cable from a conveyor system.

Plot

The plot of Black Mesa is almost identical to Half-Life's storyline, playable through the "Lambda Core" chapter.[10] As in the original game, the player controls Gordon Freeman, a scientist working at the Black Mesa Research Facility. He is tasked to place a sample of a strange material into an electromagnetic instrument, using the Hazardous Environment Suit Mark IV to do so safely. However, the sample material causes a "resonance cascade", devastating the facility and creating an interdimensional rift to an alien dimension called Xen, bringing its alien creatures to Earth. Freeman survives, finds other survivors, and makes his way to the surface with the protection of his hazard suit to get help. Upon reaching the surface, however, he finds that the facility is being cleansed of any living thing - human or alien - by armed forces. From other scientists, Freeman finds the only way to stop the alien invasion is to cross over to Xen and destroy the entity holding the portal open.

Development

The "Surface Tension" chapter as it appears in Half-Life
The same scene, as seen in a development version of Black Mesa

With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged.

Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve's other Source engine ports.[11] GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be".[12] Valve CEO Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable".[13]

Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source.[13] The "Source" in the project's title was later dropped when Valve asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not.[14]

The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff.[15] They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series.[13] Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger.[16]

Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements.[17][18][19] The team recently stated that they have moved Black Mesa to Valve's new 2013 version of Source, with faster load times and Mac OS X and Linux support.[20]

Marketing and release

The developers released a teaser trailer in 2005, and a full-length preview trailer in 2008. They also released images, videos, and concept art during the project's development. Black Mesa was given an official release date of "late 2009" in the spring of 2009, but this date was changed to "when it's done" after the development team was unable to fulfill this date.[16]

On June 10, 2012 the Black Mesa development team announced that new "media" would be released once their Facebook page reached 20,000 likes.[21] This goal was reached on June 11, 2012 when 8 new screenshots were released, along with an announcement of the start of a "social-media campaign" towards their first release.[22]

On September 2, 2012, project leader Carlos "cman2k" Montero announced that the first Black Mesa release would take place on September 14, 2012.[23][24][25]

The first section of Black Mesa was released on September 14, 2012,[6][26] distributed as a free download.[27] It has been confirmed that Black Mesa will also be distributed via Steam; the remake was among the first ten titles whose release on the platform was approved using Valve's crowdvoting service Steam Greenlight.[8] The initial release consists of remakes of all Half-Life's chapters except those set on the alien world "Xen", which the team intends to expand for inclusion in a future release.[25] The development team estimates that the initial release of Black Mesa gives players eight to ten hours of content to complete.[25] In November 2013, the team confirmed they have been given the go-ahead from Valve to release a commercial version of the Black Mesa product via Steam. The team plans to use the additional funds to improve the game's implementation in Source and to include additional features; the free version will continue to be offered.[28]

Soundtrack

Black Mesa Soundtrack
The words "Black Mesa Soundtrack" on top of a dark grey Black Mesa Facility symbol on a black field.
Soundtrack album by Joel Nielsen
Released September 2012[29]
Genre Ambient
Length 50:02
Producer Joel Nielsen

In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, has been independently released as a soundtrack.[29]

No. Title Length
1. "Anomalous Materials"   0:59
2. "Apprehension" (Mesa Remix) 1:27
3. "Apprehension"   1:47
4. "Blast Pit 1"   1:03
5. "Blast Pit 2" (Mesa Remix) 1:59
6. "Blast Pit 2"   1:29
7. "Blast Pit 3"   1:32
8. "End Credits Part 1"   1:27
9. "End Credits Part 2"   1:56
10. "Forget About Freeman"   2:30
11. "Inbound Part 1"   1:50
12. "Inbound Part 2"   4:00
13. "Inbound Part 3"   3:08
14. "Lambda Core"   1:15
15. "Office Complex" (Mesa Remix) 1:38
16. "Office Complex"   1:20
17. "On a Rail 1"   2:14
18. "On a Rail 2"   1:08
19. "Power Up"   0:50
20. "Questionable Ethics 1"   1:22
21. "Questionable Ethics 2"   0:55
22. "Residue Processing"   1:01
23. "Surface Tension 1"   2:30
24. "Surface Tension 2"   2:01
25. "Surface Tension 3"   1:40
26. "Surface Tension 4"   1:30
27. "Unforeseen Consequences"   1:07
28. "We've Got Hostiles"   1:58
29. "Black Mesa Theme" (Mesa Remix) 1:18
30. "Black Mesa Theme"   0:54
Total length:
50:02

