Simulated reality in fiction
From Wikipedia, the free encyclopedia
Simulated reality is a theme that pre-dates science fiction. In Medieval and Renaissance religious theatre, the concept of the world as theater is frequent. Works, early and contemporary, include:
Literature
Title | Author | Year | Remarks | |
---|---|---|---|---|
Accelerando | Charles Stross | 2005 | A collection of related short stories, assembled as a novel, chronicling the life of a man and his daughter both pre and post-singularity. | |
The Algebraist | Iain M. Banks | 2004 | Posits a religion according to which 'The Truth' is that our universe is virtual. | |
Amnesia Moon | Jonathan Lethem | 1995 | On a road trip, two characters set out from a post-apocalypse Wyoming town and encounter a succession of alternate realities, including one shrouded in opaque green fog, another luck-based political system, and it is suggested that these divergent alternate realities emerged to obstruct an alien invasion of Earth. Homage to Philip K. Dick. | |
Breakfast of Champions | Kurt Vonnegut Jr. | 1973 | Kilgore Trout, an amateur science fiction writer, writes a story that mocks individualism by suggesting that there is only one human man and one God, and the rest of humanity are robots, made to test the man's reactions; hence, a kind of simulated reality. | |
Chronic City | Jonathan Lethem | 2009 | (Several strands relating to virtual reality games and virtual objects but then events in the "real world" lead the reader to conclude that the "real world" is a simulated reality which is accreting errors and anomalies). | |
The Circular Ruins | Jorge Luis Borges | 1940 | (not simulated reality, but subjective idealism/solipsism). | |
The Cookie Monster | Vernor Vinge | 2004 | ||
Darwinia | Robert Charles Wilson | 1998 | An alternate reality spontaneously appears over a large portion of the Earth, covering most of Europe, North Africa and the Middle East. In this alternate reality, evolution proceeded in an entirely different direction, so that the human race never existed. The rest of Earth is unaffected and presumably the people who had lived in the affected area vanished into non-existence. | |
Diaspora | Greg Egan | 1997 | ||
The Dueling Machine | Ben Bova | 1969 | ||
Discourse on Method | René Descartes | 1637 | ||
Electric Forest | Tanith Lee | 1979 | ||
The Electric Ant | Philip K. Dick | 1969 | ||
Epic | Conor Kostick | 2004 | The inhabitants of a whole world play in a virtual world for their real income and status. | |
Eternity | Greg Bear | 1988 | In particular, his introduction of the Taylor algorithms as a means of determining the simulated nature of an artificial environment. | |
Eye in the Sky (novel) | Philip K. Dick | 1957 | After a nuclear accident, seven victims successively pass a range of solipsist personalised alternate universes, including a geocentric, magic-based universe and a hardline marxist caricature of the contemporary United States | |
Surface Detail | Iain M. Banks | 2010 | In which a civilization uses computer simulation and mind uploading to create and populate Hell. | |
Feersum Endjinn | Iain M. Banks | 1994 | Describes a version of Earth with very extensive virtual reality capabilities. | |
Flight: a Quantum Fiction novel | Vanna Bonta | 1995 | Posits that our universe is a virtual metaverse whereby collective and individual consciousness creates reality on the quantum level | |
Forever Free | Joe Haldeman | 1999 | ||
The Futurological Congress | Stanisław Lem | 1971 | ||
Get Real: A Philosophical Adventure in Virtual Reality | Philip Zhai | 1998 | A philosophical speculation on the ontological status of the extreme form of virtual reality that combines with teleoperation, in comparison with what we perceive as the "actual" or "physical" reality. An array of thought experiments is constructed for the purpose of philosophical investigations. | |
The Girl Who Was Plugged In | James Tiptree Jr. | 1974 | ||
Glasshouse | Charles Stross | 2006 | ||
