Polybius (video game)

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Fan-made cabinet designed to mimic the alleged original design.

Polybius is a supposed arcade game featured in an Internet urban legend. According to the story, the Tempest-style game was released to the public in 1981, and caused its players to go insane, causing them to suffer from intense stress, horrific nightmares, and even suicidal tendencies. A short time after its release, it supposedly disappeared without a trace. Not much evidence for the existence of such a game has ever been discovered.[1]

Polybius gets its name from the Greek historian who was known for his assertion that historians should never report what they cannot verify through interviews with witnesses, as well as for his works in relation to cryptography and for developing the Polybius square.

Story

According to the story, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game proved to be incredibly popular, to the point of addiction, and lines formed around the machines, often resulting in fighting over who played next. This was followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. In some versions of this mystery, the players suffered from a series of unpleasant side effects, including amnesia, insomnia, nightmares and night terrors. Some players stopped playing video games, while reportedly one became an anti-gaming activist. The supposed creator of Polybius is Ed Rotberg, and the company named in most accounts of the game, Sinneslöschen (German meaning "deletion/erasure of senses, Sense-delete"), often named as either a secret government organization or a code name for Atari. The game play is said to be similar to Tempest (a shoot 'em up game using vector graphics), while the game is said to contain subliminal messages which would influence the action of anyone playing it.

Origin

Title frame of the alleged game

The origin of the legend is unknown. Some Internet commentators think it originated as a usenet hoax. Other bloggers believe the story is a true urban legend – one that grew out of exaggerated and distorted tales of an early release version of Tempest that caused problems with photosensitive epilepsy, motion sickness, and vertigo; the early release of the game was therefore pulled.

Legacy

Several people have claimed to have a ROM image of the game, but none of them have made it available for public scrutiny[citation needed], a "lack of hard evidence" situation typical of hoaxes. Conflicting information is even circulated regarding the style or genre of the game, with some sources claiming it is a maze-style game, while others describe it as an action space-fighter.For some it has even been said to be a shooter/puzzle game with some mazes thrown in, a combination of both.

The Polybius legend received some mass-market attention in the September 2003 issue of GamePro magazine, as part of a feature story on video game urban legends called "Secrets and Lies".[2] The magazine did not determine legend to be either true or false, but "inconclusive".[3] Additionally, Snopes.com claims to have debunked the myth as a modern-day version of 1980s rumors of "Men in Black" visiting arcades and taking down the names of high scorers at arcade games.[4] In 2011, a Polybius machine was allegedly found in a Newport, Oregon storage locker. An unnamed person said that the game was recognizable from its "name on the side of what looks like an old Pac-Man game." The alleged game soon vanished after the reports.[5] In October 2012, a Polybius cabinet appeared in the lineup of arcade games at Barcade in Brooklyn, New York. The owners claimed it to be original but this was quickly revealed to be a Halloween joke.[6]

Steven Roach

On March 20, 2006, a man by the name of Steven Roach made a post on coinop.org telling a story of his involvement with Polybius, and how he hoped to "lay it to rest".[7] He claimed to have been working as a subcontractor in Czechoslovakia for a South American company (which he has declined to name) around 1980 that wished to promote a "new approach" to computer graphics. The game was claimed to be very inventive and addictive, but the graphics, through mistake rather than design, were dangerous and prompted epileptic fits. The product was recalled, the subcontractors (Sinneslöschen) were disbanded, and the program was lost.

On April 26, 2006, Duane Weatherall of Gamepulse.co.uk (now bitparade.co.uk) interviewed Roach after he posted this message on another forum.[7] The Roach story contained a number of inconsistencies: some of it seems to be directly sourced from Wikipedia, such as the suggestion of Cyberyogi's involvement, which was the product of extensive searching through Usenet archives on the part of a Wikipedia editor.[citation needed] The interview also included some of Roach's background, including the revelation that he comes from Rhyl, Wales, and a possible recreation of the storyline.

PC game and other formats

On July 20, 2007,[8] a Sinneslöschen website went online that offered a freeware Polybius game and cabinet art for download. The game, created with DarkBASIC, features gameplay and graphics based on the interview with Steven Roach and messages taken from the 1988 movie They Live. The game and site were made by the same person who created and released other freeware games at the site RogueSynapse. In fact, both sinnesloschen.com and roguesynapse.com point at the same IP address,[9] while the PC Polybius game can be seen running in a custom cabinet in a photograph at RogueSynapse (shown upper right).

Several videos of this game have been made and uploaded to YouTube, where it is often described as if it were the actual game the urban legend is about. Some videos, due to their spinning graphics, may cause harmful effects to those with epilepsy.

On September 20, 2012, at the Portland Retro Gaming Expo, a limited run of 30 homebrew Polybius games was marketed for use with the Atari 2600 by author, Chris Trimiew. Gameplay is DIY and not claimed to be based on the original ROM, and the author expressed doubt that the Atari 2600 hardware would be able to emulate anything close to the claimed original arcade game.[10]

Popular culture

A Polybius machine was featured as a gag in the September 24, 2006 episode of The Simpsons, titled "Please Homer, Don't Hammer 'Em." In an arcade full of outdated arcade machines from the 1970s and 1980s, Polybius can be seen in the background. On its panel only one button can be seen, presumably the start button. To further the spoof, the front of the machine was printed with the words "property of US Government".

The short-lived G4 TV series Blister had a story arc centered around the search for Polybius (although the final installment was never filmed due to the series' cancellation).

The Polybius legend is an integral part of the plot of Doomsday Arcade, a video series hosted by Escapist Magazine.[11]

In the comic book series Hack/Slash, a slasher by the name "Grin Face" was jointly inspired by Polybius and Splatterhouse, according to writer Tim Seeley.

In Batman Inc. #1 (2012), a man can be seen playing Polybius in a bar, standing next to Pandora.

Musician and performer Mike Niemietz, better known by his stage name Viking Jesus, has composed and recorded an original song inspired by the urban legend.[12]

In the 2012 Disney film, Wreck-It Ralph, the game Polybius made a cameo in the trailer.

References

  1. Silverman, Ben (January 25, 2008). "Video Game Myths: Fact or Fiction? - Video Game Feature". Yahoo! Video Games. p. 2. Archived from the original on 2008-01-28. 
  2. Elektro, D. "Secrets and Lies", GamePro magazine, September 2003, page 41
  3. "Secrets & Lies (page 2) Feature". GamePro.com. Archived from the original on 2011-07-17. 
  4. "Urban Legends Reference Pages: Hoax Round-Up". Snopes.com. November 29, 2007.
  5. Masko, Dave (May 31, 2011). "Polybus Video Game Surfaces in Oregon Resort". Huliq. Retrieved 22 July 2012. 
  6. {http://instagram.com/p/RLBoqaxy0C "Polybius at Barcade"}
  7. 7.0 7.1 Weatherall, Duane (March 2, 2007). "Polybius". Republished from Gamepulse.co.uk. bitparade.co.uk. Archived from the original on 2008-04-07. Retrieved March 10, 2007. 
  8. Whois entry on sinnesloschen.com. who.is.
  9. Whois entry on roguesynapse.com. who.is.
  10. Cottell, Pete (October 20, 2013). "Pac From the Grave: 128 bytes and 35 years later, people are still making new games for the Atari 2600". Willamette Week. Archived from the original on 2013-10-02. 
  11. Polybius by Viking Jesus. Bandcamp.

External links

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