PhyreEngine
Developer(s) | Sony Computer Entertainment Research & Development |
---|---|
Stable release | 3.5.1 / January 2012 |
Type | Middleware |
Website | research.scee.net |
PhyreEngine is a free to use, multiplatform game engine from Sony Computer Entertainment, compatible with PC, PSP, PlayStation Vita, PlayStation 3 and PlayStation 4. PhyreEngine had been adopted by dozens of game studios in over 90 published titles.
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,[1] in addition to the low level PS3 LibGCM library.[2] It also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
History
PhyreEngine was launched during GDC 2008[1] with new features (including Deferred rendering) being showcased during GDC 2009.[3]
Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[4]
A PSP version of the engine was announced by Sony at GDC 2010.[4]
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Combined with a more accessible API and far more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components, PhyreEngine 3.0 empowers developers to produce high quality titles with less time and lower costs.[5] In addition, version 3.0 of the PhyreEngine adds support for the PlayStation Vita.[6]
PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[7] (in the "Technical Innovation" category) and 2009[8] (in the "Game Engine" category).
Partial List of Studios and Games that use PhyreEngine
Game Developer Studio | Title | Year |
---|---|---|
Alvion | Malicious | 2010 |
Big Ant Studios | Rugby League Live | 2010 |
Big Ant Studios | AFL Live | 2011 |
Big Ant Studios | AFL Live: Game of the Year Edition | 2012 |
Biodroid | Replika[9] | TBA |
Boolat Games | Topatoi | 2009 |
Capybara Games | Critter Crunch[10][11] | 2009 |
Codemasters | Colin McRae: Dirt | 2007 |
Codemasters | Race Driver: Grid | 2008 |
Compile Heart, Idea Factory, Gust Corporation, Nippon Ichi Software, Sega |
Hyperdimension Neptunia | 2010 |
Dennaton Games, Abstraction Games | Hotline Miami | 2012 |
Doublesix Games | Burn Zombie Burn! | 2009 |
Falcom [12] | Undisclosed PS3 and PS Vita games | TBA |
Falcom | Ys: Foliage Ocean in Celceta | 2012 |
Falcom [13] | Sen no Kiseki | 2013 |
FluffyLogic | Savage Moon | 2008 |
Game Republic | Catan | 2008 |
Gust Corporation | Atelier Rorona: The Alchemist of Arland[14] | 2009 |
Gust Corporation | Ar tonelico Qoga: Knell of Ar Ciel[14] | 2010 |
Gust Corporation | Atelier Totori: The Adventurer of Arland[14] | 2010 |
Gust Corporation | Atelier Meruru: The Apprentice of Arland[14] | 2011 |
Gust Corporation | Atelier Ayesha: The Alchemist of Dusk[14] | 2012 |
HandCircus | Okabu | 2011 |
Iron Galaxy Studios | Divekick | 2013 |
Irem | PachiPara DL Hyper Sea Story In Karibu | 2008 |
Irem | Zettai Zetsumei Toshi 4: Summer Memories | 2011 |
Ivent | Strength of the Sword 3 | 2013 |
Nippon Ichi Software, Idea Factory | Trinity Universe | 2009 |
Nippon Ichi Software | Last Rebellion | 2010 |
Nippon Ichi Software | Disgaea 4 | 2011 |
Nippon Ichi Software | The Witch and The Hundred Knights | 2013 |
Project BC | Vacant Sky Awakening [15] | TBA |
Red Hare Studios | Page Chronica [16] | 2012 |
Sony Computer Entertainment | Gravity Daze | 2011 |
Seed Studios | Under Siege[14] | 2011 |
Sidhe Interactive | GripShift | 2007 |
Sidhe Interactive | Shatter[17][18] | 2009 |
thatgamecompany | flOw | 2007 |
thatgamecompany[2] | Flower | 2009 |
thatgamecompany | Journey | 2012 |
VectorCell | AMY | 2012 |
VectorCell | Flashback | 2013 |
References
- ↑ 1.0 1.1 "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- ↑ 2.0 2.1 "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- ↑ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- ↑ 4.0 4.1 "Sony Computer Entertainment Announces PhyreEngine for PSP". SCEE. March 6, 2011. Retrieved 2011-03-06.
- ↑ "SONY COMPUTER ENTERTAINMENT ANNOUNCES RELEASE of PHYREENGINE 3.0". SCEI. Mar 3, 2011. Retrieved 2011-03-03.
- ↑ "Sony Computer Entertainment Announces release of PhyreEngine 3.0". SCEE. March 6, 2011. Retrieved 2011-03-06.
- ↑ "Develop Awards finalistsrevealed". MCV. July 7, 2009. Retrieved 2009-07-07.
- ↑ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. Retrieved 2009-07-07.
- ↑ "Replika's Web Site Contains PhyreEngine Logo". http://biodroid-productions.com/vault/index.html. Retrieved 2011-10-19.
- ↑ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Retrieved 2009-04-21.
- ↑ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- ↑ "Falcom Hopes To Develop PS3 Games With PhyreEngine". Siliconera. October 27, 2011. Retrieved 11 October 2012.
- ↑ "FALCOM NEWS RELEASE". falcom. December 14, 2012. Retrieved 14 December 2012.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ↑ "There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine". Project BC. December 16, 2013. Retrieved 2013-12-16.
- ↑ "Developer Interview: Page Chronica". PSNStores. October 15, 2012. Retrieved 2012-10-15.
- ↑ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Retrieved 2009-07-13.
- ↑ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Retrieved 2009-07-23.