Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Grunty's Revenge | |
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North American GBA box art | |
Developer(s) | Rare |
Publisher(s) | THQ |
Series | Banjo-Kazooie |
Platform(s) | Game Boy Advance |
Release date(s) | |
Genre(s) | Platformer |
Mode(s) | Single-player |
Banjo-Kazooie: Grunty's Revenge is a 2003 platforming video game developed by Rare and published by THQ for the Game Boy Advance. The game was released in North America on 10 September 2003 and in Europe on 24 October 2003. Banjo-Kazooie: Grunty's Revenge is a spin-off game in the Banjo-Kazooie series and takes place two months after the events of Banjo-Kazooie for the Nintendo 64. The game also contains a time travel plot; its story actually takes place before the events of Banjo-Kazooie as well. Banjo-Kazooie: Grunty's Revenge used an overhead platform design similar to Conker's Pocket Tales to replicate the 3-D feel of the console entries in the series, but on a smaller scale.
Banjo-Kazooie: Grunty's Revenge was the first Rare game that was released after being purchased by Microsoft from the Stamper Brothers, and the first Banjo-Kazooie game to be released on the portable Game Boy Advance and to only be licensed by Nintendo.
Gameplay
Banjo-Kazooie: Grunty's Revenge is played from an overhead perspective, as opposed to the third-person view of its predecessors. Similarly to previous Banjo-Kazooie titles, the game is spread across five individual worlds accessible from the main hub world, Spiral Mountain. Banjo must collect up to 10 Jiggies from each world to unlock new ones with help from Master Jiggywiggy, eventually leading to Gruntilda's Castle. Jiggies can be earned by completing various objectives, such as winning a minigame, defeating a boss, or helping someone in need. New to Grunty's Revenge is the Jinjo Oracle, a statue who offers hints regarding Jiggy locations in exchange for saving Jinjos trapped in each world; collecting all the Jinjos in a world will earn Banjo a Jiggy.
Several of Banjo and Kazooie's moves from the previous games are retained, such as the Talon Trot and Bill Drill, while one new move is introduced, the Battery Eggs. New moves can be acquired from Bozzeye, one of Bottles' relatives, in exchange for Musical Notes, up to 100 of which can be found in each world. Returning character Mumbo Jumbo can also transform Banjo into one of several new forms, giving him access to previously unreachable areas. Additionally, Banjo can also collect up to two Hollow Honeycombs per world and exchange them with Honey B for extensions to Banjo's energy meter.
Plot
The game begins two months after Banjo-Kazooie, with the witch Gruntilda trapped beneath a boulder as a result of her first confrontation with Banjo and Kazooie. After failing to move the boulder, Gruntilda's minion Klungo builds a mechanical body for Gruntilda which she possesses with her spirit, allowing her to have her revenge on the duo. Mecha-Grunty kidnaps Kazooie and travels twenty years back in time to keep the duo from ever meeting, which would prevent her defeat. Mumbo Jumbo uses his magic to send Banjo back in time and stop her.
Upon his arrival in the past version of Spiral Mountain, Banjo is greeted by Bottles' relative Bozzeye, who received a note from Mumbo prior to Banjo's arrival asking for his assistance. With the aid of Bozzeye and a younger incarnation of Mumbo, Banjo quickly reunites with Kazooie, and together they battle Mecha-Grunty and Klungo multiple times before eventually arriving in Gruntilda's castle, which is still being constructed. The two defeat her, dismantling her robotic body and sending her spirit back to the future and into her real body underground. Returning to the present, Banjo has Kazooie invite Mumbo and Bottles over for a card game to celebrate, while Gruntilda sends Klungo to request assistance from her sisters, foreshadowing the events of Banjo-Tooie.
Development
Before the game was released, several early screenshots depicted Banjo and Kazooie flying and another featuring an unnamed industrial world of some sort. In Scribes, Leigh Loveday said that the ability for Banjo and Kazooie to fly was removed because it just would not have worked out in the game.
Reception
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Most reviews were generally positive. However, GameSpot gave the game a 6.8 out of 10, criticizing the better aspects of the game being overshadowed by its focus on item collecting and "the rather short nature of the overall quest".[7] The game has an average score of 72.70% from GameRankings[1] and 72 out of 100 from Metacritic.
References
- ↑ 1.0 1.1 "Banjo-Kazooie: Grunty's Revenge for Game Boy Advance". GameRankings. Retrieved 21 December 2013.
- ↑ "Banjo-Kazooie: Grunty's Revenge Critic Reviews for Game Boy Advance". Metacritic. Retrieved 21 December 2013.
- ↑ Marriott, Scott Alan. "Banjo-Kazooie: Grunty's Revenge - Overview". Allgame. Retrieved 22 December 2013.
- ↑ "Banjo-Kazooie: Grunty's Revenge". Edge: 106. December 2003.
- ↑ Taylor, Martin (31 October 2003). "Banjo-Kazooie: Grunty's Revenge Review". Eurogamer. Retrieved 22 December 2013.
- ↑ "Banjo-Kazooie: Grunty's Revenge". Game Informer (127): 177. November 2003.
- ↑ 7.0 7.1 Provo, Frank (22 September 2003). "Banjo-Kazooie: Grunty's Revenge Review". GameSpot. Retrieved 21 December 2013.
- ↑ Steinberg, Steve (6 October 2003). "GameSpy: Banjo-Kazooie: Grunty's Revenge". GameSpy. Archived from the original on 11 May 2008. Retrieved 21 December 2013.
- ↑ Zacarias, Eduardo (12 October 2003). "Banjo-Kazooie: Grunty's Revenge - GBA - Review". GameZone. Archived from the original on 23 June 2008. Retrieved 21 December 2013.
- ↑ Harris, Craig (12 September 2003). "Banjo-Kazooie: Grunty's Revenge". IGN. Retrieved 21 December 2013.
- ↑ "Banjo-Kazooie: Grunty's Revenge". NGC Magazine. December 2003.
- ↑ Letcavage, Dave (10 March 2013). "Banjo-Kazooie: Grunty's Revenge (Game Boy Advance) Review". NintendoLife. Retrieved 21 December 2013.
- ↑ "Banjo-Kazooie: Grunty's Revenge". Nintendo Power: 148. December 2003.
External links
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