2nd Super Robot Wars Original Generation

2nd Super Robot Wars Original Generation

Developer(s) Banpresto
Publisher(s) Namco Bandai Games
Producer(s) Takenobu Terada
Artist(s) Character
Miho Itoi, Sachiko Kōno
Mecha
Hajime Katoki, Hidehiro Tsuchiya, Mitsuru Dairin, Yoshitaka Taniguchi, Kenta Aoki, Kazutaka Miyatake, Kazue Saitō, Seiji Ono, Masami Ōbari
Series Super Robot Wars
Platform(s) PlayStation 3
Release date(s)
  • JP November 29, 2012
Genre(s) Tactical role-playing
Mode(s) Single player
Distribution Blu-ray Disc

2nd Super Robot Wars Original Generation (第2次スーパーロボット大戦OG Dai-2 Ji Sūpā Robotto Taisen Ōjī) is a tactical role-playing game for the PlayStation 3 developed by Banpresto and published by Namco Bandai Games. It is the sequel to Super Robot Wars Original Generation Gaiden. It was intended to be released in September 29, 2011 as part of Super Robot Wars' 20th Anniversary but got pushed back to November 29, 2012.

Gameplay

Developed by the same team behind Super Robot Wars Original Generation Gaiden, the game uses high-energy, dynamic action for the in-game battle sequences. According to current series producer Takenobu Terada, the game will use High-definition 2D sprites rendered over a 3D background. This effect was similarly used in the previous Super Robot Wars 64. The Twin Battle System from previous Original Generation installments, where two adjacent units can combine into a single squad, which can then attack simultaneously, will return. Two new features of the game were also revealed. The first one is the Maximum Break, which allows 4 units to attack simultaneously to the enemy.[1] The second is the ability slot system, which each pilot and mech gets three ability slots. Twin Units, one in game piece with two robots and two pilots, have a total of twelve slots. Default abilities were equipped when the game starts and defeating enemies allows players to obtain new ones. To activate an effect, the player needs three of the same abilities equipped to either the pilot or mech.[2] Usual features like the Weapon Equip System and Combination Attacks are also present.

Changes and Additions

Like Original Generation Gaiden, 2nd Super Robot Wars Original Generation includes new content, in the form of new characters and mecha, but also provides additions to existing characters and mechs.

Story

Aidoneus Island, in the Marquesas Archipelago in the South Pacific, the landing point of "Meteor 3", the same meteor the aliens called the "Aerogators" sent long ago, as well as the primary headquarters of the military association known as the "Divine Crusaders", who threw the Earth Sphere into chaos... The oceanic area around it has been blocked off, and for a time, it has vanished from the stage of history. But behind that stage's curtain, a certain plan has been steadily proceeding.

That plan is to have a special task force which uses ISA tactics (Blitzkrieg operations using mobile battleships that fill the role of an aircraft carrier, and the humanoid mobile weapons placed on board such battleships) and acts according to the will of the President of the Earth Federation Government. It is established under the codename "GS."

"GS" is a military organization independent of the Earth Federation Army, and its primary mission is to carry out special presidential orders concerning military problems. In addition, refortification of Aidoneus Island has been proceeding under the direction of the president's two aides, and on that island, a variety of project deliverables, many new weapons, have been being gathered. However, the true nature of "GS" is being kept secret, and on the surface, it has been designated as an experimental squadron for new weapons. Will "GS" be a new sword to protect the Earth Sphere?[4]

Series Included In 2nd Super Robot Wars Original Generation

Music

Like any other SRW games, JAM Project themselves announced that they will perform two songs for the game. The Opening theme is titled Wings of the legend while the ending will be titled Babylon. Both songs will be released on December 5, 2012.[5]

Development

Development of the game began in 2010 during the airing of Super Robot Wars Original Generation: The Inspector. During the ending of the final episode of the anime, a small teaser was shown, also advertising the DVD release of the series. The game was first revealed on Famitsu and was planned to be released on the same year. However, the game is delayed according to Terada, stating it'll take time to finish.[6] An official PV is shown at the 2011 Tokyo Game Show revealing the half-finished product.

After a yearlong hiatus, the developers showed the game's third PV as well as the final release date. Alongside the regular edition, the game also comes with two limited edition bundles. The first one includes the Blu-ray box set of Super Robot Wars Original Generation: The Inspector alongside a new casing designed by Ebata Risa. The second one includes a limited edition Gespenst Mk.II Custom model kit painted in Katina's color scheme.[7]

At the 2012 Tokyo Game Show, Terada showed a special gameplay footage of the game, confirming the character's new attacks, game features and confirmed characters.[8]

Downloadable Content

A downloadable expansion pack for the game called Super Robot Wars Original Generation: Dark Prison ( スーパーロボット大戦OG ダークプリズン Sūpā Robotto Taisen Ōjī Dāku purizun) was released on Spring 2014. The first print versions of Super Robot Wars Original Generation Infinite Battle also includes the expansion pack in a limited basis. Dark Prison details the events of the Shuu Shirakawa route from Super Robot Wars EX, explaining the events regarding his revival, involvement with Volkruss's revival and his alliance with the Steel Dragons. The DLC also includes Selena Recital, one of the main playable characters in 3rd Super Robot Wars Alpha: To the End of the Galaxy, who pilots a customized Gesterbein and Gaen from Masoukishin 2: Revelation of Evil God who pilots the Gadifall.

Reception

Reception
Review scores
PublicationScore
Famitsu35/40

Reception of the game is universally positive by critiques. Famitsu scored the game a 35 out of 40, praising the game's jump to High Definition and retaining the simple gameplay present in the other series while adding new features that won't overshadow the game itself. The game sold well on its first week of release, with a total of 217,710 copies sold in Japan.

References

External links