Modifications

In Surface Tension Uncut, an unofficial mod for Black Mesa, the "Surface Tension" chapter was expanded to include certain areas of the chapter from the original game that weren't released with the remake as a result of the developer working on that part leaving before his work was finished.[30] The developer, Chon Kemp, known on the Black Mesa: Community Forums by the pseudonym TextFAMGUY1,[31] is also planning to work on modifying the "On a Rail" chapter.[32]

Reception

Prior to release

During its development, Black Mesa has received attention from several video game publications. It has been featured in articles from Computer Gaming World, PC PowerPlay, and PC Gamer UK magazines. Valve published a news update about the modification on their Steam digital distribution platform in 2007 saying that "We're as eager to play [Black Mesa] here as everyone else."[33]

The project was awarded Top Unreleased Mod by video game modification website Mod DB in 2005 and 2006.[34][35] Mod DB gave the project an honorable mention in their choice of Top Unreleased Mod in 2007.[36]

After receiving a development version of Black Mesa in December 2009, PC PowerPlay magazine said that the game's setting "looks, sounds, [and] plays better than ever before". The "subtle" changes from the original Half-Life were said to have a "substantial" overall impact. They also noted the project's "frustrating" then-five-year development time, and current lack of release date, but added that the developers were making progress.[16]

Initial release

Reception
Aggregate scores
AggregatorScore
Metacritic86/100 (9 reviews)[37]
Review scores
PublicationScore
Computer and Video Games8.5[38]
Destructoid8/10[39]
Eurogamer9/10[40]
GamesTM9/10[41]

After the mod was released, early impressions of the game were very positive,[42] receiving a score of 86/100 on Metacritic, based on nine reviews.[37] The game was praised for its high polish, with many critics comparing its quality to that of an official Valve Corporation title.[41][40][38] Destructoid praised the game for the improvements it made over the original Half-Life, saying it was "something that felt very familiar, [but also] very fresh."[39]

Black Mesa won ModDB's Mod of the Year Award for 2012.[43] [44]

