Real Virtuality (game engine)
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Developer(s) | Bohemia Interactive |
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Written in | C++ |
Platform |
Microsoft Windows Xbox |
Type | Game engine |
License | Proprietary |
Real Virtuality is a proprietary computer game engine developed by Bohemia Interactive (BI), originally called Poseidon.
It is used in the first Operation Flashpoint game and it's expansion Operation Flashpoint: Resistance.
It is used in Arma series, namely Arma, Arma 2, Arma 2: Operation Arrowhead and Arma 3.
It is used in Take On Helicopters and Iron Front: Liberation 1944 game.
It is also used in the military training simulators VBS1 and VBS2 and upcoming VBS3 developed by Bohemia Interactive Simulations.
Versions
The different versions of the engine are:
Real Virtuality 1
- Operation Flashpoint: Cold War Crisis (PC): 1.00 - 1.46
- Operation Flashpoint: Resistance (PC): 1.75 - 1.96
- ARMA: Cold War Assault (re-release of Cold War Crisis and Resistance)
- VBS1 (PC): 1.75 - 1.99
Real Virtuality 2
- Operation Flashpoint: Elite (Xbox): 2.85
- ArmA: Armed Assault / ArmA: Combat Operations (PC): 5089 - 5151 - 5163
- VBS2 (PC): 1.0 - 1.6
Real Virtuality 3
- ARMA 2 (PC)
- ARMA 2: Operation Arrowhead (PC)
- Take On Helicopters (PC)
- Iron Front: Liberation 1944 (PC)
- VBS2 v2.0
- DayZ Standalone (PC, TBA) Modified Engine
Real Virtuality 4
- ARMA 3 (PC, 2013)
References
- Bohemia Interactive Wiki
- PC Games Hardware - Comparison of the engine (German)
External links
- Bohemia Interactive Studio homepage
- Bohemia Interactive Studio Wiki
- Demo of the original engine (zip file)
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