Pierre Rautenbach
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Pierre Rautenbach | |
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Occupation | Computer Scientist |
Pierre Rautenbach is a computer scientist best known for his work in the field of real-time shadow rendering [1] and for constructing a system that dynamically swaps rendering algorithms – based on performance – as scene complexity (and thus computational load) increases.[2] In this renderer, if needed and appropriate, some of the computational load is shifted from the GPU to the CPU. The net effect is a “satisficing” system that guarantees smooth motion through a scene and rendering quality that gracefully degrades in the face of increasing scene complexity and then recovers as conditions improve.[3] Rautenbach is also the author of the book, 3D Game Programming Using DirectX 10 and OpenGL[4] published by Cengage Learning.
References
- ↑ An Empirically Derived System for High-Speed Shadow Rendering. Master’s thesis, Department of Computer Science, University of Pretoria, South Africa. Rautenbach (2008).
- ↑ An Empirically Derived System for High-Speed Rendering. PhD thesis, Department of Computer Science, University of Pretoria, South Africa. Rautenbach (2012).
- ↑ Maximising the Quality and Performance of A Real-time Interactive Rendering System.
- ↑ [http://edu.cengage.co.uk/catalogue/product.aspx?isbn=1844808777, 3D Game Programming Using DirectX 10 and OpenGL. Cengage Learning, London. ISBN 978-1-84480-877-9.]
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