Bejeweled 2

Bejeweled 2

Developer(s) PopCap Games
Oberon Media (Xbox 360)
Astraware (Windows Mobile)
Publisher(s) PopCap Games
Sony Online Entertainment (PSN)
Electronic Arts
(Android)
Designer(s) Jason Kapalka[1]
Composer(s) Peter Hajba
Series Bejeweled
Engine PopCap Games Framework
Platform(s) PC
Windows
Mac OS X
Browser
Flash
PDA Palm OS
Windows Mobile
iOS
Xbox 360
XBLA
iPod
PlayStation 3
PSN PlayStationPortable
WiiWare
Symbian^3
Android
BlackBerry PlayBook
Release date(s)
Genre(s) Puzzle
Mode(s) Single-player
Distribution Download, CD

Bejeweled 2 is a tile-matching puzzle video game. The sequel to Bejeweled, it was developed and published by PopCap Games. In 2004, Bejeweled 2 Deluxe was released. They both add extra game modes and features to the game. Bejeweled 2 Deluxe, like all PopCap titles, is available on a "try before you buy" basis. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. PopCap also released a version for Apple's iOS in 2008, which is available from the App Store. Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on 29 January 2009, on the Wii via WiiWare on 14 June 2010, and on PlayStation Portable on 29 June 2010. As with the original Bejeweled, Bejeweled 2 is based on the Shariki game mechanic. It was also for Google Play download and published from EA.

Bejeweled 2 features various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless, and Action modes.

Gameplay

The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.

Classic

The player tries to match three to five of the same color gems together either horizontally or vertically. Every swap gives you score, which is stated at the bottom of the page in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more score is added to the score bar. A match of five gems creates a hyper cube. When swapped, a hyper cube destroys any of the gems of the same color gem it was swapped with. The game ends when you run out of moves.

Action

Action mode is similar to Classic, except that in Action mode, the score bar starts halfway full and slowly begins to retract. As you score, the score bar will get longer. Your score is worth more on the score bar since you're timed. The game is over in both Classic and Action modes when you're out of moves (no more gems can be swapped). If you run out of time, the game is over.

The record in action game mode was set on the 12 February 2011 by Andrey Krupenin from Latvia. He played Bejeweled 2 for about 5 months on the iPhone 4 and set a World Record of 2,138,696,650 points (which is very close to 2^31).

Puzzle

Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks.

Endless

Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.

At game level 281, endless offers up an additional new game called "Finity." Finity is not available on the iOS version of the game. There is also a back door to unlock the Finity mode, which simply involves using the rename menu item to temporarily changing your user name, that works with both the Windows and Windows Mobile version.

Blitz

Main article: Bejeweled Blitz

Bejeweled Blitz is released as an add-on for the iOS version of Bejeweled 2. It has features such as multipliers and extra special gems. Score results from this mode can be uploaded to Facebook. Coins earned during the game can be used to buy "Boosts" which gives the player certain powerups while playing. It used to be available for Google+, too, but has recently been removed from the site.

Trophies

There are 12 trophies in Bejeweled 2.

Bronze trophies

Silver trophies

Gold trophies

These trophies are available only on PlayStation 3 and do not exist in other platforms.

Secret modes

In Bejeweled 2, several secret game modes can be unlocked.

Gems

Normal gems come in seven different colors and cuts. There are octagonal emeralds, square rubies, rhombus-shaped topazes, hexagonal garnets, triangular amethysts, circular diamonds and crystal-shaped sapphires. There are also several other different types of gems, some of which are available only in certain modes. Additional special gems appear after matches of more than three gems:

Soundtrack

Track listing

All songs written and composed by Peter Hajba, known by his demoscene nickname Skaven. 

No. Title Length
1. "Autonomous v2.0"   1:53
2. "Bejeweled 2 Theme"   2:28
3. "Intro sequence"   0:07
4. "Beyond the Network"   1:06
5. "The Journey Begins"   1:45
6. "Rain of Lights"   1:27
7. "LightStorm"   2:05
8. "Sea of Amorphity"   2:25
9. "Masked Intentions"   3:07
10. "Routinoid"   2:30
11. "Tunnel Society v2.0"   4:10
12. "A New Beginning" (Intro) 0:22
13. "Silent Conquest"   2:35
14. "Schein"   2:16
15. "Choose and Contemplate"   2:01
16. "Breathing Love"   2:37
17. "Jewels of Denial"   2:43
18. "Autonomous" (Reprise) 1:54

References

External links