Runemaster (game)
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Runemaster | |
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Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Designer(s) | Johan Andersson |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows;Linux |
Release date(s) | Q4 2014 |
Genre(s) | RPG |
Mode(s) | Single player, Multiplayer |
Runemaster is an upcoming role-playing game being developed by Paradox Development Studio.[1] Formerly known as Project Nero, the game-story is to be based on Norse mythology, and the game will feature procedurally generated content.[2] The Clausewitz Engine is being used in the game, the first time it has been used for anything except a strategy game.[3]
The game is set to include six of the nine worlds of Norse Mythology:[4] Midgård, Jotunheim, Muspelheim, Helheim, Alfheim & Svartalfheim.[5]
References
- ↑ http://forum.paradoxplaza.com/forum/showthread.php?750551-Announcement-Teaser-Trailer-for-Project-Nero
- ↑ http://www.gamefront.com/paradox-con-2014-hearts-of-iron-4-runemaster-announced/
- ↑ http://www.pcgamer.com/2014/01/23/paradox-announcement-round-up-hearts-of-iron-4-runemaster-and-expansions-for-ck2-and-eu4/
- ↑ Liebl, Matt. "Runemaster is Paradox Interactive's new Norse mythology-based RPG". Gamezone. Retrieved 26th of January, 2014.
- ↑ Andersson, Johan. "Johan Andersson statement". Retrieved 26th of January, 2014.
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External links
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