Temple Run 2

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Temple Run 2

App logo
Developer(s) Imangi Studios
Publisher(s) Imangi Studios
Engine Unity[1]
Platform(s) iOS, Android, Windows Phone 8
Release date(s) iOS
  • WW January 16, 2013[2]
Android
  • WW January 24, 2013[3]
Windows Phone 8
  • WW December 20, 2013[4]
Genre(s) Endless runner
Mode(s) Single-player
Distribution Digital distribution

Temple Run 2 is a 2013 endless running video game developed and published by Imangi Studios. A sequel to the original game, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova,[5] with art by Kiril Tchangov.[5] It was released on the App Store on January 17, 2013,[2] on Google Play on January 24,[3] and on Windows Phone 8 on December 20.[4]

Gameplay

Temple Run 2 features the same controls as its predecessor. However, the gameplay itself is slightly different insofar as it introduces new obstacles, such as zip-lines, mine tracks, sharper turns, waterfalls, and jets of fire. The game also features new power-ups, and players now have the ability to save the protagonist from death by using green gems that are collected while running, or purchased online. The game is set in a different location than the first game, and the main character runs faster. The three monkeys that chased the character called Nuwan in the original game have been eliminated. Now, a singular enlarged monkey called Cuchanck is the sole antagonist.[6]

Upon the initial release, there were four characters available for play, but that has been increased to ten as of December 1, 2013:[7][8]

  • Guy Dangerous - default explorer (shield power-up)
  • Scarlett Fox (boost power-up)
  • Barry Bones (coin bonus power-up)
  • Karma Lee (score power up)
  • Francisco Montoya - Spanish conquistador
  • Zack Wonder - American football player
  • Montana Smith
  • Usain Bolt - fastest runner in the world ("Bolt" power-up; combined magnet and boost)
  • Santa Claus

In August, Usain Bolt was made available for purchase for a limited-time, though this was later made permanent.[7] In December, Santa Claus was made available for purchase, only for a limited-time. The December update also included water slides, an unlockable Santa hat for each of the main characters, collectible artifacts such as masks, and a "Christmas progress" chart.[8]

Except for Bolt and Santa Claus, all other characters are unlocked with coins; Bolt must be bought with real money and Santa must be unlocked with gems. Although the characters appear different, their abilities and behavior are identical.

Development and release

Development of Temple Run 2 began in March 2012. Imangi stated that the main goal of the game was to make the gameplay similar and "familiar" in relation to the original, while introducing new elements and creating a "redeveloped experience."[9] According to Keith Shepherd, "Our biggest reason for doing the sequel instead of an update is that we just weren't going to be able to make these changes to the original. Under the hood, the game was completely re-written from scratch and it's now in much better shape to allow us to continue adding more to it over time."[1] Natalia Luckyanova added "Once it became so popular, there was a ton we wanted to do to Temple Run but it really wasn't built for expansion. It's built on top of our in-house 3D engine, which is pretty limited and requires a lot of coding on our end to make any changes. Plus, we didn't want to change Temple Run too dramatically, since so many people were playing it and loving it. So we decided to make a brand new version, where we could update the graphics, play around with powers, create new environments, etc."[10]

Temple Run 2 was announced in a surprise announcement by Imangi on January 16, 2013, with the game being released in the App Store in New Zealand immediately, and an international release coming a few hours later.[11] The Android version was released on January 24, 2013.[3] The Windows Phone 8 version was released on December 20, 2013 with the inclusion of Xbox Live achievements. Within four days of its iOS release, the game had reached twenty million downloads, six million of which were within the first twenty-four hours.[12]

Reception

Temple Run 2
(iOS version)
Aggregate scores
AggregatorScore
GameRankings79.93%[13]
Metacritic79/100[14]
Review scores
PublicationScore
Edge8/10[15]
Eurogamer7/10[16]
148Apps[17]
AppSpy4/5[18]
Gamezebo[19]
Pocket Gamer7/10[20]
Slide to Play4/4[21]
TouchArcade[22]

Temple Run 2 has been generally well received. The iOS version holds an aggregate score of 79 out of 100 on Metacritic, based on ten reviews,[14] and 79.93% on GameRankings, based on fourteen reviews.[13]

Edge were impressed, scoring the game 8 out of 10 and writing "Temple Run 2 is a beautiful looking, natural extension of the series that never breaks stride for a second."[15] Chris Reed of Slide to Play was equally impressed, scoring the game 4 out of 4, and arguing that it "improves on just about every aspect of the original."[21]

Carter Dobson of 148Apps scored the game 4.5 out of 5, writing "The sequel is largely just full of minor tweaks that mostly improve the experience while leaving the addictive core untampered [...] Playing Temple Run 2 is a simple reminder of why the original was such a hit, and why it stands above all imitators. Its mechanics are still pristine. Its controls are still pretty much immaculate. The formula has been tweaked, and I think it has come out for the better."[17] TouchArcade's Jared Nelson also gave a score of 4.5 out of 5, writing "Temple Run 2's simplicity and intangible "something" is what made its predecessor a game that I always went back to even in the face of a smorgasbord of alternatives, and it's what will keep this on my device easily within thumb's reach for a long time to come."[22]

