Stephen Dinehart
Stephen Dinehart | |
---|---|
Alma mater |
College for Creative Studies The University of Southern California School of Cinematic Arts |
Known for | interactive storytelling video games transmedia storytelling |
Notable awards | See below |
As defined by Dinehart, Interactive Narrative Design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces.[7] These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time:[8]
He was final nominee for “Best Writing for a Game Production” for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won “Nokia Award for Outstanding Innovation in Gaming.”[9] His MFA is from the University of Southern California's School of Cinematic Arts Interactive Media Division, and his BFA in Animation & Digital Media is from the College for Creative Studies in Detroit.[10]
Games Credited
- F.E.A.R. 3 (2011), WB
- Company of Heroes: Tales of Valor (2009), THQ Inc.
- Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ Inc.
- Company of Heroes: Opposing Fronts (2007), THQ Inc.
- The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts, Inc.
- Journey of Jin (2006) USC Interactive Media Division
- Cloud (2005), USC Interactive Media Division
- Constantine (2005), THQ Inc.
Source list from Moby Games.[11]
Awards
- Nominated for “Best Writing in a Videogame production” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[12]
- Won “Outstanding Innovation in Gaming” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[13]
- Won "Best Student Design Philosophy Award" Slamdance Film Festival Guerilla Gamemaker Competition for Cloud (video game)(2006)[14]
- Winner Independent Games Festival for Cloud (video game) (2006) [14]
- "Internet Download Game of the Month" designation from the UK magazine Edge for Cloud (video game) (2006)[14]
External links
References
- ↑ "The VUP - Transmedia and Crossmedia Convergence in a Connected World". Convergenceishere.weebly.com. Retrieved 2013-02-18.
- ↑ "From crossmedia to transmedia: thoughts on the future of entertainment". Lunch over IP. 2008-05-24. Retrieved 2013-02-18.
- ↑ marzo 17, 2011 (2011-03-17). "Transmedia evangelist at “Cross-media Summit”: Stephen Dinehart". Cross-media.it. Retrieved 2013-02-18.
- ↑ Human, Kevin. "ProQuest Document View - The enthymematic model of meaning-making in video games: Towards narratively designed transmedia texts". Gradworks.umi.com. Retrieved 2013-02-18.
- ↑ "Via Gamasutra.com – Stephen Dinehart Interview | Designer Narrative". Videogamenarrative.wordpress.com. 2011-08-15. Retrieved 2013-02-18.
- ↑ "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18.
- ↑ Dinehart, Stephen E. "Defining Interactive Narrative Design 2 – The Narrative Design Explorer™". Narrativedesign.org. Retrieved 2010-09-02.
- ↑ Dinehart, Stephen E. "What is Interactive Narrative Design? | The Narrative Design Explorer™". Narrativedesign.org. Retrieved 2013-02-18.
- ↑
- ↑ http://news.gotgame.com/narrative-designer-interview-stephen-dinehart/34351/
- ↑ "Stephen Dinehart". MobyGames. 2007-06-17. Retrieved 2013-02-18.
- ↑ Litten, Matt (2012-10-05). "Elan Awards: And the Nominees Are…". :. Retrieved 2013-02-18.
- ↑
- ↑ 14.0 14.1 14.2