Star Fox 64

From Wikipedia, the free encyclopedia
Star Fox 64/Lylat Wars

North American Nintendo 64 cover art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Takao Shimizu
Producer(s) Shigeru Miyamoto
Artist(s) Takaya Imamura
Writer(s) Mitsuhiro Takano
Composer(s) Koji Kondo
Hajime Wakai
Series Star Fox
Platform(s) Nintendo 64, iQue Player, Virtual Console
Release date(s) Nintendo 64
  • JP April 27, 1997
  • NA July 1, 1997
  • PAL October 20, 1997

iQue Player

  • CN November 21, 2003

Virtual Console

  • NA April 2, 2007
  • JP April 17, 2007
  • EU April 20, 2007
  • AUS April 20, 2007
Genre(s) Action/ Rail shooter
Mode(s) Single-player, multiplayer

Star Fox 64 (スターフォックス64 Sutā Fokkusu Rokujūyon), known in Australia and Europe as Lylat Wars, is a 3D scrolling shooter video game themed around aircraft combat for the Nintendo 64 video game console. It is a reboot of the original Star Fox,[1] and the only game in the Star Fox series to be released on the Nintendo 64.

It was also the first Nintendo 64 game to include support for the Rumble Pak, with which it initially came bundled.[2] The game received positive ratings from reviewers and critics who praised its smooth animation, detailed visuals, voice acting, and use of multiple gameplay paths.

Gameplay

Star Fox 64 is a 3D scrolling shooter video game in which the player controls one of the vehicles piloted by Fox McCloud, usually an Arwing. Most of the game takes place in "Corridor Mode," which forces Fox's vehicle down a fixed path straight forward through the environment. The player can maneuver somewhat around the path and slow their vehicle temporarily, but cannot truly stop or change direction. Some stages of the game, including many bosses, take place in "All-Range Mode" by comparison (as does Multi-Player Mode). In this variant the player can move freely within the confines of a large arena to engage in combat.[3]

In Corridor Mode, the player's vehicle can be maneuvered around the screen to dodge obstacles and shoot incoming enemies with laser cannons, and can also perform a somersault to get behind enemies or dodge projectiles. The Arwing is also capable of deflecting enemy fire while performing a spinning maneuver called a "barrel roll" (actually an aileron roll in real life aviation terms).[3] The Arwing and Landmaster can also charge up their laser cannons to unleash a powerful lock-on laser. The Arwing can also perform one new maneuver in All-Range Mode: an Immelmann up-and-over to change direction. In-game, this is called a U-turn.

Throughout the game, the player can fly or drive through power-ups to collect them. These include rings that charge up the vehicle's shields, Smart Bombs, laser upgrades, wing repairs and, rarely, extra lives. Most stages also contain at least three gold rings - collecting three of these increases the vehicle's maximum shield level. If the player successfully collects three additional gold rings in the same stage, an extra life is awarded. Aside from the maximum shield boost, all power-ups carry over to the next stage.

Returning from the original Star Fox are wingmen that fly beside the player in Arwings and are sometimes pursued into the player's field of view by enemies. If the player fails to defeat the enemies chasing a wingman, that wingman may be forced to retreat to the mothership Great Fox for repairs. The wingman will then be unavailable throughout the next stage. Each wingman provides a different form of assistance to the player: Slippy Toad scans boss enemies and displays their shields on the player's screen. Peppy Hare provides gameplay advice, and Falco Lombardi occasionally locates alternate routes through stages. Some stages also feature appearances from supporting characters that assist the team.[3]

Star Fox 64 features a branching level system, in which more difficult paths are unlocked by completing certain objectives such as defeating a specific boss or completing the stage within a time limit.[3] All of the game's possible routes start at Corneria, eventually put the player in contact with the Star Wolf Team, and end in a confrontation with Andross.

Finally, to add replay challenge, the game features awardable "medals," which are earned by accomplishing a mission with all wingmen intact and having achieved a certain hit total.[3] These totals are often a high percentage of the total enemies on the stage, leaving little room for error. Obtaining medals results in unlocking bonus features, such as a sound test and the ability to use the Landmaster tank and fight on foot in multiplayer mode. Acquiring all medals unlocks a new Expert mode in which there are more enemies per level, the player's Arwing takes more damage (a single direct collision with solid obstacles will destroy one of the Arwing's wings and rid the player of any laser upgrades), and Fox wears sunglasses similar to those of his father, James McCloud. Acquiring all medals on Expert Mode unlocks a new title screen for the game; a medal on Venom in Expert Mode allows players to use the Star Fox team as foot soldiers in multiplayer mode.

