Sengoku Basara 4

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Sengoku Basara 4
Developer(s) Capcom
Publisher(s) Capcom
Series Sengoku Basara
Engine MT Framework
Platform(s) PlayStation 3
Release date(s)
  • JP January 23, 2014
Genre(s) Hack and slash, Action-adventure game
Mode(s) Single-player, Two-player
Distribution 1 Blu-ray Disc

Sengoku Basara 4 (戦国BASARA4) is a 2014 hack'n slash video game developed and published by Capcom for PlayStation 3. It is a sequel to Sengoku Basara 3. The game was released in Japan on January 23, 2014.[1]

Gameplay

Sengoku Basara 4 is a single player Hack n' Slash game. At a glance, the game plays similarly to a Dynasty Warriors game or other Warrior Style games. Players choose characters from a diverse roster to face out against entire battlefields of enemies by themselves. The gameplay is accessible enough so that any player can jump in to the action, but rewards players for mixing up their combos by offering them more gold or power. This installment introduces new mechanics to the series while retaining older mechanics from previous games.

Universal Mechanics

Every character moves with the analog stick. Tapping a direction twice will make the character enter a dashing state, which will last as long as you hold the direction and never return to neutral, use a move, or get hit. Jumping during this state, even if it's immediately after dashing, will make character go further and faster than a normal jump would take them.

By pressing L1, a character will block. This prevents damage so long as it doesn't break through repeatedly being hit or blocking especially strong moves. Blocking just before being hit will perform a Parry, doing damage and potentially staggering/knocking enemies down, allowing for a follow-up combo. Specific enemies and bosses in general can utilize this as well.

By holding L1 and tapping a direction, characters do a semi-invincible evade/roll animation in the direction you tapped. Doing this with proper timing can enter an enemies defense and even bypass certain attacks. New to Sengoku Basara 4, performing it at the last second, similar to a Parry, will trigger a "Detect"[2] which has a different animation and maneuvers you around an attacking opponent.

Combat System

By pressing and continuing to press square, every character does a string of basic attacks, often refereed to as a "square string". The amount of hits, as well as potential properties to each of these attacks, differ on a per-character basis, but every character can general cancel any one of the hits into one of their many special moves. These special skills come in the form of several different inputs. Every character has one tied to the following; Triangle, Direction + Triangle, R1, L1/Guard+Triangle, and by holding the Square button. The names change on a per-character basis, as do what they actually do, and their properties, much like the square string. Depending on the character, some moves can also be done in the air, and may have different effects when used here as well![3]

Each character also has 'Secret' skill tied to the R2 button. In the two previous installments, the player would select one between three total skills before a battle. New to Sengoku Basara 4, the player can now switch between them on the fly with by holding L1 and pressing R2.[4] The name of the secret skill currently equipped is also shown on the HUD above the players health bar.

A super move also exists. By pressing Circle when the Basara gauge, found right below the health bar, is full, the character will perform a unique sequence of movements and attacks. This move, called a BASARA, is very damaging and can be used in both crowd control or boss fight scenarios. Players fill the Basara gauge by hitting enemies, getting hit, performing long combos, picking up items that fill the gauge manually, taunting, or by letting it refill over time when dangerously low on health. The character is fully invincible during the move until it ends. Enemy generals also have access to these moves.

Another gauge on screen, the Style Gauge, is filled only by combos and specific items, and the rate at which it fills is increased by how large your combo is. When it's full, a player can press L1+R1 and enter Stylish Climax, a mode similar to Sengoku Drive or Hero Time found in previous titles. When active, time slows slightly and the player gains a lot of strength, making it useful in many possible places. As a bonus, utilizing a Basara during this mode turns it into an Stylish Basara for drastically increased damage.

Additional benefits of the combat system come from the Dash and Evade mechanics. Certain characters can cancel specific moves with these mechanics, though which of the two is another specific thing!, allowing for much more comboability in certain scenarios. Kanbei, a slow and combo unfriendly character from first glance, benefits from this exceptionally, allowing much longer combo strings through the use of this mechanic.

Comrade/Buddy System

Starting with Sengoku Basara 3 players were able to choose generals to follow them into battle that were gained through certain stages. The generals were controlled by AI, however the player could press taunt to force the general to attack. In Sengoku Basara 4 this concept drastically changed, now with the press of L2, the player can command their general to attack where you want. The generals attacks change depending on the context of the situation, such as doing air attacks if they're in the air, as well as different moves depending on the distance you command the general to go. The uses of the system are not limited to combat, the player can command generals to gather items while they to continue to attack.[5]

Giga Basara/Tag System

By pressing L2+Circle once both generals Basara gauges are full, players can now use a powerful team Basara called 'Giga Basara'.[6] Once activated the two generals join together to unleash an attack that ends with their crests temporarily on the screen.

In conjunction with Comrade/Buddy System, tag makes its return from Sengoku Basara 3: Utage. Tagging in Sengoku Basara is a command that allows players to actively switch between two previously selected characters during combos. In Utage one needed to beat 5 stages with a playable general in order to gain the access to tag with that character. However in Sengoku Basara 4 the ability to tag is gained through the level system.

Playable characters

New

Shima Sakon
Shibata Katsuie
Yamanaka Shikanosuke
Goto Matabei
Ii Naotora

Returning

Date Masamune
Ishida Mitsunari
Sanada Yukimura
Tokugawa Ieyasu
Maeda Keiji
Katakura Kojuro
Oda Nobunaga
Matsunaga Hisahide
Toyotomi Hideyoshi
Takenaka Hanbei
Azai Nagamasa
Oichi
Chōsokabe Motochika
Mōri Motonari
Sarutobi Sasuke
Ōtani Yoshitsugu
Mogami Yoshiaki
Honda Tadakatsu
Saika Magoichi
Tsuruhime
Kobayakawa Hideaki
Tenkai
Kuroda Kanbei
Otomo Sorin
Tachibana Muneshige
Shimazu Yoshihiro
Fuma Kotaro

Non-playable characters

New

Kyōgoku Maria
Ashikaga Yoshiteru

Returning

Takeda Shingen
Uesugi Kenshin
Kasuga
Maeda Toshiie
Maeda Matsu
Akechi Mitsuhide

Reception

Soundtrack

The opening theme is "Count ZERO" by T.M.Revolution, and the ending theme is "Runners high" by SCANDAL.[7]

References

External links

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