Tarot Mystery
Tarot Mystery | |
---|---|
Cover art | |
Developer(s) | Ukiyotei |
Publisher(s) | Visit[1] |
Composer(s) | Yasuaki Fujita[2] |
Platform(s) | Super Famicom[1] |
Release date(s) | |
Genre(s) | Non-game |
Mode(s) | Single-player |
Tarot Mystery (タロットミステリー)[3] is a Super Famicom title that revolves around tarot divination and answering questions in Japanese. This video game would become Yasukai Fujita's final project as a composer for Super Famicom video games.[2]
Features
The title is considered to be a simulation of an actual Tarot reading. The title was never released in North America or Europe. Users only ask questions and look at cards. The cards used in the game are from the Rider-Waite deck, complete with violent images and nudity.
Each reading consists of a Celtic cross where 12 cards are picked by the person being read. These cards will tell about the player's past, present, and future completely in Japanese. The game automatically reads the person's fortune. Once the cards are dealt, each card deals with different issues that the player will have to put up with in his or her future life. They are: current situation, issues, awareness, subconscious, past problems, future, present position, environment, hope, and result.[4]
Reception
On release, Famicom Tsūshin scored the Neo Geo version of the game a 20 out of 40.[5]
See also
References
- ↑ 1.0 1.1 1.2 "Release information". GameFAQs. Retrieved 2008-06-24.
- ↑ 2.0 2.1 "Composer information" (in Japanese). Yasuaki Fujita's web site. Retrieved 2012-10-03.
- ↑ "Japanese title". SuperFamicom.org. Retrieved 2012-07-28.
- ↑ "Analysis of game" (in Japanese). Daily-Gamer (archived). 2007-12-17. Archived from the original on 2007-12-17. Retrieved 2009-09-20.
- ↑ NEW GAMES CROSS REVIEW: タロットミステリー. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.