Spore Origins
Spore Origins | |
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Developer(s) | Babaroga, Tricky Software |
Publisher(s) | Electronic Arts |
Designer(s) | Will Wright |
Platform(s) | iPhone, iPod (5th generation iPod classic, 3rd and 4th generation iPod nano, 1st and 2nd generation iPod Touch),[1] N-Gage,[2] Windows Mobile, Vu |
Release date(s) | iPod: August 25, 2008[3] Mobile/iPhone: September 5, 2008[4] N-Gage: May 19, 2009 |
Genre(s) | Arcade game |
Mode(s) | Single player, multiplayer |
Spore Origins (also known as 'Spore Mobile') is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.
Gameplay
The simplified game allows players to try to survive as a multicellular organism in a tide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar to flOw.[5] flOw designer Jenova Chen attributed Will Wright's first demo of Spore as inspiration.[citation needed]
Unlike the full version of Spore, the main game is roughly an hour long, and divided into 18 separate sections, with the player attacking and eating other organisms while avoiding being eaten by superior ones.
On some devices, movement is achieved by pressing the phone keys in ordinal directions. Other devices also support touching the screen to move the creature. Certain iPods use the click wheel as an input method, and users of the iPhone, iPod Touch, and iPod Nano may use the accelerometer. Creatures are eaten by attacking with the mouth (if the creature has one); group-eating combos can be achieved with the OK button or center button on the wheel.[5] A section is completed after the player eats a certain amount of DNA material from other life forms.
Every three levels is followed by the creature editor, in which the player may add an upgrade to his or her organism in four categories: perception, attack, defense, and movement. The 3rd upgrade in each category is a "superpart".[5] The player also unlocks a mode called "Survival", in which the player is on a single screen collecting pellets while dodging creatures.
Issues
The iPod classic had lockup issues which took place on the game’s initial loading screen on 1.0.x and 1.1.x software.[6] The bugs were fixed and the game was re-released on August 31, 2008.
Reception
Other Games/Expansion Packs
- Spore Creature Creator (2008, PC) – The creature creator element of Spore, released prior to the full game.
- Spore (2008, PC)
- Spore: Galactic Edition - Special edition of Spore
- Spore: Creepy & Cute - Parts Pack
- Spore: Galactic Adventures (2009, PC) - Expansion pack
- Spore Creatures (2008, DS)
- Spore Origins (2008, Mobile phone)
- Spore Hero (2009, Wii)[7]
- Spore Hero Arena (2009, DS)[7]
- Darkspore (2011, PC)[8]
Planned Games/Expansion Packs
- Spore Creature Keeper (TBA, PC)
See also
References
- ↑ "Official Spore Origins site". Electronic Arts.
- ↑ "Spore Origins for N-Gage". N-Gage blog. Retrieved 2008-09-23.
- ↑ "EA's Spore Arrives For iPod First". MacRumors.com.
- ↑ "EA Mobile Announces More iPhone Games in Development: MONOPOLY, Tiger Woods PGA TOUR 09 and Need for Speed Undercover". Electronic Arts. 2008-09-05.
- ↑ 5.0 5.1 5.2 1Up Spore Mobile preview
- ↑ Charles Starrett (2008-08-26). "Lockup bug hits EA iPod game Spore Origins". iLounge.
- ↑ 7.0 7.1 Dobson, Jason (May 12, 2009). "EA officially details Spore Hero, Spore Hero Arena". joystiq.com. Retrieved 2009-06-07.
- ↑ EA (16 April 2010). "EA". investor.ea.com.
External links
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