References

  1. "Black Mesa: Re-visit the world that started the Half-Life continuum". Black Mesa. Retrieved February 25, 2013.
  2. "Black Mesa Community Forums". James Kane. Retrieved November 1, 2011.
  3. "Black Mesa Community Forums". Carlos "cman2k" Montero. Retrieved September 1, 2012.
  4. Calore, Michael (December 21, 2009). "Vaporware 2009: Inhale the Fail". Wired (magazine). Condé Nast Publications. Retrieved September 22, 2012.
  5. Calore, Michael (January 3, 2011). "Vaporware 2010: The Great White Duke". Wired (magazine) (Condé Nast Publications). Retrieved September 15, 2012.
  6. 6.0 6.1 Hamilton, Kirk (September 14, 2012). "You Can Play Black Mesa Right Now". Kotaku. Retrieved September 15, 2012.
  7. Hubi, Josh (September 5, 2012). "Launch Details (Release Personnel)". Black Mesa: Community Forums. Retrieved September 11, 2012. At launch, a launch pad will be available offering multiple mirrors and options for download.
  8. 8.0 8.1 "First Titles Get The Community’s Greenlight". Steam Community. Valve Corporation. September 11, 2012. Retrieved September 22, 2012.
  9. Schreier, Jason (September 11, 2012). "Black Mesa, Nine Other Games Get Greenlit On Steam". Kotaku. Gawker Media. Retrieved September 15, 2012.
  10. "Fans finally finish Half-Life remake Black Mesa". Metro News. September 4, 2012. Retrieved March 30, 2014.
  11. McNamara, Tom (November 18, 2004). "Half-Life: Source: What's the big hoo-ha?". IGN. Retrieved March 13, 2010.
  12. Accardo, Sal (November 17, 2004). "Half-Life: Source". GameSpy. Retrieved March 13, 2010.
  13. 13.0 13.1 13.2 Elliot, Shawn. "Black Mesa: Source" (PDF). Computer Gaming World (Cambridge, MA: ZDNet) (257). ISSN 0744-6667. Retrieved March 13, 2010.
  14. Hill, Jason (February 16, 2009). "Your Turn: Returning to the Source". The Age. Archived from the original on March 30, 2010. Retrieved March 13, 2010.
  15. "Team Members". Black Mesa Modification Team. January 4, 2010. Retrieved March 13, 2010.
  16. 16.0 16.1 16.2 Kim, Paul (December 7, 2009). "Black Mesa: Why The Future of Half-Life 2... Is In The Past". PC PowerPlay (Macclesfield: Media House) (174). ISSN 1362-2722. Retrieved March 13, 2010.
  17. "Source - Rendering System". Valve. Retrieved August 8, 2009.
  18. "Face-to-Face with TF2's Heavy". Steam. Valve Corporation. May 15, 2007. Retrieved May 23, 2010.
  19. "Interview: Gabe Newell". PC Zone. September 11, 2006. Retrieved September 20, 2006.
  20. "Why Black Mesa doesn't support Mac/Linux Platforms". September 13, 2013. Retrieved January 19, 2014.
  21. Crossley, Rob (June 10, 2012). "Black Mesa returns to the surface - new 'media' Inbound". ComputerAndVideoGames.com. Future Publishing Ltd. Retrieved September 15, 2012.
  22. Crossley, Rob (June 11, 2012). "New Black Mesa screenshots begin final release phase". ComputerAndVideoGames.com. Retrieved June 11, 2012.
  23. "Community Update". blackmesasource.com. September 2, 2012. Retrieved September 2, 2012.
  24. Plunkett, Luke (September 2, 2012). "Black Mesa Mod Out in Two Weeks". Kotaku. Gawker Media. Retrieved September 15, 2012.
  25. 25.0 25.1 25.2 "Fans resurrect Half-Life video game". BBC News (BBC). September 3, 2012. Retrieved September 3, 2012.
  26. Cobbett, Richard (September 14, 2012). "Black Mesa Source released – download it now!". PC Gamer. Future Publishing Ltd. Retrieved September 15, 2012.
  27. "Black Mesa FAQ". Black Mesa Development Team. Retrieved November 4, 2010.
  28. Matulef, Jeffrey (November 19, 2013). "Valve gives Black Mesa permission to be a commercial product". Eurogamer. Retrieved November 19, 2013.
  29. 29.0 29.1 Nielsen, Joel. "Black Mesa - Soundtrack". Black Mesa. Retrieved September 2, 2012.
  30. Pearson, Craig (January 9, 2013). "Mod A Mod: Surface Tension Uncut Beefs Up Black Mesa". Rock, Paper, Shotgun. Retrieved January 13, 2013.
  31. Gera, Emily (January 11, 2013). "Half-Life mod Black Mesa receives restored 'Surface Tension' section in new meta-mod". Polygon. Retrieved January 13, 2013.
  32. Petitte, Omri (January 10, 2013). "Surface Tension Uncut mod restores missing Black Mesa level content". PC Gamer. Retrieved January 13, 2013.
  33. "Friday, January 26, 2007". Steam. Valve Corporation. January 26, 2007. Retrieved May 23, 2010. Congratulations to the Black Mesa for Half-Life 2 MOD team for picking up the Most Anticipated MOD Award for the coming year from Mod DB. Over 80,000 votes were cast for MODs built for a number of different games, and they have been crowned this year's most wanted. [...] We're as eager to play it here as everyone else.
  34. Reismanis, Scott (January 26, 2006). "Mods of 2005". Mod DB. DesuraNET Pty Ltd. Retrieved May 23, 2010.
  35. Reismanis, Scott (January 13, 2007). "Mods of 2006 - Player's Choice". Mod DB. DesuraNET Pty Ltd. Retrieved May 23, 2010.
  36. "2007 Mod of the Year Awards - Player's Choice Winners Showcase". Mod DB. DesuraNET Pty Ltd. January 28, 2008. Retrieved May 23, 2010. An honorable mention is due to the mod Black Mesa which continues to poll extremely strongly year after year, but misses out on a place in the top 5 because you cannot win a spot in the best unreleased category twice. |first1= missing |last1= in Authors list (help)
  37. 37.0 37.1 "Black Mesa". Metacritic. Retrieved March 30, 2014.
  38. 38.0 38.1 Kelly, Andy (September 17, 2012). "BLACK MESA REVIEW: HALF-LIFE STILL PACKS A PUNCH IN 2012 (WITH HELP FROM SOME MODDERS)". Computer and Video Games. Retrieved March 30, 2014.
  39. 39.0 39.1 Derocher, Joshua (September 23, 2012). "Review: Black Mesa". Destructoid. Retrieved March 30, 2014.
  40. 40.0 40.1 Ambròs, Albert (November 4, 2012). "Análisis de Black Mesa" [Review of Black Mesa]. Eurogamer (in Spanish). Retrieved March 30, 2014.
  41. 41.0 41.1 "Black Mesa review". GamesTM. October 12, 2012. Retrieved March 30, 2014.
  42. "Impressions: Black Mesa is awesome". Destructoid. September 15, 2012. Retrieved September 16, 2012.
  43. "Mod of the Year 2012". Mod DB. DesuraNET Pty Ltd. December 25, 2012. Retrieved March 30, 2014.
  44. "Mod of the Year 2012 results video".

External links