Space Spartans
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Space Spartans | |
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Space Spartans box cover | |
Developer(s) | Mattel |
Publisher(s) | Mattel / Sears |
Designer(s) | William C. Fisher, Steve Roney, Mike Minkoff, Brian Dougherty |
Platform(s) | Intellivision |
Release date(s) |
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Genre(s) | Space simulation |
Mode(s) | Single-player |
Space Spartans was a game released for the Mattel Intellivision, initially programmed by Brian Dougherty, and later completed by William C. Fisher and Steve Roney. It is notable for being the first game released which supported the Intellivoice voice synthesis module.
Concept
The overall objective of Space Spartans is to outlast an alien onslaught for as long as possible. Defeat is inevitable, so victory terms are defined as how long a player can last through any one game and how effective they are at destroying alien ships and starbases.
External links
- Intellivision Lives Intellivoice Games, informational webpage detailing information on games released for the Intellivision
- Space Spartans Instructions, text-based version of the Space Spartans Manual
- Everything 2 Space Spartans, E2's Space Spartans Feature
- GameFAQS Space Spartans, Release information
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