Stefano Gualeni

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Stefano Gualeni
Born (1978-04-30) April 30, 1978
Lovere, Italy
Occupation Video game designer, Lecturer
Website
http://stefano.gua-le-ni.com

Trained as an architect, Stefano Gualeni is an Italian game designer who is best known for creating the games Tony Tough and the Night of Roasted Moths and Tony Tough 2: A Rake's Progress.[1][2][3][4]

Stefano is currently lecturing in Game Design and Game Architecture at NHTV Breda University of Applied Sciences[5] in The Netherlands. When time allows, he works as columnist and Game Design consultant.

In 2011, Together with the Italian video game development company Double Jungle S.a.s. and the support of NHTV Breda University of Applied Sciences, Stefano developed Gua-Le-Ni; or, The Horrendous Parade, the first commercially-released casual video game to be designed and tuned with the support of biometric experiments.[6]

Background

Born in Lovere, Italy in 1978, he graduated in 2004 in architecture at the Politecnico di Milano with a theoretical thesis on the possible application of reverse archaeoastronomy as a design model for postmodern architecture. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). A significant portion of his undergraduate career was spent at QUT in Brisbane, Australia.

Stefano obtained his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed an analytical model for digital aesthetics and game studies based on Martin Heidegger's work in the fields of aesthetics and metaphysics. He is currently pursuing a Ph.D in the field of Philosophy at the Erasmus University Rotterdam.

Titles released as game designer

Other industry credits

  • Stefano is listed in the 'extra credits' of the 2013 Independent Games Festival (IGF) Student Showcase finalist video game ATUM for having acted as project supervisor and game design consultant.[7]
  • Stefano is listed in the credits of the 2012 action-adventure video game The Unfinished Swan (for Playstation 3, developed by Giant Sparrow) for having tested early versions of the game and having provided design-related feedback.[8]
  • Stefano is thanked in the credits of the video game ‘EXP’ for having helped with the structuring of the game concept and having supervised its development.[10] ‘EXP’ received honorable mention in the 2011 Independent Games Festival Student Showcase.[11]
  • Stefano is in the 'special thanks' section of the credits of the video game 'Chewy!' for having provided game design guidance.[12] 'Chewy!' was honored with the 'Best Design' award ($ 25,000) at the 2011 Independent Propeller Awards at the South by Southwest festival in Austin.[13] 'Chewy!' also won the '2011 Diamond Award' at the Netherlands Festival of Games[14] and the 'Superhero - Best Game of the Year' (€ 500) at the Brave New Game competition at the 2011 Gamecon[15] in Naples, Italy.

External links

Footnotes

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