Tempo (bridge)
In the card game of bridge, tempo refers to the advantage of being on lead, thus having the initiative of developing tricks for one's side.[1]
According to the rules of the game, the right to select the first card to play (the opening lead) belongs to the defenders; afterwards, the right to lead belongs to the hand who has won the previous trick. Being on lead generally presents an advantage, as it presents an opportunity to choose a suit and card which will develop a trick for the leader's side. However, in endplay situations being on lead certainly does not present an advantage—quite the opposite.
The tempo can be used for many purposes:[2]
- Setting up tricks – for example, against notrump contracts, defenders will often lead the longest and strongest suit, to set up the tricks in that suit. Against trump contracts, lead of a short suit can set up a subsequent ruff before the declarer can draw trumps.
- Pitching losers – for example, having x opposite AKQx, the declarer may discard cards from another suit on the honors, holding xxx opposite xxx if on lead; if the opponents were on lead, they can cash the tricks in the declarer's weak suit.
- Taking tricks – the converse of pitching losers. Having the lead lets us take our tricks before the other side gets to pitch in the suit(s).
- Trump promotion or coup en passant – if the other side had the lead, they could simply draw trumps; however, with our side on lead, an extra trump trick can be produced.
- Killing entries – opponents can be forced to use entries in the wrong order.
Examples
Example 1 | ♠ | A K Q J | |||
♥ | x | ||||
♦ | x x x x | ||||
♣ | x x x x | ||||
♠ | x x x x | N |
♠ | x x x x | |
♥ | x x x x | ♥ | x x x x | ||
♦ | A K Q J | ♦ | x | ||
♣ | x | ♣ | A K Q J | ||
♠ | x | ||||
♥ | A K Q J | ||||
♦ | x x x x | ||||
♣ | x x x x |
Example 2 South in 4♠ |
♠ | J 10 7 5 4 2 | |||
♥ | J | ||||
♦ | A Q 3 | ||||
♣ | J 7 6 | ||||
♠ | K 6 | N |
♠ | 9 | |
♥ | A K 8 4 | ♥ | 7 6 5 3 | ||
♦ | 8 5 2 | ♦ | K J 10 4 | ||
♣ | K 7 5 4 | ♣ | 10 8 3 2 | ||
Lead: ♥A | ♠ | A Q 8 3 | |||
♥ | Q 10 9 2 | ||||
♦ | 9 7 6 | ||||
♣ | A Q |
Keeping initiative—gaining tempo—by not taking a finesse can be decisive to prevent the opponents from developing defensive tricks.
Against South's 4♠ west leads the ♥A (indicating the king) and continues with the ♦8. The opening lead, although natural, was unfortunate, as it gave the declarer a tempo to develop heart tricks for himself. However, it is now essential not to take the diamond finesse so as not to lose tempo. South must take the ♦A and play to the ♠A, again refraining from finessing. Now, the declarer can lead hearts for ruffing finesse and discard diamonds until West covers with the ♥K, then ruff and cross over to ♣A, again refusing to finesse. On the remaining hearts, all diamonds including the queen are discarded. In total, the declarer loses one trick in trumps, hearts and clubs each.
Note that a diamond opening lead sets the contract, as it doesn't give the tempo in hearts to the declarer: the declarer must lose a heart and two diamonds before he sets up the hearts for diamond discards; the trump king is the fourth trick for the defense.