Strike Suit Zero

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Strike Suit Zero

Developer(s) Born Ready Games
Publisher(s) Born Ready Games
Composer(s) Paul Ruskay, Kokia
Engine Xed
Platform(s) Microsoft Windows, Linux,[1] Mac OS X[1]
Release date(s) January 23, 2013
Genre(s) Space combat simulator
Mode(s) Single-player
Distribution Digital distribution

Strike Suit Zero is a space flight combat game developed by the independent game studio Born Ready Games. Strike Suit Zero seeks to revive the space combat genre by introducing "strike mode" as a new element to the dogfight-based gameplay of classic space combat games. Strike Suit Zero takes its inspiration from numerous different franchises, most notably Elite and related franchises: Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace.[2]

Strike Suit Zero is a story-driven single player game where the player assumes the role of a fighter pilot for the United Nations of Earth (U.N.E) in a massive war against the combined forces of the space colonies. The game is designed so that the battles do not revolve entirely around the player; a complete battle simulation between allied and enemy forces will be going on in the background while the player performs specific objectives, giving the impression that the player's role is only one small part of a much larger conflict.[3]

The soundtrack is developed by Paul Ruskay, composer of the original Homeworld soundtrack. Ship designs have been done by Junji Okubo, known for designing mecha and ships for the game Infinite Space.

The game is built on a proprietary engine. It was released for Microsoft Windows on January 23, 2013, and for Mac and Linux on August 9, 2013. Console versions are planned for Xbox 360 and PlayStation 3.

Strike Suit Zero reached its funding goal of $100,000 on Kickstarter on November 2, 2012.[4]

Gameplay

Strike Suit Zero gameplay screenshot
Strike Suit Zero gameplay screenshot

Strike Suit Zero is a sequential mission-based game, aiming to resurrect arcade-style space shooters from the 1990s such as Freespace 2. However, it adds more tactical considerations to the recipe than traditional space shooters: energy-based weapons will be dependent on a limited supply of energy, missile and gun ammunition will be limited, and successful mastery of the strike suit will require effective juggling between fighter-mode and strike-mode.[5]

The game features a third-person view and first-person cockpit view. The game will support HOTAS joysticks and Oculus Rift.[6]

Playable craft

Strike Suit Zero has four types of craft available to the player. These include an interceptor, fighters, bombers and the Strike Suit itself.[7]

Weapon systems

A wide variety of weapon systems will be offered to the player, with upgrades and new weapons unlocked as the game progresses. Players will be able to customize their ships with different weapons and upgrades. Weapons include plasma cannons, machine guns, lasers, unguided rockets and various types of missiles.

Fire-and-forget missiles, Semi-active homing missiles, Swarm missiles, Anti-Capital ship missiles and unguided rocket pods will be featured in the game.

Non-playable units

The enemy forces utilize interceptors, fighters, heavy fighters and missile-armed fighters as well as larger ships including corvettes, frigates and cruisers.

Space stations and stationary weapon platforms will also be present in the game.

References

  1. 1.0 1.1 "Mac and Linux versions of Strike Suit Zero available now". Retrieved 1 September 2013. 
  2. Born Ready Games (17 October 2012). "Strike Suit Zero". Kickstarter. Retrieved 9 December 2012. 
  3. Tom Senior (22 October 2012). "Strike Suit Zero: bringing mech suits and massive space battles to Kickstarter". PC Gamer. Retrieved 9 December 2012. 
  4. Richard Mitchell (2 November 2012). "Strike Suit Zero reaches Kickstarter goal, AC3 lead designer made final pledge". Joystiq. Retrieved 9 December 2012. 
  5. Peter Parrish (11 December 2012). "Strike Suit Zero Hands-on Preview". Incgamers. Retrieved 12 December 2012. 
  6. Born Ready Games (7 November 2012). "Announcement: Strike Suit Zero & The Oculus Rift". Kickstarter. Retrieved 9 December 2012. 
  7. Adam Vjestica (10 July 2012). "Strike Suit Zero Interview With Will Newell". Awesome Games. Retrieved 9 December 2012. 

External links

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