Battle gaming

An example of battle gaming

Battle gaming is a North American medieval combat sport where participants use mock foam-padded weapons (boffer) in live action battles. The sport began in 1977 with the creation of Dagorhir, the first battle gaming group to achieve notoriety.[1]

Description

Battle gaming is a combat game using padded mock weapons. The entire game is based on honor where each player calls themselves out of the game by acknowledging the strikes delivered by other players. The sport is rooted in the self acknowledgement of defeat.

Battle gaming is not LARP; it is more akin to table top miniature wargaming. The battle games are short scenarios ranging from five minutes to four hours in duration at the end of which all players are regenerated to play again. Each game is played in isolation. The outcome from one game scenario does not impact the scenario of the next game. Players are invited to dress as and role-play a warrior in the battles. Unlike in LARP, these personas are never permanently killed (removed) from the games.

Battle game combat is fast and frequently chaotic. Weapons are built with foam to prevent injury. All battle gaming groups use a targeted tag system. The common tag targets are left arm, right arm, left leg, right leg, torso and head. Almost all battle game organizations do not use helmets, therefore hand held weapons may not strike at the head target and all weapons must be larger than an eye socket. All battle gaming combat assumes that the weapons are padded enough that full force blows can be received without injury.

History

The idea of battle gaming was started in the Washington, D.C. metro suburbs and has spread across the U.S. and into Canada. The history of the sport has been one of growth and splintering.

Organizations

Currently there are three large North American organizations which have chapters in both the U.S. and Canada:

There are also several regional battle gaming organizations:

Rule Sets

Each of the battle gaming organizations maintains their own rule sets. Due to the common historical origins of all battle gaming organizations many of the rules are common. This has resulted in many crossover players who play with more than one organization.

References

  1. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. 7.
  2. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. 7.
  3. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 101. ISBN 978-0-9844834-0-2.
  4. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 102. ISBN 978-0-9844834-0-2.
  5. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 101. ISBN 978-0-9844834-0-2.
  6. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 103. ISBN 978-0-9844834-0-2.
  7. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 103. ISBN 978-0-9844834-0-2.
  8. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 105. ISBN 978-0-9844834-0-2.
  9. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 105. ISBN 978-0-9844834-0-2.
  10. Graham, David W (2010). Battle Gaming: The New American Sport. Battle Game Sports and Hobbies. p. 118. ISBN 978-0-9844834-0-2.
  11. Wyngarde, Luke. "Dor Un Avathar 8" (PDF). Amtgard 7 Extensions Group. Retrieved 21 April 2011.
  12. Amtgard Kingdom of the Burning Lands Inc. "Amtgard Chapter Contract" (PDF). Amtgard Kingdom of the Burning Lands Inc. Retrieved 21 April 2011.
  13. Larson, Gregg. "Belegarth Book of War" (PDF). Belegarth Medieval Combat Society. Archived (PDF) from the original on 18 May 2011. Retrieved 21 April 2011.
  14. Dagorhir Battle Game Association Inc. "Dagorhir Chapter Contract" (PDF). Dagorhir Battle Game Association Inc. Retrieved 21 April 2011.
  15. Wiese, Brian. "The Dagorhir Handbook: New Millennium Edition" (PDF). Dagorhir Battle Game Association Inc. p. i.
  16. Darkon Wargaming Club. "Darkon Rulebook" (PDF). Darkon Wargaming Club. Retrieved 21 April 2011.
  17. Graham, David W. "Warrior Code™ Open Battle Gaming System Core Rules" (PDF). Battle Game Sports and Hobbies. Retrieved 21 April 2011.
  18. Epic Adventures LARP. "The Epic Adventures LARP and Battle Game Rulebook" (PDF). Epic Adventures LARP. Retrieved 15 November 2013.