AppSpy's Andrew Nesvadba gave the game 4 out of 5, the same score he had given the original, writing "The end result is a smoother experience that retains the core of Temple Run without adding too much complexity so as to alienate its base."[18] Gamezebo's Jim Squires also scored the game 4 out of 5, writing "There are no big shifts in gameplay. There are no buzzworthy changes. At best, you can sum it up as "it's like Temple Run, but a little bit better"."[19]

Eurogamer's Owen Faraday was slightly less enthusiastic, scoring the game 7 out of 10 and writing, "The biggest flaw Temple Run 2 betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free - but it's so similar to its predecessor that it ultimately feels a bit unnecessary."[16] Pocket Gamer's Harry Slatter also scored the game 7 out of 10, writing "Endless-runners haven't really moved on since Temple Run first sprinted onto the scene. And, if anything, Temple Run 2 highlights that more than most. Where Imangi was blazing a new trail with the first game and setting trends left, right, and right again, Temple Run 2 is just another enjoyable entrant into a crowded genre."[20]

See also

References

  1. 1.0 1.1 "Temple Run 2 interview". The Telegraph. Januaryon December 20, 2013. Retrieved July 12, 2013. 
  2. 2.0 2.1 "Temple Run 2 released for iOS, Android version hitting Google Play next week". T3. January 17, 2013. Retrieved January 17, 2013. 
  3. 3.0 3.1 3.2 Russell, Jon (January 24, 2013). "Temple Run 2 is now on Google Play and available for Android devices". The Next Web. Retrieved January 25, 2013. 
  4. 4.0 4.1 Edmonds, Rich (December 20, 2013). "The wait is over - Temple Run 2 hits the Windows Phone Store with Xbox Live". WPCentral. Retrieved December 20, 2013. 
  5. 5.0 5.1 "Imangi Studios - About". Imangi Studios. Retrieved October 3, 2013. 
  6. McGee, Tim (August 1, 2013). "The Best. The Fastest. Temple Run 2.". Obstructed Views. Retrieved October 3, 2013. 
  7. 7.0 7.1 Rodriguez, Salvador (August 1, 2013). "Usain Bolt added to 'Temple Run 2'; fastest playable character ever?". LA Times. Retrieved August 1, 2013. 
  8. 8.0 8.1 Fahey, Mike (December 11, 2013). "Waterslides And Santa Claus? It's A Very Temple Run 2 Christmas". Kotaku. Retrieved December 11, 2013. 
  9. "Temple Run 2 released for iOS, Android version to come soon". IBTimes. January 17, 2013. Retrieved January 25, 2013. 
  10. Webster, Andrew (January 17, 2013). "Making lightning strike twice with 'Temple Run 2'". theverge.com. Retrieved January 25, 2013. 
  11. Webster, Andrew (January 16, 2013). "'Temple Run 2' launching on iPhone and iPad tonight". theverge.com. Retrieved October 3, 2013. 
  12. Graziano, Dan (January 21, 2013). "Temple Run 2 surpasses 20 million downloads on iOS in four days". Yahoo! News. Retrieved October 3, 2013. 
  13. 13.0 13.1 "Temple Run 2 for iOS". GameRankings. Retrieved October 3, 2013. 
  14. 14.0 14.1 "Temple Run 2 (iOS)". Metacritic. Retrieved March 14, 2013. 
  15. 15.0 15.1 "Temple Run 2 Review". Edge. January 21, 2013. Retrieved October 3, 2013. 
  16. 16.0 16.1 Faraday, Owen (January 21, 2013). "Temple Run 2 Review". Eurogamer. Retrieved October 3, 2013. 
  17. 17.0 17.1 Dobson, Carter (January 17, 2013). "Temple Run 2 Review". 148Apps. Retrieved October 3, 2013. 
  18. 18.0 18.1 Nesvadba, Andrew (January 18, 2013). "Temple Run Review". AppSpy. Retrieved October 3, 2013. 
  19. 19.0 19.1 Squires, Jim (January 17, 2013). "Temple Run 2 Review". Gamezebo. Retrieved March 14, 2013. 
  20. 20.0 20.1 Slatter, Harry (January 17, 2013). "Temple Run 2 Review". Pocket Gamer. Retrieved October 3, 2013. 
  21. 21.0 21.1 Reed, Chris (January 21, 2013). "Temple Run 2 Review". Slide to Play. Retrieved October 3, 2013. 
  22. 22.0 22.1 Nelson, Jared (January 22, 2013). "'Temple Run 2' Review - That Old Familiar Feeling". TouchArcade. Retrieved October 3, 2013. 
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