Astrosmash
Astrosmash | |
---|---|
Intellivision cover art | |
Developer(s) | Mattel |
Publisher(s) | Mattel |
Distributor(s) | Mattel |
Designer(s) | John Sohl |
Platform(s) | Intellivision, Atari 2600 |
Release date(s) |
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Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Distribution | Cartridge |
Astrosmash is a video game for the Intellivision videogame console written by John Sohl and published by Mattel in 1981. In this game, the player controls a laser cannon protecting the earth from falling asteroids and other threats. It sold over 1 million copies and replaced Las Vegas Poker & Blackjack as the Intellivision's pack-in game.[2]
The Intellivision games catalog gives the following description of Astrosmash: "Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on. Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!"[3] The object of the game is straightforward; objects fall from the sky at increasingly fast speeds and the player must shoot them before they hit their cannon.
History
Astrosmash was conceived as Avalanche! after Meteor! did not take up the cartridge's entire ROM space. Meteor!, an Asteroids clone, was cancelled to avoid a lawsuit and Avalanche! was released as Astrosmash. The resultant game borrows elements from Asteroids and Space Invaders.[2][4]
Astrosmash is like many space-shooter games of its era and involves shooting bombs, asteroids, missiles and flying saucers. It is somewhat similar to the game Asteroids in that most of the target objects are rocks that break apart into smaller pieces when shot, and the player can enter "hyperspace" as an evasive maneuver and be transported to a random position on the screen; however, the player's cannon is more akin to that in Space Invaders as it is situated on a planetary surface and thus can only move from side to side.[4]
Notes
- Objects can be destroyed by running into an explosion, allowing for clusters of enemies to be destroyed with a single hit. Unfortunately, this also applies to the player's base, making it possible to be killed by a low-altitude target that has just been destroyed.
- The sky changes color when the player reaches certain point levels: Black (starting); Blue (1,000-4,999); Purple (5,000-19,999); Turquoise (20,000-49,999); Gray (50,000-99,999); Black (100,000+). A multiplier is applied to all point values, starting at 1 and increasing with each new level to a maximum of 6.
- A cut-down version of Astrosmash was released for the Atari 2600 console under Mattel's "M Network" label as Astroblast. Telegames later re-published the game under the Telegames brand.
- Astrosmash was originally conceived when a game called Meteor!, an Asteroids clone, did not fill up an entire cartridge. The extra room was used to create a variation of the game called Avalanche!. At the last minute, Mattel's lawyers had Meteor! cancelled because it was too similar to Asteroids and they didn't want a lawsuit. Programmer John Sohl simply put a branch around the opening-screen menu straight into the Avalanche! variation (to prevent introducing bugs, since Meteor! and Avalanche! shared the same graphics and sounds), and the game was released under the name Astrosmash. In very rare instances, if the console's reset button is pressed rapidly, the program will glitch, starting the game in the blocked-off Meteor! mode instead[3]
- Astrosmash was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs on March 24, 2010.
- The Intellivision version was announced for the PlayStation 3 through PlayStation Home in fall 2012, as part of a collection titled Intellivision Gen2. In comparison to the original, the game was expected to feature more types of UFOs, more pronounced difficulty level progressions, and base weapon power-ups.
- The large "spinner" sprite was also used to represent hurricanes in the Intellivision game Utopia.
- In at least two first-season episodes of The Flash, the character of Cisco Ramon wears an Astrosmash T-shirt.
References
External links
- Blue Sky Rangers - Space Action Network page
- The Dot Eaters article on Astrosmash, Sohl and the Intellivision]