Virtual museum

From Wikipedia, the free encyclopedia

A virtual museum is a museum that exists only online. A virtual museum is also known as an online museum, electronic museum, hypermuseum, digital museum, cybermuseum or Web museum.[citation needed] The term used depends upon the backgrounds of the practitioners and researchers working in this field.

As with a traditional museum, a virtual museum can be designed around specific objects (akin to an art museum, natural history museum), or can consist of new exhibitions created from scratch (akin to the exhibitions at science museums). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as Net art, Virtual Reality and Digital art. Often discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive.

Pioneers (online before 2000)

The following online museums were pioneers. At that time, web pages were simpler, bandwidth was scarce, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in other (not web site) electronic forms, or were established by existing physical museums. Some online museums have become significant sources of scholarly information, including extensive citations within Wikipedia.

  • Museum of Computer Art (MOCA) - Founded 1993. Directed by Don Archer, a non-profit corporation under charter from the Department of Education of New York State (US). MOCA was awarded .museum top-level domain (TLD) status by the Museum Domain Management Association (MuseDoma) in 2002 and is hosted on the Web as http://moca.virtual.museum.
  • Web Museum, Paris — founded 1994, online 1994. A pioneering virtual or web museum is the Web Museum, Paris created by Nicholas Pioch. It is hosted by ibiblio.
  • The Museum of the History of Science in Oxford — opened 1683, online 21 August 1995 - Located in one of the earliest purpose-built museum buildings in the world, the Museum was able to initiate a website relatively early because of the advantageous networking facilities and expertise available in their university environment.[1][2]
  • Ljubljana: Open-Air Museum — founded 1993 - online 1996. Ljubljana, the capital of Slovenia was presented as a huge museum where streets were the expositions of the architecture and building interiors were museum rooms.The method of the presentation were interactive maps and interactive Virtual Reality panoramas.
  • WebExhibits — founded 1999, online 1999. WebExhibits is an interactive, web-based museum that encourages visitors to think about and explore scientific and cultural phenomena in new ways.[4] Exhibits include "Investigating Bellini’s Feast of the Gods," "Causes of Color," "Color Vision & Art," Pigments through the Ages," "Butter," "Van Gogh’s Letters," and "Poetry through the Ages," "Calendars through the Ages," and "Daylight Saving Time."
  • the Science Museum in London — founded 1857, online 1999. One of the major science museums in the world was able to establish an early web presence partly due to the proximity of Imperial College, but was also spurred on by the fact that the Natural History Museum, which is next door, had recently established the first dedicated museum web server in the United Kingdom.

Other online museums

Most physical museums now have an online presence, with varying degrees of online information. At one end of the spectrum, museums provide simple contact and background information, and a listing of exhibitions (brochure museums). On the other end of the spectrum are museums that exist only online, or those that have a physical building but offer extensive online exhibits, interactive online features, multimedia, and searchable or browsable collections (content museums, learning museums, virtual museums).[5]

The following are a few other museums online:

  • International Museum of Women is an online-only museum that does not have a physical building and instead offers online exhibitions about women's issues globally as well as an online community. Online exhibitions include "Imagining Ourselves" (launched 2006) about women's identity, "Women, Power and Politics" (2008), and "Economica: Women and the Global Economy" (2009).
  • Tucson Gay Museum is an online-only museum that does not have a physical building and instead offers online exhibitions about LGBT history. The thousands of online photographic, audio, video, text, and other exhibitions include exhibits from the 1700s to 2012. The effort began in 1967.[6]
  • International New Media Gallery (INMG) is an online museum specialising in moving image and screen-based art. The INMG is dedicated to exploring current debates and topics in art history: touching on areas such as migration, war, environmental activism and the internet itself. The gallery publishes extensive academic catalogues alongside its exhibitions. It also hosts spaces for discussion and debate, both online and offline.
  • Google Art Project is an online compilation of high-resolution images of artworks from galleries worldwide, as well as a virtual tour of the galleries in which they are housed. The project was launched on 1 February 2011 by Google, and includes works in the Tate Gallery, London; the Metropolitan Museum of Art, New York City; and the Uffizi, Florence.[7]
  • Virtual Museum of Modern Nigerian Art — the VMMNA is the first of its kind in Africa. Hosted by the Pan-African University, Lagos, Nigeria this virtual museum offers a good view of the development on Nigerian Art in the past fifty years.
  • UK's Culture24 — online guide to public museums, galleries, libraries, archives, heritage sites and science centres in the United Kingdom.
  • Virtual Museum of CanadaCanada's national virtual museum. With over 2,500 Canadian museums, the VMC brings together Canada's museums regardless of size or geographical location.
  • Museum With No Frontiers — launched its international website in 2007.
  • Carnamah Historical Society - a West Australian community historical society with a small virtual museum.

