Supremacy 1914
Supremacy 1914 | |
---|---|
Developer(s) | Bytro Labs |
Publisher(s) | Bigpoint Games |
Release date(s) | September 6, 2009 |
Genre(s) | Real-time strategy browser game |
Mode(s) | Multiplayer |
Supremacy 1914 is a real-time strategy browser game in which the player manages one of the countries in the world during World War I. The player competes with countries controlled by other players playing the same game, and with countries controlled by the computer.
Game world
The game world is divided into provinces, each province is the town and the road connecting to other provinces, and (if the province is on the coast) to the bordering sea and oceans. The player observes the world as a map marked with the units and provinces where the color indicates the owner. A game takes place only in the choice of the following parts of the world:
- Europe (North America and Africa) (3 maps)
Map 1-Europe 1914 Map 2-Europe 1910 Map 3-The Great War **Contains Eastern North America and North Africa**
- Asia, Australia, and Oceania (1 map)
Map 1-South East Asia
- South America (1 map)
Map 1-South America 1914
- Africa (1 map)
Map 1-Middle East **Contains Southern Europe and Western Asia**
Army
The army is mainly infantry, although there is the ability to build mechanised troops, such as artillery and tanks. All land units can be transported by sea in landing ships (no need to build, appear when the player reaches or reaches the coast). Later in the game the player can build railguns, which have a large range, and battleships, which can attack at sea.
Provinces
A different resource (grain, fish, iron, wood, coal, oil or gas) is produced in each province. These resources are split into food, materials and energy resources. The province can build many different buildings. Recruiting offices and barracks are used for troop production, barracks requiring an upkeep of grain each day. Workshops and its factory upgrade enable production of mechanised units. Fortresses allow for increased defence of troops inside the provincial town. Harbours (which can only be placed in coastal provinces), allow a decrease in embarkation/disembarkation times. Railways improve troop movement within the province, and are required for railguns to move across the map. In addition, factories, harbours and railways allow an increased production of raw materials. Each province incurs a cost of 1000 food, materials and energy per day.
Diplomacy and espionage
In the game, you can declare war, form alliances and to impose an embargo. You can also correspond with other players, and send spies who are trying to intercept communications of other countries. Spies can also track the movements and locations of troops and carry out sabotage.
The Daily European
The game has a daily newspaper which has generated articles in it about events in the world as well as articles written by other players. Such articles can also be written anonymously. The newspaper also shows the current game rankings in certain attributes. In a roleplay, game players can make an article about ongoing fictitious events in their country depending on the roleplay type.
Special Games
The S1914 community usually hosts its own games, but every now and then Bytro has a single player and alliance tournament. Other games mades by players are quite popular in the community. Roleplaying. Many roleplaying ideas are plausible due to Supremacy's diverse units which don't really represent WWI units, and province's. Ideas range from Fantasy to real. Currently, a popular theme is Fallout and zombie - themed games.
Payments
While the game itself is free, it can be purchased in special points called "Goldmarks" for which you can receive bonuses to give an advantage in the game. For example it can be used to speed up building build time, increase morale, purchase "master spies", etc. Whilst the majority of goldmarks are purchased, the player can win goldmarks by finishing in games. Goldmarks are also used to enter special games, which have enhanced options, such as "Elite AI" and air and/or naval packs.
There is also a premium membership option, called "High Command", in which players are able to have added bonuses, such as build queues and rally spots for troops.
Alliances
In the game, there are out of game alliances. Alliances are groups of players (not agreements between the countries controlled by them) who want to play together. They organize the fight against other alliances as well as internal games within the alliance. An alliance may be established by any player.
References
- Info from Supremacy1914's website.