Seiklus

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Seiklus

Developer(s) cly5m
Publisher(s) Independent
Designer(s) cly5m
Engine Game Maker
Platform(s) Windows, Mac OS X[1]
Release date(s) 2003
Genre(s) Platform game
Mode(s) Single player
Distribution Free download

Seiklus is a platform game for Microsoft Windows. It was created by a single author, cly5m, using Game Maker over a period of approximately 6 months.[2]

Overview

Seiklus (Estonian for "adventure") is a puzzle platform game written on GML (Game Maker Language) with an emphasis on exploration. There is no dialogue or literary exposition of the plot. The game consists of various different, loosely connected areas the player has to explore, collecting both items to help on the way and floating "wisps" of various colours; obtaining a 100% collection rate on all levels will unlock the bonus level which is needed to view the ending and credits. Seiklus has no weapons and no violence. There are various "hostile" lifeforms in some areas, but at worst they only set the player back a little. It is impossible to die or get stuck.

Music

Cly5m did not compose any of the game's music. Rather, he chose to include various chiptunes from other artists that are widely available in the Internet, hoping to expose chip music to people who would perhaps never find it otherwise.[citation needed] This style of music recalls the simplicity of music from early computer games, where primitive sound chips forced musicians to rely upon compositional skill and melody rather than orchestration or production values.

The soundtrack of the game consists of:

  1. "Believe in Yourself" by Stalker (original by emax/trsi)
  2. "C64-Driller" by Warwick Gaetjens (original by Matt Gray)
  3. "Puzzle Game 3" by Front 6
  4. "Rainy Summerdays" by Radix
  5. "Sanxion" by Dreamfish (original Thalamusik by Rob Hubbard in the game Sanxion)
  6. "Wings of Death" by Jochen Hippel
  7. "Yoghurt Factory" by Radix
  8. "puzzle.gamem3" by Sören Gessele

Impact

Since its release, Seiklus has had a broad and growing influence on certain circles of indie game development (for example, cited as inspiration by Nifflas, the creator of Within a Deep Forest and Knytt,[3] and also by Matthew Thorson, the creator of An Untitled Story.[4]

In its visibility, Seiklus has gone some way to help legitimize software produced with canned game creation utilities, illustrating the benefits of design over rote technology.[5] Its influence has spread to the point where, even in mainstream industry publications, the game has become something of a point of reference: a name drop,[6] to get across various points about game design.[7] It has also featured in some direct capacity in publications as diverse as Edge and The Gamer's Quarter.[8]

Sulkeis, a demake of Seiklus, by Legendary Creations was recently completed that took second place in the GameJolt Indie Game Demake Contest.[9]

References

  1. "Game Maker Mac Ports". j-factor.com. 2011-07-17. Retrieved 2012-08-27. 
  2. "Game Maker Games by clysm". [autofish.net]. Retrieved 2011-06-23. 
  3. "TIGArchive » within a deep forest". TIGSource. 2006-05-23. Retrieved 2011-06-23. 
  4. "Game Maker Profiles - YoMamasMama". Autofish.net. Retrieved 2011-06-23. 
  5. "Retail Guide: Mega Man Rocks the PSP - Edge Magazine". Next-gen.biz. 2006-01-30. Retrieved 2011-06-23. 
  6. "Features - Question Of The Week Responses: 2004's Most Creative Games". Gamasutra. 2005-02-07. Retrieved 2011-06-23. 
  7. "TGS: Sing a Song of Sony - Edge Magazine". Next-gen.biz. 2005-09-19. Retrieved 2011-06-23. 
  8. "The Gamer's Quarter". Gamersquarter.com. 1999-02-22. Retrieved 2011-06-23. 
  9. Weekend Download. "Weekend Download - Walkthrough Guides, Reviews, Discussion, Hints and Tips at Jay is Games". Jayisgames.com. Retrieved 2011-06-23. 

External links

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