Take On Mars

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Take On Mars

Cover art of Take on Mars
Developer(s) Bohemia Interactive
Publisher(s) Bohemia Interactive
Distributor(s) Steam[1]
Series Take On
Engine Enforce
Platform(s) Microsoft Windows
Release date(s) Final: TBA
Early Access:
  • WW August 1, 2013[2]
Genre(s) Simulation video game
Mode(s) Single-player
Distribution DVD, Digital distribution

Take On Mars (TKOM) is a simulation video game for Windows that is being developed by Bohemia Interactive. The game was announced at E3 2013[3] and released in its beta version on 1 August of that year. It is the second installment in the Take On series after Take On Helicopters. The user assumes control of a rover or lander in order to explore Mars. The spacecraft can be equipped with scientific instruments by the player in order to study the Martian surface and complete objectives. The game includes seven destinations for the player to visit: Asteroid Belt, Deimos moon, Gale crater, Kaiser crater, Lyot crater, Ptolemaeus crater, and Victoria crater; with Mars Yard located on earth as a testing ground.[4] Each map is a perfect square (four by four kilometers) with an area of 16km2 (6.2mi2) to be explored with various objectives. Not all locations however are encompassed in the bounding zone, since the craters on mars take up more than 16 km2 (e.g. Gale and Kaiser crater).

Gameplay

Each mission is begun with the descent of a spacecraft onto Mars.

In Take On Mars, the player operates a variety of Mars landers and rovers. The functions of the space vehicles are not fully accurate in order to make the simulation more accessible. The speed of the rovers is increased along with their instruments.[5] Unlike actual Mars exploration vehicles, the in-game spacecraft are controlled in real time: rather than planning a Martian spacecraft's tasks for the day, the player directly operates its instruments. Functions that a user must perform include driving to new destinations, imaging terrain, and collecting samples. Multiple science instruments are unlocked by the player in order to study Mars and complete mission objectives. Many landings are required to complete all missions for any given location. Each spacecraft carries a relevant suite of instruments designed to complete its assigned objectives.

The player is able to enter the lab where they are able to change assets on the giving vehicle in order to increase the quality of the asset or outfit the vehicle with the budget allotted. From imagers or APXS to an arm on a lander, or a chemical battery, any small detail can be changed about a vehicle to create a unique variant to the basic model. There are three tiers the user can choose from the first tier to the last each are incremented by double the previous tier in price.

Features

Take On Mars offers three game modes that are accessible to any user.[6]

  • Space Program: Explore Mars from the perspective of a fictional space agency. Players unlock new technologies, vehicles and instruments to tackle the tasks ahead.
  • Scenarios: Land on the surface of Mars with a functional vehicle and complete individual missions centered around various scientific mission objectives.
  • Editor: Create custom scenarios with missions of varying complexity.

There are three prominent aspects of the game.

  • A dynamic destruction system where vehicles can be destroyed by severing their cameras, robotic arms, and individual struts and wheels.
  • A virtual economy for the space agency that gives a budget to the player to fund missions. Funding can be increased by completing missions and individual tasks.
  • Realistic terrain with locations on the surface of Mars that are based on actual satellite data from places such as Victoria Crater.
  • Weather created on mars can impede on progress and destroy the space vehicle.


Development

Early Access

The early access phase of Take On Mars allows users to help Bohemia Interactive create new content and fix many bugs the users spot. They have implement the Mantis Bug Tracker for users to effectively report issues to the developers. They have added many new missions, since the launch of the game on August 1 of 2013. A full change log of the early access phase can be found here.

A patch released on October 3, 2013 included a workbench suite for mod-makers. Added locations Deimos moon and Asteroid Belt. It will also include Dynamic Mission Generation of every task types(e.g. photo, exploration and analysis). Weather will also make its way into the game with sandstorms, strong winds, and dust devils.[8]

November 20, 2013 take on mars receive is third large patch overhaul. Adding new vehicles, two new locations (Lyot, and Ptolemaeus). With a mission control room addition of a tech tree and objectives.[9]

Reception

IGN stated that this game will be boring for most gamers, but for a select few it would be something "nerds have been waiting for". It seems to be a great balance between science and the fun of playing a sim.[5]

References

  1. "Take On Mars Steam only Early Access". August 1, 2013. Retrieved August 1, 2013. 
  2. "Take On Mars Release Date". July 17, 2013. Retrieved August 3, 2013. 
  3. "Announcement". June 18, 2013. Retrieved August 1, 2013. 
  4. Bohemia Interactive (November 17, 2013). Take On Mars. PC (v0.8.0253). Bohemia Interactive. Level/area: The Map. 
  5. 5.0 5.1 Davis, Justin (June 13, 2013). "E3 2013: Take on Mars is the Game Space Nerds Have Been Waiting For". ign.com. IGN. Retrieved September 21, 2013. 
  6. "Take On Mars Features". August 1, 2013. Retrieved August 1, 2013. 
  7. "System requirements". August 1, 2013. Retrieved August 1, 2013. 
  8. "Take On Mars adds Steam Workshop and Deimos". September 10, 2013. Retrieved September 21, 2013. 
  9. "Tech-Enhanced update for Take On Mars". November 20, 2013. Retrieved November 20, 2013. 

External links

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