Tenchu: Stealth Assassins

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Tenchu: Stealth Assassins

Developer(s) Acquire
Publisher(s)
Director(s) Takuma Endo
Composer(s) Noriyuki Asakura
Series Tenchu
Platform(s) PlayStation
Release date(s)
  • JP February 26, 1998
  • NA August 31, 1998
  • EU 1998
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Distribution CD-ROM

Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan.

Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.

Gameplay

Rikimaru, armed with a single ninjato, is stronger than Ayame but relatively slower. Ayame carries a pair of tantos (although she does carry wakizashis in the second game) and is faster and has more combos than Rikimaru, but is the weaker of the two. All of the levels take place at night to compensate for the technical limitations of the PlayStation; the game's high rate of redraw is reduced by setting events at night and reducing the distance the player can see. Both characters are armed with a grappling hook which allows them to zip up to the tops of buildings and move freely across rooftops, which gave the game a sense of verticality that was rare among most action/adventure games of the time.

Plot

The game takes place in feudal Japan, introducing a pair of ninja: Rikimaru (力丸) and Ayame (彩女), members of the Azuma ninja clan since childhood. The two ninja serve the heroic Lord Gohda, and work for him as his secret spies to root out corruption and gather intelligence in his province. However, the evil demonic sorcerer Lord Mei-Oh seeks to destroy Lord Gohda, and using his demon warrior Onikage who wreaks havoc throughout Lord Gohda's province.

Characters

  • Rikimaru is the servant and protector of Lord Gohda. He has obtained the sixth sense allowing special vision.
  • Ayame is the loyal friend of Lord Gohda's daughter, Princess Kiku. They act like sisters toward each other but she, like Rikimaru, is a ninja protecting Lord Gohda.
  • Lord Gohda is the leader and loyal royal of this ancient time. He has a daughter, Kiku, as well as two ninjas just as part as his protection. He has a counsel, Sekiya, who is also the trainer of Ayame and Rikimaru.
  • Princess Kiku is the daughter of Lord Gohda and best friend of Ayame. She is respective to and from Ayame especially at training. At the end of the game, she is kidnapped, but is rescued.
  • Mei-Oh is a powerful demigod and boss of Tenchu: Stealth Assassins. He is the first to employ the services of Onikage.
  • Onikage - a ninja who serves Mei-oh and is the series' recurring antagonist. He has fought against Rikimaru several times, and he considers Rikimaru to be his ultimate rival, despite him being human, while Onikage is demonic in nature.

Cast

Character Voice actor (Japanese) Voice actor (English)
Rikimaru Toru Okawa Paul Lucas
Ayame Youko Soumi Terry Osada
Gohda Yousuke Akimoto Takeshi Kuwabara
Sekiya Kouichi Kitamura Takeshi Kuwabara
Princess Kiku Ikue Ohtani Yumiko Yasuoka
Mei-Oh Tamio Ohiki Takeshi Kuwabara
On Tamio Ohiki Kiyomi Shimada
Balmer Mitsuaki Hoshino Aaron Casillas
Echigoya Masaaki Tsukada Takeshi Kuwabara
Onikage Hisao Egawa Seiichi Hirai
Goo Akimitsu Takase Kazuhiko Amagai
Tazu Atsuko Tanaka Maki Inoue
Senjiro ?? Hiroki Morita
Hikone Atsushi Ii Junichiro Tsuge
Kataoka Yasuo Owata Takeshi Kuwabara
Narration Kiyoshi Kobayashi Robert Belgrade

Development

A video of an early prototype build of the game was featured in Tenchu: Shinobi Hyakusen, showing a science-fiction type ninja game whose gameplay style was also very different from the one in the final version.[1]

Release

Japanese version

The Japanese version of the game is somewhat different from the Western version and the remake Shinobi Gaisen. The game came with 8 levels (missing Cross the Checkpoint and Punish the Corrupt Minister) and each level only has one layout. The option screen, character select and level select all come with different graphics. The boss characters have different weapons and before each level there is a small amount of Japanese dialogue that gives more detail into the game. The fighting moves are also different, whereas on the later version, mashing the button for attacks is all well and good, but in this version each strike must be timed to get the full flurry of moves. The 180 degree reverse roll is also absent.

