Omek Interactive
Type | Private |
---|---|
Industry | Computer Software |
Founded | 2006 |
Founder(s) |
Janine Kutliroff, Gershom Kutliroff |
Headquarters | Israel |
Products |
BeckonTM Development Suite GraspTM Development Suite |
Website | www.omekinteractive.com |
Omek Interactive was a venture-backed technology company developing advanced motion sensing software for human-computer interaction. Omek was co-founded in 2007 by Janine Kutliroff and Gershom Kutliroff.[1]
Company overview
Omek Interactive is an Israeli company that develops gesture recognition and motion tracking software for use in combination with 3D depth sensor cameras. Omek’s middleware is sensor-independent, supporting multiple cameras including those based on a Structured light and Time-of-flight camera technology. Omek's software works with the following cameras: PrimeSense-based Microsoft Kinect, PMDTec CamCube, SoftKinetic DepthSense, and Panasonic D-Imager.
In July 2011 Intel Capital led their Round C financing with $7 million.[2]
Intel confirmed, that it acquired Omek July 16, 2013.[3]
Technology
Omek’s flagship product is the BeckonTM Development Suite,[4] which converts raw depth data from 3D cameras and turns it into intelligence about humans in the scene, through background subtraction, joints tracking, skeleton identification, and gesture recognition. The Beckon software solution includes the Gesture Authoring Tool,[4] a machine learning tool that enables developers to create gestures without writing any code. Beckon is available as a free, non-commercial download from the Omek website.[5]
In March 2012, at the Embedded Vision Alliance Summit,[6] Omek announced the upcoming availability of their GraspTM Development Suite.[7] Grasp focuses on close-range, hand and finger tracking and gesture recognition at distances of 1 meter and less. At the same event Omek also announced support for Texas Instruments’ BeagleBoard-xM evaluation board, a low-cost, low-power, embedded computing platform.[8]
Janine Kutliroff, CEO, describes the technology and Omek's position in the market:
“Gesture recognition and control are transforming some of the most significant products in our society, from TVs, set-top boxes, game consoles and PCs to a huge variety of industrial devices,” said CEO Janine Kutliroff. “And the ability to understand and interpret the movement of human bodies in 3D has huge implications for the entertainment, medical, fitness and automotive industries, among others. Our investors recognize what our industry partners have recognized – that Omek’s platform-independent technology and tools create huge value and efficiency for application developers and hardware companies alike, by enabling them to write their applications and interfaces to work across any of the major 3D sensors.“[9]
See also
- Natural user interface
- Human-computer interaction
- Gesture recognition
- Computer vision
References
- ↑ Speaker Profiles (2012-06-11). "Kishor – Professional Jewish Women - Speaker Profiles". Professionaljewishwomen.org. Retrieved 2012-09-15.
- ↑ "Gesture recognition co Omek Interactive raises $7m". Globes. 2011-07-13. Retrieved 2012-09-15.
- ↑ http://news.cnet.com/8301-1001_3-57593915-92/intel-buys-omek-interactive-for-$40m-report/
- ↑ 4.0 4.1 "Omek Beckon Development Suite". Omekinteractive.com. Retrieved 2012-09-29.
- ↑ "Omek Beckon Development Suite".
- ↑ "Omek Interactive's Beckon: Gesture Interfaces Now On The Texas Instruments-Based BeagleBoard-xM". www.embedded-vision.com. 2012-06-21. Retrieved 2012-09-15.
- ↑ "Omek Grasp Development Suite".
- ↑ "Beckon for BeagleBoard-xM".
- ↑ "Omek Expands Management Team, Closes Series B Funding Round". Reuters. 2011-01-25. Retrieved 2012-09-15.
External links
- Official Website
- See Chapter 7: Application Development with the [Omek] Beckon Framework "Meet the Kinect: An Introduction to Programming Natural User Interfaces", by Sean Kean, Jonathan Hall, Phoenix Perry