Utah GLX
From Wikipedia, the free encyclopedia
Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D rendering for XFree86 and OpenGL before the introduction of the Direct Rendering Infrastructure in XFree86 version 4.0, which is what is used today.
History
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2D drivers inside of the X server
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Indirect rendering over GLX, using Utah GLX
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Finally all access goes through the Direct Rendering Manager
External links
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