Baraduke

"Takky" redirects here. For the footwear, see Athletic shoe.
Baraduke

Arcade flyer for Baraduke.
Developer(s) Namco
Dempa (Sharp X68000)
Publisher(s)
  • JP Dempa (Sharp X68000)
Platform(s) Arcade, Sharp X68000, Wii (Virtual Console)
Release date(s) Arcade
  • JP July 1985
Sharp X68000
  • JP May 26, 1995
Wii Virtual Console
  • JP October 13, 2009
Genre(s) Scrolling shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco Pac-Land
CPU 1x Motorola M6809 @ 1.536 MHz,
1x Hitachi HD63701 @ 1.536 MHz
Sound 1x Namco WSG @ 1.536 MHz

Baraduke (バラデューク Baradyūku), (also known as Alien Sector), is a scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end. [1][2]

Gameplay

Screenshot of the game

The player must take control of a spacewoman in a biohazard suit, Player 1 is Kissy and Player 2 is Takky. It is much similar to the Metroid series of games, with the exception of missiles and bombs. They must clear eight worlds of increasing difficulty (each one is composed of five regular floors and one boss floor) by using their wave guns to destroy all the enemies populating them. They must also save the one-eyed Paccets for extra points and the chance to earn another shield in the end-of-floor bonus games. On each floor there are a certain amount of enemies known as Octy, which will leave power-up capsules behind when defeated. Defeating all the Octy on the current floor will open up a pipe at the bottom of the floor, and the player will have to find and enter it in order to proceed to the next one. The boss floors feature a giant enemy (a Blue Worm in Worlds 1, 3, 5 and 7, a Turning Eye in Worlds 2, 4 and 6, and the Octy King himself in World 8) who must be killed in order to proceed to the next world.

A sequel named Bakutotsu Kijūtei was released in 1988, but only in Japan. It was the second game from the company to allow scores not ending in "0" (the first was Hopping Mappy, which was released in 1986).

Trivia

References

  1. Kurt Kalata. "Obscure Namco characters". Hardcore Gaming 101. Retrieved 6 October 2013.
  2. Sean Aaron. "Nintendo Download: 13-14 October 2009 (Japan)". nintendolife.com. Retrieved 6 October 2013.

External links