The Hitchhiker's Guide to the Galaxy | Douglas Adams | 1979–2009 | Earth was designed by an alien supercomputer called Deep Thought to find the Ultimate Question to the Ultimate Answer of Life, the Universe, and Everything (the Ultimate Answer already established as 42), using organic life as part of its operational matrix. However, early on in the first book Earth was destroyed just before the critical moment of read-out, leading to the events of the rest of the series. Later, part of the action takes place in a synthetic universe. | |
Idlewild | Nick Sagan | 2003 | This novel contains a simulated school inside a simulated world. | |
Illusions | Richard Bach | 1977 | A pilot on the Midwest summer barnstorming circuit meets a messiah who shows him that the world is merely "like a movie" designed by "the Master" to entertain and enlighten humanity. | |
Irreversible | Liz Maverick | 2008 | A young woman relives the most perfect week of her life over and over without being conscious of it, the subject of a corporate experiment to create and maintain a time loop. The week is totally manufactured, with actors hired to play friends and colleagues, medication designed to keep her tranquil, and an entire set of "stage hands" working to keep up the authenticity of the sets as they change for various occasions. | |
Loop | Koji Suzuki | 1998 | ||
The Man in the High Castle | Philip K. Dick | 1962 | Initially, it appears that Nazi Germany and the Japanese Empire won the Second World War in an alternate, occupied United States. However, the I Ching divinatory tool discloses this as an apparent illusion. | |
A Maze of Death | Philip K. Dick | 1970 | ||
Moongazer | Marianne Mancusi | 2007 | A post-apocalyptic underground society pacifies its citizens by plugging them into a simulated version of New York City before the war, meanwhile telling the people that they are actually traveling to an alternate reality where they can escape their constricted lives. | |
Neuromancer | William Gibson | 1984 | In this future, cyberspace has taken on the attributes of virtual reality. | |
Mona Lisa Overdrive | William Gibson | 1988 | ||
Old Twentieth | Joe Haldeman | 2005 | A group of immortal humans sets off on a thousand year voyage to explore an Earth-type planet. To amuse themselves, they use virtual reality to take trips to the twentieth century; but when the trips start to go wrong, a virtual reality engineer discovers that the simulated world is ruled by a self-aware computer...who may be running a more complex simulation than they can ever imagine. | |
Otherland | Tad Williams | 1998 | ||
Permutation City | Greg Egan | 1994 | ||
The Metamorphosis of Prime Intellect | Roger Williams | 1994 | ||
Ready Player One | Ernest Cline | 2011 | ||
The Reality Bug | D. J. MacHale | 2003 | Is set on a world destroyed by simulated reality. | |
Realtime Interrupt | James P. Hogan | 1995 | Is set in the near future, a cyber reality with its creator trapped inside. | |
The Remnants series | K. A. Applegate | 2001 | Set on a ship that creates virtual landscapes | |
The Restoration Game | Ken MacLeod | 2010 | A mysterious anomaly leads to the revelation that the characters are living in a simulated world, which is in turn embedded within another simulated world. | |
The Seventh Sally | Stanisław Lem | 1965 | from the Cyberiad | |
The Princess Ineffabelle | Stanisław Lem | 1965 | from the Cyberiad | |
Simulacron 3 | Daniel F. Galouye | 1964 | ||
Snow Crash | Neal Stephenson | 1992 | ||
Sophie's World | Jostein Gaarder | 1991 | ||
They | Robert A. Heinlein | 1941 | A short story that focuses on a man who believes the universe was created to deceive him | |
The Three Stigmata of Palmer Eldritch | Philip K. Dick | 1965 | In this future, alternate states of consciousness are mediated by widespread and legal use of hallucinogens | |
The Trouble with Bubbles | Philip K. Dick | 1953 | ||
