Path of Exile
Path of Exile | |
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Developer(s) | Grinding Gear Games |
Publisher(s) | Grinding Gear Games
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Distributor(s) | Grinding Gear Games |
Composer(s) | Adgio Hutchings [1] Gautier Serre [1] |
Platform(s) | Microsoft Windows |
Release date(s) | October 23, 2013 |
Genre(s) | Action RPG |
Mode(s) | Multiplayer |
Distribution | Download |
Path of Exile is an online action RPG set in a dark fantasy world. It is developed by New Zealand based independent developer Grinding Gear Games and is a downloadable free-to-play game supported by "ethical microtransactions".[2] On January 23, 2013, the Open Beta was released.[3] By March 2013 the subscriber base has reached 2 million players. The game left Open Beta and was fully released both on Steam[4] and on their own website on the 23rd of October, 2013.[5][6][7][8][9]
Gameplay
The player controls a single character from an overhead perspective and explores large outdoor areas and underground caves or dungeons, battling monsters and fulfilling quests from NPCs to gain experience points and equipment. The game takes heavily from the Diablo series, particularly Diablo II.[10] All areas aside from the central encampments are randomly generated for increased re-playability. While all players play on (currently) one server world the game play outside of encampments is highly instanced providing every player or party with an isolated map to freely explore.[11][12]
Players can initially choose from six available classes to play as.[8][13] Each of these classes are aligned with one or two attributes. The final class, The Scion, can be unlocked by completing the game on normal, and is aligned with all three attributes.[14] The different classes are not restricted to investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes. Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly powerful properties. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Skill gems can be placed in gem sockets of armor and weapons,[10][15] giving them an active skill. As the character advances and levels up the equipped skill gems also gain experience and can be changed into more potent versions.
Active skills can be modified by items known as Support Gems. Depending upon the number of linked sockets the player possesses, a primary attack or skill can be modified with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. All classes share the same selection of about 1,350 passive skills, from which the player can choose one each time their character levels up, or occasionally through quest rewards. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health or Damage dealing capacity. Each one of the characters start on a different position on the skill tree. They are arranged in a complex network starting in one trunk aligned with each of the three core attributes.
The game's economy is based on bartering for rare currency items.[16] Unlike traditional game currencies, these items have their own inherent uses and thus provide their own money sinks to prevent inflation. Most of these items are used to randomize statistics on equipment.
Leagues
Grinding Gear Games aims to offer several alternate play modes for Path of Exile.[17] Currently, the following permanent leagues are available:
- Standard - the default gameplay league. Characters who die here respawn in the last city visited (with experience loss on higher difficulties).
- Hardcore - Characters cannot be resurrected but instead respawn back in the Standard league.
Other leagues are usually designed for specific events. They have their own set of rules, item accessibility and aftermath. These rules widely vary depending on the league. For example, timed "Descent" league features another map set, new monster sets and rewards, but characters in this league are no longer available for playing after the league ends. "Turbo solo immolation" leagues, as another example, are running on the same maps as standard modes, but with much harder monsters, no partying, replacing physical damage with fire damage and monsters exploding on death—and return the survivors to Hardcore league (while dead characters resurrect in Standard). Racing leagues last between 30 minutes and 1 week. The permanent leagues have counterpart ladder leagues with different rulesets that last four months.
Plot
The game is set in a dark fantasy world. The player starts the game waking up on the shores of Wraeclast, a remote continent that serves as a colony for criminals and other unwanted individuals. Regardless of the reasons for his/her exile the player must now face the unforgiving wilderness with its dangerous inhabitants, and the ruins of a cursed empire, and band together with other outcasts to survive.
Development
Path of Exile began when a small group of Action RPG enthusiasts became frustrated by the lack of new releases in the genre and decided to develop their own game. It was developed under the radar for three years before being publicly announced on September 1, 2010.[18] In the time since then Grinding Gear Games has published a number of development posts on their website ranging from screen shots of new classes, monsters and skills to presentations of game play or technical aspects.
Beta
Following a period under closed beta, the developers started an open beta on January 23, 2013.
Release
The game was patched for release version 1.0.0 on October 23, 2013. On this date, it was also made available on Steam.[9]
Business model
The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions".[2] Most other games require either some initial or recurring payment or are financed by micro-transactions which are often hard to avoid because they provide significant game advantages. Path of Exile is planned to offer only cosmetic changes or vanity items in its item shop. Players will also be able to pay to create private, invite-only leagues, each secluded in its own economy.[19]
During closed beta, by January 21, 2013, Path of Exile received US$2.2m in crowd-sourced contributions.[20]
Reception
Path of Exile was named 2013 PC Game of the Year by GameSpot.[21]
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References
- ↑ 1.0 1.1 http://www.pathofexile.com/audio
- ↑ 2.0 2.1 "About Path of Exile". Retrieved 16 August 2011.
- ↑ "Open Beta Date Announced". Grinding Gear Games. Retrieved 2012-01-08.
- ↑ http://store.steampowered.com/app/238960/ Path of Exile on Steam
- ↑ http://www.pcgamer.com/2013/04/01/path-exile-expansion-launch/ Path of Exile devs plan yearly expansions, full release in six months
- ↑ http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/ Path of Exile version 1.0 is six months away, one expansion per year after
- ↑ http://m.incgamers.com/2013/03/path-of-exile-reaches-2-million-registered-players/ Path of Exile reaches 2 million registered players
- ↑ 8.0 8.1 "Path of Exile launches Oct. 23 with Scion prestige class". Retrieved 12 October 2013.
- ↑ 9.0 9.1 http://www.pathofexile.com/forum/view-thread/536969
- ↑ 10.0 10.1 "The free-to-play Diablo". IGN. Retrieved 17 August 2011.
- ↑ "Path of Exile Unofficial site". DotMMO. Retrieved 20 August 2011.
- ↑ "ARPG Gets Dark". Rock Paper Shotgun. Retrieved 17 August 2011.
- ↑ "Character classes". Retrieved 16 August 2011.
- ↑ http://pathofexile.gamepedia.com/Character_Classes
- ↑ "Skills". Retrieved 16 August 2011.
- ↑ "Rethinking Gold as a Currency". Retrieved 16 August 2011.
- ↑ "Leagues". Retrieved 16 August 2011.
- ↑ "Press Release". Retrieved 16 August 2011.
- ↑ http://www.pathofexile.com/leagues
- ↑ http://www.pathofexile.com/public/email/open-beta/browser-version.html
- ↑ http://www.gamespot.com/articles/pc-game-of-the-year-2013-winner/1100-6416467/