Year Zero (game)
Year Zero |
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an alternate reality game by |
Campaign |
Year Zero album |
In-game |
The term "marketing" sure is a frustrating one for me at the moment. What you are now starting to experience IS "year zero". It's not some kind of gimmick to get you to buy a record - it IS the art form... and we're just getting started. Hope you enjoy the ride.[7]
Premise
Reznor said that Year Zero is a concept album,[8] "could be about the end of the world", and marked a "shift in direction" in that it "doesn't sound like With Teeth."[7] The 2006 tour merchandise designs featured overt references to the United States military, which "reflects future directions."[7]
In an interview with Gigwise.com, Reznor stated that the concept behind Year Zero was partially inspired by his feelings toward the Bush administration. He further explained,I really wanted to focus on something that was at the forefront of my consciousness which is, as an American, I'm appalled by the behavior of our government, the direction that it has taken and the direction that it's taken everyone else in the world and its arrogance... I decided to write an essay about where the world might be if we continue down the path that we're on with a neo-con-esque government doing whatever it pleases...[9]
To this end, the storyline of Year Zero borrows heavily from such well-known dystopian fiction as George Orwell's Nineteen Eighty-Four (government surveillance), Aldous Huxley's Brave New World (use of drugs to subdue the populace), Ray Bradbury's Fahrenheit 451 (large-scale censorship and uniformism), and Yevgeny Zamyatin's We (synthesis of church and state). Specific plot elements bear a resemblance to the Philip K. Dick short story Faith of Our Fathers, including hallucinogens in the water supply, an oppressive, heavily militaristic state, aggressive government monitoring of the populace, and a venerated entity which manifests in many forms. In keeping with the dystopian theme, Year Zero takes place in 2022, the same year as the 1973 film Soylent Green.
Plot
The story takes place in the United States in the year 2022, which has been termed "Year 0" by the US government, being the year that America was reborn. The U.S. had suffered several major terrorist attacks, including attacks on Los Angeles and Seattle. In response, the government granted itself emergency powers and seized absolute control on the country. The U.S. government is now a Christian fundamentalist theocracy, maintaining control of the populace through institutions like the Bureau of Morality and the First Evangelical Church of Plano, and locked into near constant war abroad against their aggressors, with the implied ulterior motive to expand their spheres of influence. Americans must get licenses to marry, bear children, etc. Subversive activities can result in these licenses being revoked. Dissenters regularly disappear from their homes in the night, and are detained in federal detainment centers and sanitariums, if not executed.
The government corporation Cedocore distributes the drug Parepin through the water supply, under the guise of it being an "immune booster" to prevent future bioterrorism attacks. However, Parepin is actually a psychoactive drug, engineered to reduce aggression, affect memory retention, and instill great credulity toward authority. As a result, most Americans who drink the water become apathetic and carefree; in addition, side effects such as schizophrenia-like behavior, muscle twitches, anorgasmia are implied to have effective treatment only in urban and developed areas, discouraging people moving to rural and remote areas with untreated water. There are several underground rebel groups, mainly operating online, most notably Art is Resistance and Solutions Backwards Initiative. The First Evangelical Church of Plano is a fundamentalist Protestant Christian church which is favored, and implied to be funded, by the neo-conservative government.
Amidst all of this are increasing sightings of what is labelled "The Presence", which manifests as a pair of massive ghostly hands and arms extending down from the sky into the ground. Despite early attributions of The Presence to drug-induced mass hysteria, it soon becomes clear that it is a physical phenomenon capable of being recorded on video and film, although grainy and unfocused. Theories vary on the real cause of the appearances, but the prevailing opinion appears to be that the hands represent God or some other equivalent supernatural force. The sightings become more and more frequent, and those who are "touched" by the hand begin to report their experiences, mostly of a feeling of terror and clarity. On February 10, 2022, a government official named Doug is in his office tracking The Presence, while missing the birth of his daughter in Denver. He begins writing a letter to his then-unborn child, describing the state of the world and his family. Doug continually references The Presence, as more and more sightings are suddenly reported all around the planet at once. He says goodbye to his child, as the letter ends with a frantic, broken message that the Presence is above the Capitol Building and "the stars are going out like candles". It cuts off suddenly, implying reports that sightings of the phenomenon are rapidly being reported from all over the world. The sequence ends with a broken message announcing the appearance of The Presence over the United States Capitol Building. The message cuts off suddenly, implying the end of the world.
Meanwhile, the Solutions Backwards Initiative - a group of students, professors, and computer experts - devise a successful means with which to send information back through time using quantum mechanics in order to prevent the dystopian future (and eventual apocalypse) they live in from ever occurring. The websites and music of the Year Zero alternate reality game are implied to be part of the information packets sent back through the wormholes, activated only moments after Doug's message.