Time Out of Joint | Philip K. Dick | 1959 | Ragle Gumm is trapped within an artificial reality that resembles small town America in the late fifties. It is disclosed to be a strategic simulation run by a Terran government at war with its separatist lunar colony in 1998. | |
Ubik | Philip K. Dick | 1969 | Several former corporate employees are killed but their consciousnesses remain sentient, albeit decaying, in a simulated shared hallucinatory experience. | |
Valis | Philip K. Dick | 1981 | In this departure, it is our own world that is stated to be a hallucinatory overlay, produced from a gnostic demiurge that is malignant- although it may also be a visual and auditory hallucination produced by authorial schizophrenia | |
The Veldt | Ray Bradbury | 1951 | A short story from The Illustrated Man | |
Vurt | Jeff Noon | 1993 | ||
The Wonderland Gambit | Jack L. Chalker | 1995 | ||
Words Made Flesh | Ramsey Dukes | 1987 | ||
You're Another | Damon Knight | 1955 |
On screen and stage
Theater
- La vida es sueño (Life is a Dream, 1635), a Spanish play by Pedro Calderón de la Barca (1600–1681) that evolved from the legends of the early years of Siddhartha Gautama, the Buddha
- Possible Worlds (1990) and the 2000 film adaptation
Animation, anime and cartoons
- .hack//SIGN, an anime series about a person whose mind is trapped in an online computer role-playing game
- 12 oz. Mouse, an American surreal comedy/thriller minimalist cartoon
- Aeon Flux (1991) took place in a cartoon world
- Danger Room, a training simulator from the (X-Men) universe
- Detective Conan: The Phantom of Baker Street'(2002)
- Eternal Family (1997), surreal comedy anime OVA
- Gantz by Hiroya Oku
- Ghost in the Shell (1995), postcyberpunk anime film and series
- Lyoko, the virtual world run by a super computer in the animated series Code Lyoko
- Megazone 23 (1985-9), an anime OVA series created by Noboru Ishiguro and Shinji Aramaki based on a simulated reality of Tokyo controlled by a super computer
- Noein, an anime directed by Kazuki Akane and Kenji Yasuda where a simulated reality is created
- Paranoia Agent by Satoshi Kon
- Robotech: The Movie (1986), anime adaptation of Megazone 23
- Serial Experiments Lain, anime series by Chiaki J. Konaka
- Sword Art Online (2012), an anime series about players trapped in virtual reality by the creator until they clear the game.
- Zegapain (2006), anime series
Film
- Avalon (2001), by Mamoru Oshii
- Brainscan (1994), by John Flynn
- Brainstorm (1983), science fiction film directed by Douglas Trumbull and starring Christopher Walken and Natalie Wood
- The Cabin in the Woods (2011), directed by Drew Goddard, in which to prevent doomsday a group of teenagers must be sacrificed without their recognizing.
- Cargo (2009), directed by Ivan Engler and Ralph Etter
- Cube 2: Hypercube (2002) written by Sean Hood
- Dark City (1998) by Alex Proyas
- eXistenZ (1999), by David Cronenberg, in which level switches occur so seamlessly and numerously that at the end of the movie it is difficult to tell whether the main characters are back in "reality"
- Good Bye Lenin! (2003), by Wolfgang Becker: a Berlin family tries to make the feeble mother believe that East Germany did not fall
- Inception (2010), by Christopher Nolan, where an extractor invades dreams to steal information and ideas, but is asked to implant an idea instead of stealing one.
- The Island (2005), directed by Michael Bay
- Jacob's Ladder (1990), thriller directed by Adrian Lyne
- Lost Highway (1997), by David Lynch
- The Matrix series (1999–2003), by Andy and Lana Wachowski
- The Nines (2007), unknowingly to the viewer, is focused completely on the subject of simulated reality
- Abre los Ojos (Open Your Eyes) (1997), by Alejandro Amenábar (remade as Vanilla Sky, 2001)
- Surrogates (2009), by Jonathan Mostow
- Synecdoche, New York (2008), written and directed by Charlie Kaufman: an eccentric theatre director creates a replica of New York City inside New York City, complete with a copy of himself making his own replica of New York City.
