Armored Core (video game)

Armored Core

European cover art
Developer(s) From Software
Publisher(s)
Series Armored Core
Platform(s) PlayStation, PlayStation 3, PlayStation Portable, PlayStation Vita
Release date(s)
  • JP July 10, 1997
  • NA October 31, 1997
  • EU June 1, 1998
Genre(s) Action, third-person shooter, mecha simulation
Mode(s) Single player, multiplayer
Distribution CD-ROM

Armored Core (アーマード・コア Āmādo Koa) is a mecha video game released in 1997, the first in the Armored Core series. It is an action game played from third person perspective.

Plot

In the presumably distant future, the vast majority of Earth's population is wiped out by a cataclysmic war known as the Great Destruction. The harsh conditions that result force the few remaining survivors to live underground for fifty years, during which time corporations come to power. The two largest corporations, Chrome and Murakumo Millennium, constantly battle each other for supremacy, causing significant strife among the populace. However, the competition provides endless opportunities for the Ravens, mercenaries who exist independently of the corporations. You, the protagonist, pilot an armored core (AC), which is a giant mecha robot.

Background

Corporations

Locations

Mercenaries

Technology

Centered on the basic chassis design called the "core" or the torso, other common standards were soon adopted for various parts to be attached to the core. With the birth of a standard that permitted adaptations to various circumstances, the scope of activities of the MT was expanded even further. Naturally, the first applications were adopted along military avenues. As corporations vied for ownership of the CMT (Cored MT) and strengthened their armaments, people began referring to such heavily armed and modified MTs as Armored Cores (ACs).

Gameplay

The game starts with the player engaging in a test to become part of the "Raven's Nest". It simply involves destroying two Muscle Tracers (MTs), before being destroyed oneself. Upon passing this test, the player receives mission requests from corporations and other groups. Missions generally pay higher as difficulty increases. Depending on which missions are chosen, the story progresses differently. The player can also read mail from various senders, and observe the rankings, which are based on mission success rates.

One notable aspect regarding the parts, particularly weapons, in the original Armored Core and its two PS1 expansions is that they are by far the most powerful in the series. For example, the original KARASAWA fired faster than most AST Rifles and Pulse Rifles in later games. The FINGER had 3000 ammo, and the Large Missile came in two styles, one that flew like a regular missile (discontinued after Master of Arena), and the traditional slow (though roughly twice as fast as later versions such as those in Last Raven) version. The slow version had ten missiles as opposed to the current four, and was the longest range missile of the first generation.

Human Plus

This version of Armored Core utilizes the "Human Plus" concept where humans were altered by Murakumo in order to make them more effective. Unlocking the ability required players to purposely lose missions until they had acquired a significant debt (-50,000 credits). The maximum number of plussings hovering around 9 times, the skills acquired range anywhere from gridded radar showing colored dots for elevation differences (or not even requiring a head that has built in radar) to being able to fire shoulder mounted cannons while in full bipedal motion. The more bizarre effects would be the ability to fire plasma bursts from the laser blade and having increased effective generator power.

Successfully becoming "Human Plus" takes the player back to the beginning of the storyline along with their current Armored Core unit as well as their full inventory of purchased AC components, and with one of the "Human Plus" upgrades.