Takedown: Red Sabre
Takedown: Red Sabre | |
---|---|
Developer(s) | Serellan |
Publisher(s) | 505 Games |
Director(s) | Christian Allen |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release date(s) | September 20, 2013 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player – Co-operative multiplayer |
Distribution | Download |
Takedown: Red Sabre is a tactical shooter video game for Microsoft Windows and Xbox 360. It was released on September 20, 2013 for Windows via Steam and it will be released on February 21st 2014 for Xbox Live Arcade.[1][2]
Gameplay
Takedown: Red Sabre is a first-person shooter and a tactical shooter. It aims to be a "realistic squad-based shooter", a genre considered as abandoned by most developers today in favor of more accessible, action-packed shooters like Call of Duty. The game is aimed at a mature audience that prefer to think before they shoot. It is considered to be a spiritual successor to the original Tom Clancy's Rainbow Six and SWAT series of games. It supports single player, co-operative play, and adversarial multiplayer gametypes.
Development
Successful Kickstarter campaign
Following the success of other crowdfunding campaigns on Kickstarter, Serellan launched its own appeal on March 2, 2012 on the same website, with a $200,000 goal. This sum was a starting basis in order to bring the game into an alpha phase, so the project could be presented to publishers in a playable form, and to persuade private investors to show that the tactical shooter market is attractive and is still a viable industry. After a slow start (having only raised a third of the demanded sum one week before the deadline), the Kickstarter campaign gained momentum quickly on the final days following a revamping of the campaign and a cinematic video,[3] and finally crossed the mark in the very last hours, ending at $221,833 in total pledges from 5,423 backers on April 1, 2012. One notable backer was the former community manager of Infinity Ward, Robert Bowling,[4] who made the promotion of the campaign on Twitter.[5] Every backer benefited from an access to a special forum section on the Serellan's website where they could participate into the game's development, by bringing ideas, participating to some decisions, and submitting content.
Partnership with 505 Games
On February 15, 2013, Serellan announced their partnership with the publisher 505 Games, and announced the release of the game for PC and Xbox 360 for the end of the year, and the PlayStation 3 version being available later. The game was then presented behind closed doors for the first time in playable form at the Electronic Entertainment Expo 2013, in the 505 Games booth.
Reception
Upon its release, the game was criticized for being unfinished. Brett Todd of GameSpot panned the game, rating it as 2 out of 10, concluding: "Takedown: Red Sabre is an unfinished, broken mess of a tactical shooter that offers not even one redemptive bright spot."[6][7] IGN gave it 4 out of 10, stating: "Takedown is a realistic, hardcore shooter whose best qualities can’t stand up to its technical and design problems." [8]
References
- ↑ The game is developed by Serellan LLC. Forms Special Forces operatives have been consulted to aid the game's realism and authenticity. The score was composed by Rich Douglas. Comcept art is by Charles Guan and Matt Corboy provides the voice the Commander.
- ↑ Tach, Daven (February 15, 2013). "Takedown rechristened as Takedown: Red Sabre, will be published by 505 Games". Polygon. Retrieved February 15, 2013.
- ↑ http://kotaku.com/5896568/i-messed-up-my-video-game-kickstarter-now-im-fixing-it
- ↑ http://www.nowgamer.com/news/1306716/takedown_robert_bowling_pledges_as_tactical_shooter_gets_kickstarted.html
- ↑ https://twitter.com/fourzerotwo/status/186554866007683073
- ↑ "Takedown: Red Sabre Review". GameSpot. Retrieved 26 September 2013.
- ↑ "Takedown: Red Sabre weighed down by launch-day bugs". PC Gamer. Retrieved 26 September 2013.
- ↑ "Takedown: Red Sabre Review". IGN. Retrieved 2 October 2013.