Uplay

From Wikipedia, the free encyclopedia
Uplay
Developer(s) Ubisoft
Stable release 4.2.1 (PC) / December 18, 2013 (2013-12-18)
Development status Active
Platform Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, iOS, Android, Facebook Platform
Type Content delivery
Digital rights management
Social networking
Website uplay.ubi.com

Uplay is a digital distribution, digital rights management, multiplayer and communications service created by Ubisoft to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms (PC, Mac, PlayStation 3, Xbox 360, Facebook, iOS, Android, and most recently revealed, OnLive). The Uplay app for the Wii U was released after the launch of the console[1] on 1 December 2012 on the Nintendo eShop.

Features

With the release of Assassin's Creed II in 2009, Ubisoft launched the Uplay network, which is activated either in-game or via the Uplay website.[2] Uplay allows players to connect with other gamers, and to earn rewards based on achievements (called "Actions") in Uplay-enabled games, with Ubisoft CEO Yves Guillemot stating that "the more you play, the more free goods you will be able to have".[3]

Each Uplay-enabled game has four specific Actions that can be accomplished, earning the player Uplay points, which are referred to as Units. Each Action grants the player either 5, 10, 15, 20, 30 or 40 Units, which can then be used to unlock game-related rewards; though the Units are not bound to the specific games they were earned in, and may be used to purchase rewards from any available game.

Client

The Uplay desktop client was released on August 16, 2012. The desktop client connects Uplay's currency and reward features, and links a player's Ubi profile across platforms (consoles, Facebook, PC, and mobile) into a single app.[4] The client is similar to Valve’s Steam and EA’s Origin desktop clients - where the user is able to purchase and launch games from the application.

A single Uplay account is required to access the client, that can be used across platforms (consoles, PC and mobile) and to access Ubisoft’s online sites, and forums. If customers already have a Uplay account, they use their existing login and password to login to Uplay PC. Otherwise, they will be asked to create a new account upon their first connection to the Uplay desktop client.[5]

Uplay supports offline play of its games, cloud saves, download of free-to-play games, a chat client with friends lists and notifications, and the ability to redeem rewards earned.

Digital rights management

When it was initially launched, the Windows version of Uplay required players to maintain a constant connection to the internet to play Uplay-enabled games. Uplay games would not start without an active internet connection, and losing the connection during gameplay would halt the game, sending users back to their last checkpoint or save depending on the specific game.[6] Some games, such as Assassin's Creed II, were later patched to save the player's exact location prior to disconnect and return them to that location when an internet connection was re-established.[7] The scheme quickly came under fire after a denial-of-service attack attack on Ubisoft's DRM servers in early March rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days.[8]

The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch.[9] However, the always-on requirement made a return in 2011 with the releases of Driver: San Francisco[10] and From Dust, the latter having been explicitly stated by Ubisoft prior to release to only require a one-time online activation on install.[11] From Dust was later patched to remove the always-on requirement.[12]

In September 2012 Ubisoft employees confirmed in an interview that no further Ubisoft games would be using the always-on requirement, instead opting for a one-time activation of the game on install.[13]

Certain Ubisoft games required an online pass known as a "Uplay Passport" to access online and multiplayer content. In November 2013, Ubisoft immediately discontinued its use of online passes on future games, and made the Uplay Passport for Assassin's Creed IV: Black Flag available at no charge.[14]

Rootkit allegations

In July 2012 Tavis Ormandy, an Information Security Engineer at Google claimed that "Uplay" DRM is a rootkit and poses a serious security risk. The software installs a browser plugin that provides access to the system. Ormandy has written proof-of-concept code for the exploit. The exploit was fixed as of version 2.0.4 released on July 30, 2012.[15]

Uplay-enabled games

References

  1. Jackson, Mike (10 November 2012). "Ubisoft targeting UPlay for Wii U 'sometime after launch'". ComputersAndVideoGames.com. Retrieved 12 November 2012. 
  2. "Assassin's Creed II and Splinter Cell to feature Uplay system". 21 November 2009. 
  3. Good, Owen (14 November 2009). "Ubisoft: All Our Games Will Do This UPlay Thing". Kotaku. Retrieved 26 September 2010. 
  4. http://kotaku.com/5935427/ubisoft-launches-their-own-pc-gaming-client-and-is-selling-some-games-for-1-to-get-you-to-try-it
  5. http://uplay.ubi.com/en-GB/about/pc
  6. Ben Kuchera (February 18, 2010). "Official explanation of controversial Assassin’s Creed 2 DRM". ARS Technica. Retrieved 2013-06-17. 
  7. "Ubisoft Patch Makes its Internet DRM Less Painful". Tomshardware.com. March 5, 2010. Retrieved 2010-08-24. 
  8. "Ubisoft's New DRM System Falls Down, Locks Out Paying Customers". Kotaku. March 8, 2010. Retrieved 2013-06-17. 
  9. "Constant net connection no longer required for Ubisoft games". PC Gamer. December 31, 2010. Retrieved 2013-06-17. 
  10. "Ubisoft’s Driver: SanFran Has Always-On DRM". Rock, Paper, Shotgun. July 27, 2011. Retrieved 2013-06-17. 
  11. "From Dust DOES Need Online, Badly Ported". Rock, Paper, Shotgun. August 18, 2011. Retrieved 2013-06-17. 
  12. Ben Gilbert (September 9, 2011). "PSA: From Dust patch now available on PC, removes Ubi DRM". Joystiq. Retrieved 2013-06-17. 
  13. "Interview: Ubisoft On DRM, Piracy And PC Games". Rock, Paper, Shotgun. September 5, 2012. Retrieved 2013-06-17. 
  14. "Ubisoft Kills Online Pass System, Effective Immediately". IGN. Retrieved 4 December 2013. 
  15. Adrian Kingsley Hughes (September 30, 2012). "Uplay is a rootkit". forbes.com. Retrieved 2013-06-17. 

External links

This article is issued from Wikipedia. The text is available under the Creative Commons Attribution/Share Alike; additional terms may apply for the media files.