Angry Lead Skies

Angry Lead Skies
Author Glen Cook
Cover artist Alan Pollack
Country United States
Language English
Series Garrett P.I.
Genre Fantasy, Mystery
Publisher Roc
Publication date
April 2002
Media type Print (Paperback)
Pages 364
ISBN ISBN 0-451-45875-3
OCLC 49380916
LC Class CPB Box no. 1851 vol. 13
Preceded by Faded Steel Heat
Followed by Whispering Nickel Idols

Angry Lead Skies is the tenth novel in Glen Cook's ongoing Garrett P.I. series. The series combines elements of mystery and fantasy as it follows the adventures of private investigator Garrett.

Plot introduction

Garrett is a hardboiled detective living in the city of TunFaire, a melting pot of different races, cultures, religions and species. When people have problems, they often come to Garrett for help, but trouble has a way of finding Garrett on its own, whether he likes it or not.

Plot summary

Garrett is at home when Playmate comes by to visit, with a kid by the name of Kip Prose in tow. It turns out that Kip has made friends with creatures that cannot quite be described (Garrett thinks of them as "silver elves"), but because of his relationship with these creatures, other parties are trying to kidnap Kip. Despite his protests, Garrett gets drawn into the mess.

While searching Playmate's stables for clues, Garrett and company are attacked by another group of indescribable assailants. Luckily, Morley, Saucerhead, and Pular Singe are close by, and they manage to wake Garrett and Playmate after the scuffle. Kip Prose, however, is gone. The gang gives chase but is unable to locate Kip, though they do manage to get knocked out by the assailants a few more times.

With Kip missing, Playmate and Garrett head off to talk to the members of Kip's family, hoping they might be able to find some clues as to his whereabouts. Despite some promising leads, Playmate and Garrett are unable to locate Kip, although they do encounter an "elf" named Casey, who assures them Kip is in no immediate danger.

When Playmate goes missing, Garrett and Pular Singe head out to track him down, with the Roze triplets tagging along for backup. Pular tracks the scent to the "elf" Casey's apartment, where more mysterious "elves" make an appearance. The trail eventually takes Garrett, Pular and the Rozes into the country outside TunFaire, where they find more of the "elves", their space ships, and an unconscious Playmate and Saucerhead Tharpe, as well as the bratty Kip Prose. Garrett decides it is time to involve the Watch, who can hopefully clean up the mess.

Meanwhile, a ratman named John Stretch, who turns out to be Pular Singe's brother, attempts to kidnap Pular for his own purposes. While Garrett and John Stretch come to an agreement, Colonel Block and Deal Relway try to manage the situation with the remaining "elves". Garrett concerns himself with striking a deal between Kip Prose, Max Weider, and Willard Tate, in which the involved parties agree to manufacture "Three Wheels", a revolutionary new method of transportation for the citizens of TunFaire.

As a final twist, the "elf" Casey escapes, thwarting the attempts of Garrett and the Watch to discover the true nature of the "silver elves". Though Relway is angry and suspicious of Garrett, Garrett is on top of the world, with his new stake in the Three Wheel business booming and the Goddamn Parrot missing in action.

Characters in Angry Lead Skie