Tail Gunner
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Tail Gunner | |
---|---|
Developer(s) | Tim Skelly |
Publisher(s) | Vectorbeam |
Distributor(s) | Vectorbeam |
Designer(s) | Dan Sunday Larry Rosenthal |
Platform(s) | Arcade Game |
Release date(s) | 1979 (Arcade) |
Genre(s) | shooter |
Mode(s) | Single player |
Cabinet | Vertical |
Arcade system | Vectorbeam hardware |
CPU | CCPU at 5 MHz |
Sound | Amplified Mono, 1 channel |
Display | Vector, Monochrome |
Tail Gunner is a monochrome vector arcade game created by Vectorbeam in 1979. The premise of the game is that the player is the tail gunner of a large space ship. Enemy spacecraft are approaching the vessel for attack, and the player must aim a set of crosshairs and shoot the enemies before they slip past the player's cannons. In addition to shooting down the enemy ships, the player is also given limited use of a shield that can block ships from passing. The game ends when ten ships slip past the player's cannon.
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