Sonic Gameworld
Sonic the Hedgehog's Gameworld | |
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Sonic Gameworld title screen (Japanese version) | |
Developer(s) | Aspect[1] |
Publisher(s) | Sega[1] |
Designer(s) | Fumikazu Sugawara[2] Masayo Yoshioka |
Composer(s) | Kojiro Mikusa[2] |
Series | Sonic the Hedgehog |
Platform(s) | Sega Pico[3] |
Release date(s) | |
Genre(s) | Edutainment[3] |
Mode(s) | Single-player |
Distribution | Storyware |
Sonic the Hedgehog's Gameworld (ソニック・ザ・ヘッジホッグ ゲームワールド Sonikku za Hejjihoggu Gēmuwārudo)[2] is a game developed by Aspect for the Sega Pico.[2] It was released in Japan in August 1994.[2] The game was not released in North America until November 1996 and was never released in Europe.[2]
Summary and plot
The video game is essentially a children's party game featuring Sonic the Hedgehog, Miles Tails Prower, Amy Rose, and Dr. Robotnik/Dr. Eggman, and features many different mini-games.[2] Compared to the Japanese version, games featuring gambling, fortune-telling, fantasy violence, rock-paper-scissors, and other uneducational elements were omitted from the North American version.[2] This means that the entire third floor (page) from the Japanese version is eliminated and the remaining games are in different locations than in the Japanese version.[2] The North American version replaces the pilfered non-educational content with a drawing page for young players to create their own designs.
The game's plot is about when Dr. Robotnik has hidden a Chaos Emerald on each floor of the Gameworld, an amusement park-like tower. Sonic, Tails and Amy must beat all the minigames on each level and find the Emeralds. [2] The Story Mode is eliminated in the North American version and only has the Game Mode. Only 11 of the 17 games are in the North American version.
All images of Tails and Dr. Robotnik/Dr. Eggman were ripped off from the Saturday morning cartoon Adventures of Sonic the Hedgehog; even though the animated series itself was set in a separate universe from the Sega Genesis/Mega Drive versions of the Sonic the Hedgehog video games.
Pages
First page
This page has a sports setting. The mini games are Car Race, Sonic-Ball, Hoops, and Tree Climb.
Second page
This page has a carnival setting. The mini games are Flag, Toy Drop, and Robotnik Bop. The Japanese version has an extra mini game called Uranai (うらない); players must enter their date of birth and date of birth of the desired partner and the game will show the compatibility rating..
Third page
This page has a machinery setting. The mini games are Egg Switch, Concentration, and Sonic VS Robotnik (which is a basic turn-based combat game with eight spaces and plays like roulette[4]). In the Japanese version, this page is the fourth page and replaces "Concentration" with the mini game called Jaken Game (ジャンケンゲーム). Also in the Japanese version, this page is a casino setting. The mini games are Slot Machine, Roulette Game, Shinkei-suijaku, Poker Game, and Bakudan Nuki a variation of the Victorian card game Old Maid.
Fourth page
This page takes place on the roof of the Gameworld. The only mini game is Diamond Maze. In the Japanese version, this page is the fifth page.
Fifth page
This page is for coloring Sonic and his friends or drawing pictures using the magic pen. The Japanese version doesn't have this page.
Once inside the page, players have the option of changing the in-game music, selecting from several animated stamps, making the picture move in a wave-like motion and to flip the artwork in the opposite direction.[5]
Reception
Allgame gave Sonic Gameworld a rating of 2.5 stars out of a possible 5.[1]
References
- ↑ 1.0 1.1 1.2 "Ratings information". Allgame. Retrieved 2008-10-01.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 "Miscellaneous information". Green Hill Zone. Retrieved 2008-10-01.
- ↑ 3.0 3.1 3.2 "Release information". Sonic HQ Archives. Retrieved 2008-10-01.
- ↑ "Sonic vs. Robotnik game information". Sonic Cult. Retrieved 2012-11-12.
- ↑ "Fifth page information". Sonic Retro. Retrieved 2012-11-12.
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