Vengeance Engine

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The Vengeance Engine is a game engine based on Unreal Engine 2/2.5. It was created by Irrational Games to make Tribes: Vengeance.

Versions

Version 1

The Vengeance Engine, also known as the Tribes: Vengeance engine had several new features:

  • Unreal Engine 2 Core System base
  • Integration into the Havok physics 2 engine
  • Support for DirectX 9 rendering capabilities (such as supporting the Shader model 2.0)
  • Normal mapping with per pixel lighting, as well as normal-mapped and bump-mapped animated models, objects and scenery.
  • High dynamic range rendering (HDR) using post-processing effects
  • Pixel shaded water effects
  • Improved terrain texturing and light-mapping
  • Highly optimized terrain detail mesh renderer (Allowing terrain artifacts like thick grass)

In addition, it was shipped with new and improved tools:

  • Mojo (a cutscene toolset) for the Unreal Engine
  • An enhanced version of UnrealEd with new features

Version 2

Vengeance Engine 2 was an enhanced version of the Vengeance Engine, based on the Unreal Engine 2.5. As this engine was developed for the game BioShock, the engine has become known as the "BioShock engine". This version also backports technology from Unreal Engine 3.

Supported features:

  • Integration into the Havok physics 3 engine
  • FMOD based audio system
  • GameSWF based Flash UI system
  • Taking full advantage of Direct3D 9 shader and lighting effects, using version 3 of the High Level Shader Language, and supporting Direct3D 10 (under Windows Vista) and Shader Model 4.0 effect such as soft particles
  • Enhanced HDR post-processing bloom effects
  • High quality soft shadows
  • BioShock specific water effects
  • multi-core processing
  • Xbox 360 support
  • PlayStation 3 support (developed by 2K Marin)

Toolsets:

Games using Vengeance Engine

  • Tribes: Vengeance (Irrational Games Australian Studio): Unreal Engine 2.5 (build 2500)
  • SWAT 4 (Irrational Games Boston Studio): Unreal Engine 2.0 (build 2226)[1]
  • SWAT 4: The Stetchkov Syndicate (Irrational Games Australian Studio): Unreal Engine 2.5 (build 2500)

References

  1. "SWAT 4 interview with Joe Faulstick (Associate Producer of Irrational Games)". 2005-02-14. 

External links

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