Vecna Lives!

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Vecna Lives!
Code WGA4
Rules required 2nd ed AD&D
Character levels 12–15
Campaign setting Greyhawk
Authors David "Zeb" Cook
First published 1990

Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.[1]

Plot summary

The adventure concerns the lich Vecna and his disembodied hand and eye—both powerful magical artifacts.[2] The arch-lich Vecna and his cult are plotting to change Oerth forever.[3] The adventure starts with a scene in which the players play the City of Greyhawk's great Circle of Eight wizards.[3] Vecna has ascended to demigod status, and serves as the ultimate foe for the adventurers in the module. Assuming the players are successful in defeating Vecna, he is transported to and imprisoned within the Ravenloft campaign setting.

Publication history

The module bears the code WGA4 and was published by TSR, Inc. in 1990 for the second edition Advanced Dungeons & Dragons rules. The module was written by David "Zeb" Cook and edited by Mike Breault with cover art by Jeff Easley and interior art by Ken Frank.[4]

Reception

Allen Varney briefly reviewed Vecna Lives! for Dragon magazine #175 (November 1991).[3] According to Varney, this adventure is "yet another way to scare players".[3] He felt that after the first scene, the rest of the adventure is "more routine", but advised that the heroes "have many chances to mess this one up big-time, and that will transform your campaign in ways you may not want. For fans of high-level AD&D adventures, though, this is definitely worth a look."[3]

See also

References

  1. Cook, David (1990). Vecna Lives!. TSR, Inc. p. 96. ISBN 0-88038-897-8. 
  2. Page, Christopher (1999-11-15). "Vecna Lives! (Review)". RPGnet. Retrieved 2007-12-06. 
  3. 3.0 3.1 3.2 3.3 3.4 Varney, Allen (November 1991). "Role-playing Reviews". Dragon (Lake Geneva, Wisconsin: TSR) (#175): 85. 
  4. "Vecna Lives! (1990)". Pen & Paper Database. Retrieved 2007-12-06. 

External links


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