Multiplayer

Star Fox 64 features multiplayer support for up to four players simultaneously.[3] At first users can only play using the Arwing spaceship, but by earning certain medals in Story Mode, players can unlock the Landmaster tank, as well as the option to fight on foot as one of the four members of Star Fox equipped with a bazooka. Multiplayer is the only place where players can use a Landmaster with upgraded lasers.

There are three modes of multiplayer play: a "point match" in which the player must shoot down an opponent a certain number of times, a "battle royal" in which the last player not shot down wins, and a time trial to destroy enemy fighters.

Vehicles

The Arwing is the primary craft used by the Star Fox team. The Arwing can use its boost meter to perform four special moves to avoid collisions and get the drop on pursuers: boost, brake, the U-turn, and the aforementioned somersault.

A tank-like vehicle called the Landmaster is used for two levels in the game, Macbeth and Titania. Like the Arwing, the Landmaster can boost and brake but it cannot somersault. It can perform a barrel roll, but since it lacks an Arwing's force field, the Landmaster's barrel roll does not reflect enemy fire. Instead, the barrel roll is used to quickly move across the screen. The Landmaster can also hover a short while.

The Blue Marine, a submarine designed by Slippy Toad, is available solely on the water planet Aquas. The Blue Marine can upgrade its twin lasers, but it cannot make use of Smart Bombs. It makes up for this with an unlimited supply of torpedoes which not only damage enemies but also produce bright burst of light, allowing the player to see in the ocean depths. The torpedoes can also lock-on to enemies just as the charged up lasers can in the other vehicles. The submersible also has a shot-deflecting barrel roll in addition to boost and brake capabilities.

Plot

Characters

The protagonist of the story and the player character is Fox McCloud, a red fox and leader of the Star Fox team, who must save the Lylat System. His father, James McCloud, was part of the original Star Fox team, but died years before the start of the game. The main antagonist of the game is Andross, a scientist from Corneria who was exiled to Venom after he nearly destroyed the planet.

The Star Fox team is a group of mercenaries consisting of: Peppy Hare, a rabbit and member of the original Star Fox team; Slippy Toad, a frog and the mechanical and energetic expert of the team; and Falco Lombardi, a Vietnamese Pheasant and former gang member. Helping the Star Fox team on their quest to defeat Andross are:General Pepper, a dog and leader of a militia force in Corneria; Bill Grey, a bulldog friend of Fox and commander of the Bulldog and Husky units; Katt, a friend and former fellow gang member of Falco; and ROB 64 (NUS64 in the Japanese version), a robot piloting the Great Fox, Star Fox's headquarters, who gives them support along their quest.

Andross' henchmen includes the Star Wolf mercenary team, consisting of: Wolf O'Donnell; Leon Powalski; Pigma Dengar, a former member of the Star Fox team with James McCloud; and Andrew Oikonny, Andross's nephew.

Story

Star Fox 64 is set on a group of planets in the Lylat System. Ingenious scientist Andross, a native of the fourth planet Corneria, is driven to madness and nearly destroys the planet using biological weapons. For Andross' treason, General Pepper exiles the scientist to the remote planet Venom. Five years after Andross' exile, Pepper detects unknown activity on Venom.[4] Pepper hires the Star Fox team (consisting of James McCloud, Peppy Hare, and Pigma Dengar) to investigate. After arriving at Venom, Pigma betrays the team and causes James and Peppy to be captured by Andross. At the cost of his own life, James allows Peppy to escape and tell James' son, Fox McCloud about his father's fate.

A few years following James' demise, Andross launches an attack across the Lylat System. Realizing that his army cannot stop Andross, Pepper summons the Star Fox team, now consisting of Fox, Peppy, Falco Lombardi and Slippy Toad.[5] While traveling through several planets, including the Lylat System's star, Solar, and the asteroid field Meteo, the team battles with several of Andross' henchmen, including the rival mercenaries, Star Wolf.

The ending is dependant on the player's route through the game.

If the player enters Venom through the 'easier' blue route the team invades Venom, where Fox defeats Andross, only to find that it is a false, robotic version of himself.[6] He destroys it and returns to Corneria, leaving Andross supposedly in Venom.