Tenchu: Shinobi Gaisen

Tenchu was re-released in Japan on February 24, 1999 with many updates, including different mission layouts, all the stages seen in the American and European versions (levels 4 and 5 were missing in the original) and four selectable languages: Japanese, English, Italian and French.

The main feature of this version was its mission editor. The possibilities in creating missions were endless and it generated a special edition disc with the 100 best missions created by Japanese players called Tenchu: Shinobi Hyakusen.

Tenchu: Shinobi Hyakusen

Tenchu: Shinobi Hyakusen is an expansion pack for Tenchu. It was released on November 11, 1999 for the PlayStation. It is a standalone expansion, meaning it does not require the disc for the main game.

The game is based on the levels created by the users of Shinobi Gaisen. Acquire held a competition for these levels, and the best one hundred missions were collected, and ultimately formed Tenchu: Shinobi Hyakusen. There are also secret missions to unlock. The whole game consists of 122 missions. The theme of each mission focuses on a chosen objective. Some missions emphasise elimination, while others focus on assassination, finding a peculiar flower or protecting Princess Kiku along the way.

The game fundamentals and controls remained unchanged. However, missions in Shinobi Hyakusen are not bound together by any storyline. Playing through the missions earns the player FMV and other promotional videos, beta test captures, artwork and other behind-the-scenes material otherwise not accessible.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings84.26%[2]
Metacritic87/100[3]
Review scores
PublicationScore
Allgame[4]
Computer and Video Games5/10[5]
Electronic Gaming Monthly7.75/10[6]
Game Informer9/10[7]
GamePro[8]
Game RevolutionA[9]
GameSpot8.3/10[10]
IGN9/10[11]
Play Magazine82%[12]
PlayStation Magazine[13]

Tenchu: Stealth Assassins received positive reviews from critics. It has an aggregate score of 84.26% on GameRankings[2] and 87 out of 100 on Metacritic.[3] It was ranked as the 54th top game of all time by the staff of Game Informer in 2001: "Tenchu: Stealth Assassins showed the gaming world that it takes more than just dark clothes and pointy throwing objects to make it as a ninja. Forcing players to learn and utilize stealth techniques to not only excel, but merely survive, Tenchu is a challenging, nerve-wracking game that leaves you screaming in frustration, then crawling back for more."[14]

References

  1. Tenchu: Stealth Assassins (PSX - Beta) | Unseen 64
  2. 2.0 2.1 "Tenchu: Stealth Assassins for PlayStation". GameRankings. Retrieved August 11, 2013. 
  3. 3.0 3.1 "Tenchu: Stealth Assassins for PlayStation Reviews". Metacritic. Retrieved August 11, 2013. 
  4. House, Matthew. "Tenchu: Stealth Assassins - Review". Allgame. Retrieved January 3, 2014. 
  5. Alex C (1998). "PlayStation Review: Tenchu [Stealth Assassins]". Computer and Video Games. Archived from the original on July 17, 2007. Retrieved January 3, 2014. 
  6. "Tenchu: Stealth Assassins". Electronic Gaming Monthly. 1998. 
  7. "Tenchu [Stealth Assassins]". Game Informer (67): 55. November 1998. Archived from the original on September 21, 1999. Retrieved January 3, 2014. 
  8. The Rookie (1998). "Tenchu: Stealth Assassins Review for PlayStation on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved January 3, 2014. 
  9. Colin (September 1998). "Tenchu: Stealth Assassins Review". Game Revolution. Retrieved January 3, 2014. 
  10. Fielder, Joe (March 25, 1998). "Tenchu: Stealth Assassins Review". GameSpot. Retrieved January 3, 2014. 
  11. Perry, Doug (September 18, 1998). "Tenchu: Stealth Assassins". IGN. Retrieved January 3, 2014. 
  12. "Tenchu: Stealth Assassins". Play. 1998. 
  13. "Review: Tenchu: Stealth Assassins". PSM. 1998. 
  14. Game Informer staff (August 2001). "The Top 100 Games of All Time". Game Informer. Game Informer Magazine. Retrieved 2010-03-13. 

External links

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