SoftKey

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SoftKey International was a publisher and distributor of CD-ROM based personal computer software for Windows and Macintosh computers during the 1990s. Their products typically consisted of software intended for home audiences, especially compilation discs containing various freeware or shareware game software. SoftKey enjoyed great success by offering "jewel-case only" products, which they dubbed their 'Platinum' line.

Canadian entrepreneur and investor Kevin O'Leary started Softkey International in his basement on a $10,000 investment from his mother. As a repackager of high-end business software for the consumer market, Softkey succeeded in its mission to become "the Campbell's Soup of software". By 1994, Softkey was a billion-dollar consolidator in the educational software market, acquiring no less than sixty rivals, such as WordStar, Broderbund and Spinnaker Software. It then moved to Boston and took the name of one of its acquisitions, The Learning Company (TLC).

In 1995, SoftKey introduced a number of new children's educational software titles, branded under the KeyKids line.[1]

Partial list of software titles

  • 20,000 Leagues Under the Sea
  • Air Power: The US Air Force in Action
  • The American Heritage Talking Dictionary
  • Angst: Rahz's Revenge
  • Astrorock
  • The Bible: A Multimedia Experience
  • Comanche CD (Budget CD-Rom Release)
  • Design It! 3-D
  • DinoPark Tycoon
  • Dinosource
  • Dr. Health'nstein's Body Fun
  • Dr. Schueler's Home Medical Advisor Pro
  • Earthworm Jim
  • Explorers of the New World
  • Falcon AT
  • Flight of the Intruder
  • The Hubble Space Telescope
  • Infopedia
  • JetStrike
  • Key Clipart series
  • Key Fonts
  • Koshan Conspiracy
  • Lamborghini: American Challenge
  • Lynn Fischer's Healthy Indulgences
  • Megafortress & Patriot
  • MPC Wizard
  • Multipedia
  • The Muppet Calendar
  • The Oregon Trail: Classic Edition for DOS
  • Oregon Trail II
  • The Otter's Adventure
  • Pocket and Tails Go Exploring
  • Pocket and Tails Go to Town
  • Pro Landscaper 3-D
  • Shadows of Cairn
  • Shelley Duvall's Tales of Digby the Dog
  • Silent Service 2
  • Solitaire Antics
  • Spanish to Go!
  • Sports Illustrated Swimsuit Calendar
  • Tom Kite Golf
  • WriteNow
  • WarWind 2: Human Onslaught

Acquisition

Mattel bought in with great enthusiasm at the top of the market in 1999 at US$3.65B, but ultimately found itself losing money with 467 software titles. This acquisition was intended to broaden Mattel's product line and help Mattel sell more products that appeal to boys, but TLC began reporting unexpected losses before the deal was even completed. The deal was supposed to immediately add $50 million annually to Mattel's bottom line. The company instead lost $82.4 million in that fiscal year because of a number of problems with the acquisition, including a loss of a key distribution deal and a high return of unsold products from retailers. In October, Mattel announced that its earnings would fall well below expectations, prompting the departure one month later of TLC's O'Leary and another founder. Mattel ultimately sold the company to The Gores Group, LLC, (GTG) for a share of future profits. GTG said of TLC's business structure, "[it] was a textbook example of a business built mostly by cobbled-together acquisitions, which were then purchased by a larger company with little idea of how to make the pieces fit together." Said James Bailey, President of GTG, "there were seven separate Internet initiatives, all run by different people. Some of these people had never met each other, even though they worked in the same building." In 2001, Gores sold The Learning Company's entertainment holdings to Ubisoft, and most of the other holdings to Irish company Riverdeep.

References

External links

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