If the player enters Venom through the 'harder' red route the team attempt to invade Andross's lair only to confront Star Wolf before they can continue. Fox defeats Andross, who reveals his true form, a floating brain with two floating eyes.[7] After defeating the brain, James appears and shows Fox the way out. When he narrowly escapes, they return to Corneria for a victory celebration.

When offered membership into the Cornerian Army, Fox declines on behalf of his team; saying "Oh no, sir. We prefer doing things our own way".[8] The game ends with the Great Fox and the Star Fox team flying off in their Arwings into the skies.[9]

In a post credits scene, General Pepper receives a bill from Star Fox which presents the number of enemies killed and multiplies it by 64, resulting in the amount of money due. If the price is below $70,000 (1,093 or fewer enemies killed) he will say, "This is one steep bill....but it's worth it." If the price is over $70,000 (1,094 or more), he says, in a rather shocked tone, "What?!" At this point, the player presses a button to stamp the bill, thus bringing the player back to the main menu.

Development

The original second game in the Star Fox series was developed for the Super Nintendo Entertainment System. It came very close to completion and was even featured in Nintendo Power (among other gaming magazines), but ultimately series creator Shigeru Miyamoto wanted to move the title to the much more powerful Nintendo 64 system. Realizing quickly how much of an improvement he could make over the two Super NES games, Miyamoto cancelled Star Fox 2 in favor of a remake combining elements of the previous games. In Miyamoto's own words: "All-Range Mode, Multi-Player Mode and the Star Wolf scenario all came from Star Fox 2. "[10]

Shigeru Miyamoto is a fan of English puppet dramas, such as Thunderbirds. Consequently, when developing the animation sequences for Star Fox 64, the staff had the characters' mouths pop open and closed like mouths of puppets. This reduced the amount of animation work put into the series.[11]

Promotion

Nintendo Power subscribers received a promotional video prior to Star Fox 64's release (the same tactic was used to promote Donkey Kong Country as well as Diddy Kong Racing, Banjo-Kazooie, and Hey You, Pikachu! for the N64) that advertised the game's cinematic presentation, as well as new features like the Rumble Pak and voice acting. It revolves around two agents of Sega and Sony (who, at the time, were Nintendo's biggest competitors) kidnapping Nintendo employees and forcing them to reveal information about the upcoming Star Fox title by "torturing" a Mario doll.

Reception and legacy

Reception
Aggregate scores
AggregatorScore
GameRankings89.01% (based on 17 reviews)[12]
Metacritic88 of 100 (based on 16 reviews)[13]
Review scores
PublicationScore
Allgame[14]
Edge9 of 10[15]
Famitsu36 of 40[citation needed]
GameSpot8.3 of 10[16]
IGN8.7 of 10[17]

Star Fox 64 received critical acclaim and was one of the top-selling games of 1997, second only to Mario Kart 64.[18] In the first five days of the game's U.S. launch, over 300,000 copies were sold, surpassing the record previously held by Mario Kart 64 and Super Mario 64.[19] Sales were considerably less in Japan, where it sold 75,595 copies during the first week of sale.[20] The game also took the #73 spot in Nintendo Power's "Top 200 Nintendo Games Ever"[21] GameSpot declared Star Fox 64 "an instant classic" and was impressed by the voice acting. Glenn Rubenstein, the reviewer, noted that the game is "a pleasure to look at" and liked the cinematic quality of the storyline. Although other reviewers such as IGN said that the game is "extremely repetitive" and that the music quality was not as good as the original Star Fox, they still praised the branching system and "intelligently designed levels" which compensate for those points.[17]

The GameSpot review of the Wii Virtual Console version of the game paints a similar picture. It earns a (8.3/10), praising for simple, enjoyable shooting gameplay, lots of voice-acting, nice to look at despite its graphic age and the added replay value in finding hidden paths, but found the lack of rumble support "alarming", especially since it was the first game to support the 64's Rumble Pak.[22]

Star Fox 64 is listed as the 45th greatest game of all time by Guinness World Records Gamer's Edition in 2009.[23]

3DS remake

At the 2010 E3 conference, Nintendo announced a remake of Star Fox 64 for the Nintendo 3DS, entitled Star Fox 64 3D.[24] There was a demo tested the same day at Nintendo E3 2010. The demonstration had controls and character dialogue displayed on the touch screen. Nintendo added a new kind of control that makes use of Nintendo 3DS's gyroscope to control Arwing in the space.[25] It supports multiplayer for up to four players via 3DS Download Play; however, the game does not have an online multiplayer mode. In the multiplayer mode, the player flies an Arwing.