Media attention
The concept behind the Year Zero alternate reality game, as well as avid fan participation in the game, has caught the attention of the media numerous times; USA Today and Rolling Stone have cited fan site The NIN Hotline, forum Echoing the Sound, fan club The Spiral, and NinWiki as sources for new discoveries.[10][11]
Film and television project
In March 2007 Kerrang! Radio reported that "Reznor admitted he's already in talks about a movie version of his upcoming album a concept piece, with part two scheduled for next year."[1] He had earlier noted Year Zero as "part of a bigger picture of a number of things I'm working on. Essentially, I wrote the soundtrack to a movie that doesn't exist."[8] Reznor has commented that he is currently more interested in a television project than a film project. He has stated that he has a producer and has met with writers.[12] On August 10, 2007, Reznor announced that they would soon be taking the concept to television networks in an attempt to secure a deal. "We're about to pitch it to the network, so we're a couple of weeks away from meeting all of the main people, and we'll see what happens."[13]
Since first announcing his plans for a television series, progress has slowed, reportedly due to the 2007–2008 Writer's Guild strike. Despite this, Reznor has reported that the project is "still churning along".[14]
Reznor clarified in November 2012 that the project was "currently in a holding state" due to himself and Rob Sheridan failing to "find the right match with a writer".[15]
Critical reception
Many reviewers of the Year Zero album also commented on the accompanying game. Ann Powers of The Los Angeles Times praised the album and game concept as "a total marriage of the pop and gamer aesthetics that unlocks the rusty cages of the music industry and solves some key problems facing rock music as its cultural dominance dissolves into dust."[16]
In 2008, 42 Entertainment won two Webby Awards for their work on the Year Zero game, under the categories of "Integrated Campaigns" and "Other Advertising: Branded Content".[17][18] 42 Entertainment was also awarded three medals in The One Show's entertainment award ceremony, including a gold medal in the "online gaming" category, a silver in the "music" category, and a merit award in the "online branded entertainment" category.[19]
Notes
- ↑ 1.0 1.1 "Kerrang discusses movie possibility with Trent Reznor". Kerrang!. 2007-03-06. Archived from the original on 2007-03-09. Retrieved 2007-03-13.
- ↑ "nine inch nails: current". NIN.com. 2007-02-05. Retrieved 2007-02-13.
- ↑ "RIAA Goes After NINE INCH NAILS Fans Over Deliberate Leak Campaign". Blabbermouth.net. 2007-04-03. Retrieved 2007-04-04.
- ↑ 4.0 4.1 Reuters (2007-04-02). "Cryptic Web sites build buzz for Nine Inch Nails". CNN. Archived from the original on 2007-04-08. Retrieved 2007-04-06.
- ↑ "42 creates viral campaign for Nine Inch Nails". digitmag.co.uk. 2007-02-14. Retrieved 2007-02-16.
- ↑ Jay Shukla (2007-03-26). "Nine Inch Nails - Pretty PR Machine". STV. Retrieved 2007-04-08. "In appropriating the methods of the PR companies to promote his own art, Reznor is not only leaving himself open to attack, he is raising serious questions about control, manipulation and authenticity."
- ↑ 7.0 7.1 7.2 "The Spiral (registration required)". Retrieved 2006-02-05.
- ↑ 8.0 8.1 "NINE INCH NAILS Mainman On New CD: 'I Wrote The Soundtrack To A Movie That Doesn't Exist'". Blabbermouth. 2007-01-03. Retrieved 2007-02-09.
- ↑ Gregory, Jason (2007-03-26). "Trent Reznor Blasts The American Government". GIGWise.com. Retrieved 2007-04-18.
- ↑ Matheson, Whitney (2007-02-15). "NIN's web of intrigue". USA Today. Retrieved 2007-02-15.
- ↑ Elizabeth Goodman (2007-02-15). "NIN fans = marketing team's dream". Rolling Stone. Retrieved 2007-02-15.
- ↑ leviathant (2007-08-10). "I hate Contact Music". The NIN Hotline. Retrieved 2007-08-10.
- ↑ Adler, Heather (2007-08-14). "Nine Inch Nails Ready Apocalyptic Year Zero TV Show". Dose. Retrieved 2007-08-19.
- ↑ Johnson, Neala (2008-04-02). Nine Inch Nails' Trent Reznor approaches the future a free man. Herald Sun.
- ↑ Beaton, Connor (2012-11-13). "Nine Inch Nails’ Year Zero Mini-Series “In Holding State”". zConnection. Retrieved 2012-11-13.
- ↑ Powers, Ann. "Nine Inch Nails creates a world from 'Year Zero'". Los Angeles Times. Archived from the original on 2007-06-25. Retrieved 2008-01-10.
- ↑ "Webby Nominees – INTEGRATED CAMPAIGNS". Webby Awards. Retrieved 2008-04-09.
- ↑ "Webby Nominees – OTHER ADVERTISING: BRANDED CONTENT". Webby Awards. Retrieved 2008-04-09.
- ↑ "42 Entertainment wins yet again!". The NIN Hotline. 2008-10-21. Retrieved 2008-11-02.
References
- "Year Zero Case Study". 42 Entertainment. Retrieved 2008-04-09.
- Frank Rose (2007-12-20). "Secret Websites, Coded Messages: The New World of Immersive Games". Wired. Retrieved 2008-01-08.
External links
- Official Year Zero page at NIN.com
- Year Zero Case Study at 42 Entertainment's website
- Year Zero Research at the unofficial NIN Wiki