Research and scholarship

The digitalization of museums is task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with: preservation of cultural heritage, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. European Community has founded various projects to support this filed, like V-Must, the Virtual Museum Transnational Network that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain.[8]

The leading international conference in the field of museums and their websites is the annual Museums and the Web.

In 2004, Roy Hawkey of King's College London reported that "Virtual visitors to museum websites already out-number physical (on-site) visitors, and many of these are engaged in dedicated learning".[9]

In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development.[10]

Interactive environments

There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. They usually use 3D modelling, VRML (Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building virtual museums, such as infrared reflectography, X-Ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. In the case of EU-funded projects, the ViHAP3D, a new virtual reality system for scanning museum artifacts, has been developed by EU researchers.[citation needed] Another interactive three dimensional spatial environment is QTVR. Being a pre-rendered, fixed environment it is more restricted in regards to moving freely around in 3D space but the image quality can be superior to that of real-time rendered environments. This was especially the case in the mid-1990s when computing power and online speeds were limited.

Mobile telepresence

In 2013, the National Museum of Australia and the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO) trialled a virtual museum tour system that uses mobile telepresence technology and requires a high-speed broadband connection. The technology allows remote visitors, for example school students from regional and remote Australia, to interact with a museum facilitator through a robot equipped with an omni-directional camera. Each remote visitor is able to control their own view of the museum gallery.[11][12][13]

Domain names

Museums have a variety of top-level domain names. Most are .org. Some are .gov, or governmental domains for other countries. A few are .edu, either as part of a larger educational institution, or grandfathered in when .edu regulations changed (e.g. with the Exploratorium). The .museum domain name used by some museums, as organized by from MuseDoma.[14]

See also

References

  1. Jonathan P. Bowen, Jim Angus, Jim Bennett, Ann Borda, Alpay Beler , Andrew Hodges, and Silvia Filippini-Fantoni, The Development of Science Museum Websites: Case Studies. In Leo Tan Wee Hin and Ramanathan Subramaniam (eds.), E-learning and Virtual Science Centers, Section 3: Case Studies, Chapter XVIII, pages 366–392. Idea Group Publishing, Hershey, USA, 2005.
  2. Jonathan P. Bowen, Jim Bennett, and James Johnson, Virtual Visits to Virtual Museums. In Jennifer Trant and David Bearman (eds.), Proc. Museums and the Web 1998, Toronto, Canada, 22–25 April 1998. CD-ROM, Archives & Museum Informatics, 5501 Walnut Street, Suite 203, Pittsburgh, Pennsylvania 15232-2311, USA, 1998.
  3. Jonathan Bowen, A Brief History of Early Museums Online, The Rutherford Journal, Volume 3, 2010.
  4. Michael Douma (2000). Lessons learned from WebExhibits.org: Practical suggestions for good design. In: Museums and the Web 2000. Proceedings. Ed. by David Bearman & Jennifer Trant.
  5. Schweibenz, Werner. "The Development of Virtual Museums". ICOMNEWS. no. 3. 2004.
  6. http://tucsoncitizen.com/locally-vocally/2012/06/28/featuring-tucson-virtual-rainbow-connection/
  7. Kennicott, Philip (2011-02-01). "Google Art Project: 'Street view' technology added to museums". The Washington Post, Arts Post. Retrieved 2011-08-25. 
  8. "V-MUST: Virtual Museum Transnational Network; a EU FP7-funded Network of Excellence". Retrieved 2013-03-21. 
  9. Hawkey, Roy (2004-09). "Learning with digital technologies in museums, science centres and galleries". Futurelab. Retrieved 2011-08-25. 
  10. Elisa Giaccardi, Collective Storytelling and Social Creativity in the Virtual Museum: A Case Study. Design Issues, 22(3):29–41, 2006.
  11. Mobile telepresence: National Museum of Australia
  12. Museum Robot: CSIRO
  13. 'CSIRO telepresence robots connect students with National Museum', Computerworld, 21 March 2013
  14. "virtual.museum" index, MuseDoma.


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