The remake contains nine voice tracks, as opposed to the original three: Japanese, American English, British English, Canadian French, European French, Latin American Spanish, Iberian Spanish, German, and Italian. [citation needed]

The players are able to use the inner camera to capture the expression of the player during multiplayer mode, just like the functionality used in Ridge Racer 3D.[26] It was released on July 14, 2011 in Japan, September 9, 2011 in both Europe and North America, and September 15, 2011 in Australia to generally favorable reviews.[27]

References

  1. "Why did you make Star Fox 64 a remake of the original Star Fox?" Star Fox 64 Player's Guide. Nintendo Power. (an interview between Nintendo Power and Shigeru Miyamoto)
  2. "Star Fox 64 was the first game to feature Rumble Pak support..." GameSpy: Star Fox 64, GameSpy. Retrieved on 2011-11-11.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Nintendo, ed. (1997). Star Fox 64 Instruction Booklet. Nintendo of America. 
  4. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Prologue. "Narrator: General Pepper of the Cornerian army was successful in exiling this maniacal scientist to the barren deserted planet, Venom. Five years later, General Pepper noticed strange activity coming from Venom." 
  5. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Opening Sequence. "ROB 64: Message from General Pepper. Priority one. / General Pepper: We need your help Star Fox! Andross has declared war! He’s invaded the Lylat System and is trying to take over Corneria! Our army alone can’t do the job! Hurry, Star Fox!" 
  6. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Venom - Easy Mode. 
  7. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Venom - Hard Mode. "Andross: Only I have the brains to rule Lylat. / Fox: So, Andross, you show your true form!" 
  8. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Ending Sequence. "General Pepper: Star Fox, we are in your debt. I would be honored to have you as a part of the Cornerian-- / Fox: (interrupts Pepper) Oh no, Sir. We prefer doing things our own way." 
  9. Nintendo (June 30, 1997). Star Fox 64. Nintendo. Level/area: Ending Sequence. "Rob 64: (on Fox's intercom) Great Fox is ready to go. / Fox: It's time for us to go now." 
  10. "Did you use any ideas from that game in Star Fox 64?"Star Fox 64 Player's Guide. Nintendo Power. (an interview between Nintendo Power and Shigeru Miyamoto)
  11. "Fushimi Inari Taisha and Fox." Nintendo. Retrieved on November 11, 2011.
  12. "Star Fox 64 reviews". Gamerankings. Retrieved 2006-07-24. 
  13. "Star Fox 64 Reviews". metacritic.com. Retrieved 2006-07-24. 
  14. "Star Fucks 64 > Overview". Allgame. Retrieved 2007-01-07. 
  15. "Edge Online". Edge Online. Retrieved 2006-07-24. 
  16. "Star Fox 64 for Nintendo 64 Review". GameSpot. Retrieved 2011-11-11. 
  17. 17.0 17.1 "IGN: Star Fox 64 Review". IGN. Retrieved 2008-03-27. 
  18. Famighetti, Robert (Nov 1, 1998). The World Almanac and Book of Facts. World Almanac Books. ISBN 0-88687-832-2. 
  19. "Star Fox Paves Record Breaking Path". ign.com. Retrieved 2006-07-24. 
  20. "N-sider.com: Star Fox 64". n-sider.com. Retrieved 2006-07-24. 
  21. "NP Top 200". Nintendo Power 200. February 2006. pp. 58–66. 
  22. Navarro, Alex (2007-04-02). "Star Fox 64 for Wii Review - Wii Star Fox 64 Review". Au.gamespot.com. Retrieved 2011-06-30. 
  23. Previous post Next post (February 26, 2009). "Super Mario Kart Tops Guinness Book’s Best Games List". Blog.wired.com. Retrieved 2011-06-30. 
  24. Lucas M. Thomas. "E3 2010: Star Fox 64 3D Announced". IGN. 
  25. "Financial Results Briefing for Fiscal Year Ended March 2011". Nintendo.co.jp. 2011-04-26. Retrieved 2011-06-30. 
  26. Schramm, Mike. "Star Fox 64 3D multiplayer is local-only, supports Download Play". Joystiq. 
  27. "Star Fox 64 3DS". Metacritic. 

External links

This article is issued from Wikipedia. The text is available under the Creative Commons Attribution/Share Alike; additional terms may apply for the media files.