- The Thirteenth Floor (1999), directed by Josef Rusnak
- Total Recall (1990), directed by Paul Verhoeven and based on the Philip K. Dick story "We Can Remember It for You Wholesale"
- Tron (1982), by Walt Disney Pictures
- The Truman Show (1998), in which the titular character unknowingly lives his entire life in a false reality created to make a voyeur television show about him
- Vanilla Sky (2001), by Cameron Crowe
- Virtuosity (1995), by Brett Leonard
- Welt am Draht (1973), German film adaptation of the novel Simulacron-3 from Rainer Werner Fassbinder
- Welcome to Blood City (1977), by Peter Sasdi
- Westworld, a science fiction movie directed by writer Michael Crichton
- Tron Legacy (2010), by Walt Disney Pictures
- The Village The occupants of a small Pennsylvania village in 1897 live in fear of nameless creatures in the surrounding woods.
Television
- The Big O, by Hajime Yatate and Chiaki J. Konaka, N.B. the reality in question has not been confirmed as simulated, but it is extremely likely
- Doctor Who episode "The Deadly Assassin", written by Robert Holmes
- Matrix computer from the Doctor Who universe
- Doctor Who (2008) episode "Forest of the Dead", written by Steven Moffat
- Farscape episode "John Quixote" (2002) places the lead character in a virtual reality game
- Harsh Realm (1999), took place in a virtual world
- The Outer Limits episode "The Sentence" (1996)
- The Prisoner (1967-8)
- Red Dwarf episodes "Better Than Life", "Back to Reality", "Gunmen of the Apocalypse", "Stoke Me a Clipper", "Blue", Beyond a Joke" and "Back in the Red" by Rob Grant and/or Doug Naylor with Paul Alexander, Kim Fuller and Robert Llewellyn all feature some sort of artificial reality or "total immersion video game".
- Star Trek: The Next Generation episode "Future Imperfect" (1990), during an away mission, Commander William Riker loses consciousness; he awakes sixteen years in the future with that period of his memory lost; he is now the now Captain of the Enterprise, is widowed and has a son named Jean-Luc (after Picard); this eventually turns out to be a simulated reality.
- Star Trek: The Next Generation episode "Ship in a Bottle" (1993), the fictional Professor Moriarty of Sir Arthur Conan Doyle's Sherlock Holmes stories is allowed to exist in a holodeck simulation of the world.
- Star Trek: The Original Series episodes "The Cage" and "The Menagerie", the unaired pilot and later episode (respectively).
- Star Trek: Voyager several episodes took place in the holodeck, including "Fair Haven", "Spirit Folk" or the two part episode "The Killing Game".
- Stargate SG-1 episode "The Gamekeeper"
- The Twilight Zone (1959), features a number of episodes involving false or simulated realities of some sort
- The X-Files, features a number of episodes involving simulated realities of some sort
Interactive fiction
Computer and video games
- .hack series
- Active Worlds
- Alternate Reality
- Assassin's Creed
- Chrono Trigger
- Creatures
- Custom Robo
- Cyber Factor
- Darwinia
- Deus Ex
- Digital Devil Saga
- Enter the Matrix
- Eternal Sonata
- Fallout 3
- Harvester
- Kingdom Hearts coded
- Metal Gear Solid 2: Sons of Liberty
- The Matrix: Path of Neo
- Omikron: The Nomad Soul
- Persona
- Planescape:Torment
- Saints Row IV
- Second Life
- Shadowrun
- Shin Megami Tensei
- Star Ocean: Till the End of Time
- Super Danganronpa 2: Sayonara Zetsubou Gakuen
- The World Ends with You
- There.com
- Ultima (series), especially starting with Ultima V which simulated people's daily activities using a schedule, which was novel at the time.
- Xenosaga (series)
- Max Payne, Max hallucinating on Valkyr - [the note reads] You're in a graphic novel & Michelle Payne: [the note reads] You're in a computer game, Max.
|
This article is issued from Wikipedia. The text is available under the Creative Commons Attribution/Share Alike; additional terms may apply for the media files.