REDengine

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REDengine
Developer(s) CD Projekt RED
Development status Active
Platform Microsoft Windows, OS X, Xbox 360, Xbox One, PlayStation 4
Type Game engine
Website cdpred.com

REDengine is a game engine developed independently by CD Projekt RED.[1] It was designed exclusively for use in CD Projekt RED's nonlinear, role-playing video games.[1]

Features

Platforms

REDengine is portable across 32- and 64-bit software platforms and currently runs under Microsoft Windows, although the most recent update — referred to as "REDengine 3" — was designed exclusively for a 64-bit software platform.[1] REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows.[2] REDengine 2, an updated version of REDengine used in The Witcher 2,[1] also runs under Xbox 360[3] and OS X.[4] REDengine 3, the 64-bit updated version (see REDengine 3 discussed below), will also run under PlayStation 4.[5]

Advantages

REDengine improves significantly upon prior RPG game engines.[1] REDengine allows video game developers to create a complex, nonlinear story line that previous game engines could not create except by constraining the game world.[1] Prior to the creation of REDengine, RPG developers relied upon game engines which force trade-offs during development.[1] With older game engines, developers could have created, on one hand, a vast open world at the expense of telling a simplified linear story or, on the other hand, a complex nonlinear story at the expense of creating a limited virtual world.[1]

Versions

REDengine 3

Screenshots comparing a "more life-like"[1] REDengine 3 (The Witcher 3) production above with that of the Creation Engine (The Elder Scrolls V: Skyrim) below.

Recently CD Projekt RED improved upon the original version of REDengine, appropriately named "REDengine 3". Designed to run exclusively on a 64-bit software platform, CD Projekt RED created REDengine 3 for the purpose of developing open world[1] video game environments, which it has planned for The Witcher 3[1] (2014 release) and Cyberpunk 2077[1] (2015 release).

REDengine 3 is new technology, utilizing the 64-bit precision of modern personal computing.[1] The engine produces better quality computer graphics via high dynamic range rendering with the 64-bit precision.[1] It also creates "more life-like" visuals — better graphics, better lighting effects, better in-depth views.[1] Furthermore, it introduces new improvements to facial as well as other computer animation.[1] Lighting effects no longer suffer from reduced contrast ratio.[1]

REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines.[1] The result is a wide array of cinematic effects, including bokeh depth-of-view, color grading and flares associated with multiple lighting.[1]

The terrain system in REDengine 3 uses tessellation and layers varying material which can then be easily blended.[1]

Games using REDengine

Title Year Engine Version Platform(s) Genre(s)
The Witcher 2: Assassins of Kings 2011 1 Microsoft Windows, OS X Action RPG
The Witcher 2:Assassins of Kings Enhanced Edition 2012 2 Microsoft Windows, Xbox 360, OS X Action RPG
The Witcher 3: Wild Hunt 2014 3 Microsoft Windows, PlayStation 4, Xbox One Action RPG
Cyberpunk 2077 2015 3 Microsoft Windows, PlayStation 4, Xbox One Action RPG

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 "CDPRED: "RED Engine 3 is a revolution in RPGs"". IGN Entertainment, Inc. 1 February 2013. Retrieved 25 March 2013. 
  2. O'Connor, Alice (2010-11-10). "The Witcher 2 Dev Diary Introduces New Engine". Shacknews. Retrieved 2011-06-04. 
  3. Peckham, Matt (2010-03-25). "The Witcher 2 Announced, 'Non-Linear' with 'Smoother' Combat". PCWorld. Retrieved 2011-06-04. 
  4. "The Witcher 2 Is Coming To Mac". Forbes. 2012-05-30. Retrieved 2012-08-15. 
  5. Yin-Poole, Wesley (February 21, 2013). "The Witcher 3: Wild Hunt confirmed for PlayStation 4 in 2014". Eurogamer.net. Retrieved February 22, 2013. 
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